def __getReady2UnlockItems(self, vehicleBattleXp): ready2UnlockModules = [] ready2UnlockVehicles = [] possible2UnlockItems = g_techTreeDP.getAllPossibleItems2Unlock(self.__vehicle, self._unlocks) getter = self._items.getItemByCD for itemTypeCD, unlockProps in possible2UnlockItems.iteritems(): item = getter(itemTypeCD) if self.__vehicleXp - unlockProps.xpCost <= vehicleBattleXp: if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE: avgBattles2Unlock = self.__getAvgBattles2Unlock(unlockProps) if self.__vehicleXp > unlockProps.xpCost or 0 < avgBattles2Unlock <= MIN_BATTLES_TO_SHOW_PROGRESS: ready2UnlockVehicles.append(self.__makeUnlockVehicleVO(item, unlockProps, avgBattles2Unlock)) elif self.__vehicleXp > unlockProps.xpCost: ready2UnlockModules.append(self.__makeUnlockModuleVO(item, unlockProps)) return (ready2UnlockVehicles, ready2UnlockModules)
def _getNextToUnlockItemCD(intCD): vehicle = getVehicleByIntCD(intCD) if vehicle is None: return False stats = g_itemsCache.items.stats items = g_techTreeDP.getAllPossibleItems2Unlock(vehicle, stats.unlocks) getter = g_itemsCache.items.getItemByCD result = [] for itemTypeCD, unlockProps in items.iteritems(): item = getter(itemTypeCD) if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE: continue result.append(item) if result: result = sorted(result, cmp=_researchItemComparator) intCD = result[0].intCD else: intCD = None return intCD
def __getReady2UnlockItems(self, vehicleBattleXp): ready2UnlockModules = [] ready2UnlockVehicles = [] possible2UnlockItems = g_techTreeDP.getAllPossibleItems2Unlock( self.__vehicle, self._unlocks) getter = self._items.getItemByCD for itemTypeCD, unlockProps in possible2UnlockItems.iteritems(): item = getter(itemTypeCD) if self.__vehicleXp - unlockProps.xpCost <= vehicleBattleXp: if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE: avgBattles2Unlock = self.__getAvgBattles2Unlock( unlockProps) if self.__vehicleXp > unlockProps.xpCost or 0 < avgBattles2Unlock <= MIN_BATTLES_TO_SHOW_PROGRESS: ready2UnlockVehicles.append( self.__makeUnlockVehicleVO(item, unlockProps, avgBattles2Unlock)) elif self.__vehicleXp > unlockProps.xpCost: ready2UnlockModules.append( self.__makeUnlockModuleVO(item, unlockProps)) return (ready2UnlockVehicles, ready2UnlockModules)
def _getNextToUnlockItemCD(intCD): vehicle = getVehicleByIntCD(intCD) if vehicle is None: return False else: stats = g_itemsCache.items.stats items = g_techTreeDP.getAllPossibleItems2Unlock(vehicle, stats.unlocks) getter = g_itemsCache.items.getItemByCD result = [] for itemTypeCD, unlockProps in items.iteritems(): item = getter(itemTypeCD) if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE: continue result.append(item) if result: result = sorted(result, cmp=_researchItemComparator) intCD = result[0].intCD else: intCD = None return intCD