Ejemplo n.º 1
0
    def get_move(self, game_map, player_lightcycle, opponent_lightcycle,
                 moveNumber):
        g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)

        if player_lightcycle['hasPowerup']:
            g = PlayerAI.activate_powerups[g]
        return g
Ejemplo n.º 2
0
    def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber):
        start = time.time()
        g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)

        if player_lightcycle["hasPowerup"]:
            g = PlayerAI.activate_powerups[g]
        # print "Took", (time.time() - start), "seconds to run"
        return g
Ejemplo n.º 3
0
 def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber):
     start = time.time()
     g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)
     
     if player_lightcycle['hasPowerup']:
         g = PlayerAI.activate_powerups[g]
     #print "Took", (time.time() - start), "seconds to run"
     return g
Ejemplo n.º 4
0
 def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber):
     start = time.time()
     print "WE ARE AT",player_lightcycle['position'][0], player_lightcycle['position'][1]        
     g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) [0]
     
     if player_lightcycle['hasPowerup']:
         g = PlayerAI.activate_powerups[g]
     print moveNumber, "Took", (time.time() - start), "seconds to run"
     return g
Ejemplo n.º 5
0
    def get_move(self, game_map, player_lightcycle, opponent_lightcycle,
                 moveNumber):
        start = time.time()
        print "WE ARE AT", player_lightcycle['position'][0], player_lightcycle[
            'position'][1]
        g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)[0]

        if player_lightcycle['hasPowerup']:
            g = PlayerAI.activate_powerups[g]
        print moveNumber, "Took", (time.time() - start), "seconds to run"
        return g
Ejemplo n.º 6
0
 def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber):
     g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)
     
     if player_lightcycle['hasPowerup']:
         g = PlayerAI.activate_powerups[g]        
     return g