示例#1
0
文件: main.py 项目: grimfang/owp_ajaw
    def __init__(self):
        ShowBase.__init__(self)
        FSM.__init__(self, "FSM-Game")

        #
        # BASIC APPLICATION CONFIGURATIONS
        #
        self.disableMouse()
        self.setBackgroundColor(0, 0, 0)
        self.camLens.setFov(75)
        self.camLens.setNear(0.8)

        # check if the config file hasn't been created
        base.textWriteSpeed = 0.05
        mute = ConfigVariableBool("audio-mute", False).getValue()
        if mute:
            self.disableAllAudio()
        else:
            self.enableAllAudio()
        particles = ConfigVariableBool("particles-enabled", True).getValue()
        if particles:
            self.enableParticles()
        base.textWriteSpeed = ConfigVariableDouble("text-write-speed",0.05).getValue()
        base.controlType = ConfigVariableString("control-type", "Gamepad").getValue()
        base.mouseSensitivity = ConfigVariableDouble("mouse-sensitivity",1.0).getValue()
        if not os.path.exists(prcFile):
            self.__writeConfig()
            # set window properties
            # clear all properties not previously set
            self.win.clearRejectedProperties()
            # setup new window properties
            props = WindowProperties()
            # Fullscreen
            props.setFullscreen(True)
            # window icon
            print props.hasIconFilename()
            props.setIconFilename(windowicon)
            # get the displays width and height
            w = self.pipe.getDisplayWidth()
            h = self.pipe.getDisplayHeight()
            # set the window size to the screen resolution
            props.setSize(w, h)
            # request the new properties
            self.win.requestProperties(props)
        atexit.register(self.__writeConfig)

        # enable collision handling
        base.cTrav = CollisionTraverser("base collision traverser")
        base.pusher = CollisionHandlerPusher()
        base.pusher.addInPattern('%fn-in-%in')
        base.pusher.addOutPattern('%fn-out-%in')

        self.menu = Menu()
        self.options = OptionsMenu()

        self.musicMenu = loader.loadMusic("MayanJingle6_Menu.ogg")
        self.musicMenu.setLoop(True)

        cm = CardMaker("menuFade")
        cm.setFrameFullscreenQuad()
        self.menuCoverFade = NodePath(cm.generate())
        self.menuCoverFade.setTransparency(TransparencyAttrib.MAlpha)
        self.menuCoverFade.setBin("fixed", 1000)
        self.menuCoverFade.reparentTo(render2d)
        self.menuCoverFade.hide()
        self.menuCoverFadeOutInterval = Sequence(
            Func(self.menuCoverFade.show),
            LerpColorScaleInterval(
                self.menuCoverFade,
                1,
                LVecBase4f(0.0,0.0,0.0,1.0),
                LVecBase4f(0.0,0.0,0.0,0.0)),
            Func(self.menuCoverFade.hide))
        self.menuCoverFadeInInterval = Sequence(
            Func(self.menuCoverFade.show),
            LerpColorScaleInterval(
                self.menuCoverFade,
                1,
                LVecBase4f(0.0,0.0,0.0,0.0),
                LVecBase4f(0.0,0.0,0.0,1.0)),
            Func(self.menuCoverFade.hide))
        self.lerpAudioFadeOut = LerpFunc(
            self.audioFade,
            fromData=1.0,
            toData=0.0,
            duration=0.25,
            extraArgs=[self.musicMenu])
        self.fadeMusicOut = Sequence(
            self.lerpAudioFadeOut,
            Func(self.musicMenu.stop))
        self.lerpAudioFadeIn = LerpFunc(
            self.audioFade,
            fromData=0.0,
            toData=1.0,
            duration=1,
            extraArgs=[self.musicMenu])
        self.fadeMusicIn = Sequence(
                Func(self.musicMenu.play),
                self.lerpAudioFadeIn)

        self.seqFade = None
        self.acceptAll()

        self.request("Intro")
示例#2
0
文件: main.py 项目: grimfang/owp_ajaw
class Main(ShowBase, FSM):
    def __init__(self):
        ShowBase.__init__(self)
        FSM.__init__(self, "FSM-Game")

        #
        # BASIC APPLICATION CONFIGURATIONS
        #
        self.disableMouse()
        self.setBackgroundColor(0, 0, 0)
        self.camLens.setFov(75)
        self.camLens.setNear(0.8)

        # check if the config file hasn't been created
        base.textWriteSpeed = 0.05
        mute = ConfigVariableBool("audio-mute", False).getValue()
        if mute:
            self.disableAllAudio()
        else:
            self.enableAllAudio()
        particles = ConfigVariableBool("particles-enabled", True).getValue()
        if particles:
            self.enableParticles()
        base.textWriteSpeed = ConfigVariableDouble("text-write-speed",0.05).getValue()
        base.controlType = ConfigVariableString("control-type", "Gamepad").getValue()
        base.mouseSensitivity = ConfigVariableDouble("mouse-sensitivity",1.0).getValue()
        if not os.path.exists(prcFile):
            self.__writeConfig()
            # set window properties
            # clear all properties not previously set
            self.win.clearRejectedProperties()
            # setup new window properties
            props = WindowProperties()
            # Fullscreen
            props.setFullscreen(True)
            # window icon
            print props.hasIconFilename()
            props.setIconFilename(windowicon)
            # get the displays width and height
            w = self.pipe.getDisplayWidth()
            h = self.pipe.getDisplayHeight()
            # set the window size to the screen resolution
            props.setSize(w, h)
            # request the new properties
            self.win.requestProperties(props)
        atexit.register(self.__writeConfig)

        # enable collision handling
        base.cTrav = CollisionTraverser("base collision traverser")
        base.pusher = CollisionHandlerPusher()
        base.pusher.addInPattern('%fn-in-%in')
        base.pusher.addOutPattern('%fn-out-%in')

        self.menu = Menu()
        self.options = OptionsMenu()

        self.musicMenu = loader.loadMusic("MayanJingle6_Menu.ogg")
        self.musicMenu.setLoop(True)

        cm = CardMaker("menuFade")
        cm.setFrameFullscreenQuad()
        self.menuCoverFade = NodePath(cm.generate())
        self.menuCoverFade.setTransparency(TransparencyAttrib.MAlpha)
        self.menuCoverFade.setBin("fixed", 1000)
        self.menuCoverFade.reparentTo(render2d)
        self.menuCoverFade.hide()
        self.menuCoverFadeOutInterval = Sequence(
            Func(self.menuCoverFade.show),
            LerpColorScaleInterval(
                self.menuCoverFade,
                1,
                LVecBase4f(0.0,0.0,0.0,1.0),
                LVecBase4f(0.0,0.0,0.0,0.0)),
            Func(self.menuCoverFade.hide))
        self.menuCoverFadeInInterval = Sequence(
            Func(self.menuCoverFade.show),
            LerpColorScaleInterval(
                self.menuCoverFade,
                1,
                LVecBase4f(0.0,0.0,0.0,0.0),
                LVecBase4f(0.0,0.0,0.0,1.0)),
            Func(self.menuCoverFade.hide))
        self.lerpAudioFadeOut = LerpFunc(
            self.audioFade,
            fromData=1.0,
            toData=0.0,
            duration=0.25,
            extraArgs=[self.musicMenu])
        self.fadeMusicOut = Sequence(
            self.lerpAudioFadeOut,
            Func(self.musicMenu.stop))
        self.lerpAudioFadeIn = LerpFunc(
            self.audioFade,
            fromData=0.0,
            toData=1.0,
            duration=1,
            extraArgs=[self.musicMenu])
        self.fadeMusicIn = Sequence(
                Func(self.musicMenu.play),
                self.lerpAudioFadeIn)

        self.seqFade = None
        self.acceptAll()

        self.request("Intro")

    def acceptAll(self):
        self.accept("escape", self.__escape)
        self.accept("menu_quit", self.quit)
        self.accept("menu_start", self.__fadeToStart)
        self.accept("menu_options", self.__fadeToOptions)
        self.accept("options_back", self.__fadeToMain)

    def __fadeToOptions(self):
        if self.seqFade != None:
            if self.seqFade.isPlaying(): return
        self.ignoreAll()
        self.seqFade = Sequence(
            self.menuCoverFadeOutInterval,
            Func(self.request, "Options"),
            Func(self.acceptAll))
        self.seqFade.start()
    def __fadeToStart(self):
        if self.seqFade != None:
            if self.seqFade.isPlaying(): return
        self.ignoreAll()
        self.seqFade = Sequence(
            Parallel(
                self.menuCoverFadeOutInterval,
                self.fadeMusicOut),
            Func(self.request, "Start"),
            Func(self.acceptAll))
        self.seqFade.start()
    def __fadeToMain(self):
        if self.seqFade != None:
            if self.seqFade.isPlaying(): return
        self.ignoreAll()
        self.seqFade = Sequence(
            self.menuCoverFadeOutInterval,
            Func(self.request, "Menu"),
            Func(self.acceptAll))
        self.seqFade.start()

    def audioFade(self, volume, audio):
        audio.setVolume(volume)

    def enterIntro(self):
        helper.hide_cursor()
        cm = CardMaker("fade")
        cm.setFrameFullscreenQuad()
        self.gfLogo = NodePath(cm.generate())
        self.gfLogo.setTransparency(TransparencyAttrib.MAlpha)
        gfLogotex = loader.loadTexture('GrimFangLogo.png')
        gfLogots = TextureStage('gfLogoTS')
        gfLogots.setMode(TextureStage.MReplace)
        self.gfLogo.setTexture(gfLogots, gfLogotex)
        self.gfLogo.setY(-50)
        self.gfLogo.reparentTo(render2d)
        self.gfLogo.hide()

        self.pandaLogo = NodePath(cm.generate())
        self.pandaLogo.setTransparency(TransparencyAttrib.MAlpha)
        pandaLogotex = loader.loadTexture('Panda3DLogo.png')
        pandaLogots = TextureStage('pandaLogoTS')
        pandaLogots.setMode(TextureStage.MReplace)
        self.pandaLogo.setTexture(pandaLogots, pandaLogotex)
        self.pandaLogo.setY(-50)
        self.pandaLogo.reparentTo(render2d)
        self.pandaLogo.hide()

        gfFadeInInterval = LerpColorScaleInterval(
            self.gfLogo,
            2,
            LVecBase4f(0.0,0.0,0.0,1.0),
            LVecBase4f(0.0,0.0,0.0,0.0))

        gfFadeOutInterval = LerpColorScaleInterval(
            self.gfLogo,
            2,
            LVecBase4f(0.0,0.0,0.0,0.0),
            LVecBase4f(0.0,0.0,0.0,1.0))

        p3dFadeInInterval = LerpColorScaleInterval(
            self.pandaLogo,
            2,
            LVecBase4f(0.0,0.0,0.0,1.0),
            LVecBase4f(0.0,0.0,0.0,0.0))

        p3dFadeOutInterval = LerpColorScaleInterval(
            self.pandaLogo,
            2,
            LVecBase4f(0.0,0.0,0.0,0.0),
            LVecBase4f(0.0,0.0,0.0,1.0))

        self.fadeInOut = Sequence(
            Func(self.pandaLogo.show),
            p3dFadeInInterval,
            Wait(1.0),
            p3dFadeOutInterval,
            Wait(0.5),
            Func(self.pandaLogo.hide),
            Func(self.gfLogo.show),
            gfFadeInInterval,
            Wait(1.0),
            gfFadeOutInterval,
            Wait(0.5),
            Func(self.gfLogo.hide),
            Func(self.request, "Menu"),
            Func(helper.show_cursor),
            name="fadeInOut")
        self.fadeInOut.start()

    def enterMenu(self):
        if self.musicMenu.status() == AudioSound.READY:
            self.musicMenu.play()

        self.seqMenuFadeIn = Parallel(
            Func(self.menu.show),
            self.menuCoverFadeInInterval)
        self.seqMenuFadeIn.start()

    def exitMenu(self):
        self.menu.hide()

    def enterOptions(self):
        self.seqOptionsFadeIn = Parallel(
            Func(self.options.show),
            self.menuCoverFadeInInterval)
        self.seqOptionsFadeIn.start()

    def exitOptions(self):
        self.options.hide()

    def enterStart(self):
        self.world = World()
        self.world.start()

    def exitStart(self):
        self.world.stop()
        self.world.cleanup()
        del self.world
        self.fadeMusicIn.start()

    def __escape(self):
        """A function that should be called when hitting the esc key or
        any other similar event happens"""
        if self.fadeInOut.isPlaying():
            self.fadeInOut.finish()
            self.pandaLogo.hide()
            self.gfLogo.hide()
        elif self.state == "Menu":
            self.quit()
        else:
            self.__fadeToMain()

    def quit(self):
        if self.appRunner:
            self.appRunner.stop()
        else:
            exit(0)

    def __writeConfig(self):
        """Save current config in the prc file or if no prc file exists
        create one. The prc file is set in the prcFile variable"""
        page = None
        particles = str(base.particleMgrEnabled)
        textSpeed = str(base.textWriteSpeed)
        volume = str(round(base.musicManager.getVolume(), 2))
        mouseSens = str(base.mouseSensitivity)
        customConfigVariables = [
            "", "particles-enabled", "text-write-speed", "audio-mute",
            "audio-volume", "control-type", "mouse-sensitivity"]
        if os.path.exists(prcFile):
            page = loadPrcFile(Filename.fromOsSpecific(prcFile))
            removeDecls = []
            for dec in range(page.getNumDeclarations()):
                # Check if our variables are given.
                # NOTE: This check has to be done to not loose our base or other
                #       manual config changes by the user
                if page.getVariableName(dec) in customConfigVariables:
                    decl = page.modifyDeclaration(dec)
                    removeDecls.append(decl)
            for dec in removeDecls:
                page.deleteDeclaration(dec)
            # Particles
            particles = "#f" if not base.particleMgrEnabled else "#t"
            page.makeDeclaration("particles-enabled", particles)
            # speed of the textwriter
            page.makeDeclaration("text-write-speed", textSpeed)
            # audio
            page.makeDeclaration("audio-volume", volume)
            mute = "#f" if base.AppHasAudioFocus else "#t"
            page.makeDeclaration("audio-mute", mute)
            # controls
            page.makeDeclaration("control-type", base.controlType)
            page.makeDeclaration("mouse-sensitivity", mouseSens)
        else:
            cpMgr = ConfigPageManager.getGlobalPtr()
            page = cpMgr.makeExplicitPage("%s Pandaconfig"%appName)
            page.makeDeclaration("load-display", "pandagl")
            # get the displays width and height
            w = self.pipe.getDisplayWidth()
            h = self.pipe.getDisplayHeight()
            # set the window size in the config file
            page.makeDeclaration("win-size", "%d %d"%(w, h))
            # set the default to fullscreen in the config file
            page.makeDeclaration("fullscreen", "1")
            # particles
            page.makeDeclaration("particles-enabled", "#t")
            # speed of the textwriter
            page.makeDeclaration("text-write-speed", textSpeed)
            # audio
            page.makeDeclaration("audio-volume", volume)
            page.makeDeclaration("audio-mute", "#f")
            # player controls
            page.makeDeclaration("control-type", base.controlType)
            page.makeDeclaration("mouse-sensitivity", mouseSens)
        # create a stream to the specified config file
        configfile = OFileStream(prcFile)
        # and now write it out
        page.write(configfile)
        # close the stream
        configfile.close()