def __init__(self): ShowBase.__init__(self) FSM.__init__(self, "FSM-Game") # # BASIC APPLICATION CONFIGURATIONS # self.disableMouse() self.setBackgroundColor(0, 0, 0) self.camLens.setFov(75) self.camLens.setNear(0.8) # check if the config file hasn't been created base.textWriteSpeed = 0.05 mute = ConfigVariableBool("audio-mute", False).getValue() if mute: self.disableAllAudio() else: self.enableAllAudio() particles = ConfigVariableBool("particles-enabled", True).getValue() if particles: self.enableParticles() base.textWriteSpeed = ConfigVariableDouble("text-write-speed",0.05).getValue() base.controlType = ConfigVariableString("control-type", "Gamepad").getValue() base.mouseSensitivity = ConfigVariableDouble("mouse-sensitivity",1.0).getValue() if not os.path.exists(prcFile): self.__writeConfig() # set window properties # clear all properties not previously set self.win.clearRejectedProperties() # setup new window properties props = WindowProperties() # Fullscreen props.setFullscreen(True) # window icon print props.hasIconFilename() props.setIconFilename(windowicon) # get the displays width and height w = self.pipe.getDisplayWidth() h = self.pipe.getDisplayHeight() # set the window size to the screen resolution props.setSize(w, h) # request the new properties self.win.requestProperties(props) atexit.register(self.__writeConfig) # enable collision handling base.cTrav = CollisionTraverser("base collision traverser") base.pusher = CollisionHandlerPusher() base.pusher.addInPattern('%fn-in-%in') base.pusher.addOutPattern('%fn-out-%in') self.menu = Menu() self.options = OptionsMenu() self.musicMenu = loader.loadMusic("MayanJingle6_Menu.ogg") self.musicMenu.setLoop(True) cm = CardMaker("menuFade") cm.setFrameFullscreenQuad() self.menuCoverFade = NodePath(cm.generate()) self.menuCoverFade.setTransparency(TransparencyAttrib.MAlpha) self.menuCoverFade.setBin("fixed", 1000) self.menuCoverFade.reparentTo(render2d) self.menuCoverFade.hide() self.menuCoverFadeOutInterval = Sequence( Func(self.menuCoverFade.show), LerpColorScaleInterval( self.menuCoverFade, 1, LVecBase4f(0.0,0.0,0.0,1.0), LVecBase4f(0.0,0.0,0.0,0.0)), Func(self.menuCoverFade.hide)) self.menuCoverFadeInInterval = Sequence( Func(self.menuCoverFade.show), LerpColorScaleInterval( self.menuCoverFade, 1, LVecBase4f(0.0,0.0,0.0,0.0), LVecBase4f(0.0,0.0,0.0,1.0)), Func(self.menuCoverFade.hide)) self.lerpAudioFadeOut = LerpFunc( self.audioFade, fromData=1.0, toData=0.0, duration=0.25, extraArgs=[self.musicMenu]) self.fadeMusicOut = Sequence( self.lerpAudioFadeOut, Func(self.musicMenu.stop)) self.lerpAudioFadeIn = LerpFunc( self.audioFade, fromData=0.0, toData=1.0, duration=1, extraArgs=[self.musicMenu]) self.fadeMusicIn = Sequence( Func(self.musicMenu.play), self.lerpAudioFadeIn) self.seqFade = None self.acceptAll() self.request("Intro")