示例#1
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 def create_minion(self, player):
     return Minion(
         0,
         3,
         effects=[Effect(TurnEnded(), ActionTag(Heal(4), HeroSelector()))])
示例#2
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 def create_minion(self, player):
     return Minion(7, 6, effects=[Effect(Damaged(),
                                         ActionTag(AddCard(CardList(spare_part_list)), PlayerSelector()))])
示例#3
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 def create_minion(self, player):
     return Minion(2, 4)
示例#4
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 def create_minion(self, _):
     return Minion(2, 2)
示例#5
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 def create_minion(self, _):
     return Minion(3, 2, MINION_TYPE.BEAST)
示例#6
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 def create_minion(self, player):
     return Minion(
         1, 1, effects=[StatsAura(attack=1, minion_type=MINION_TYPE.BEAST)])
示例#7
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 def create_minion(self, player):
     return Minion(8, 8, charge=True)
示例#8
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 def create_minion(self, p):
     minion = Minion(0, 2)
     minion.taunt = True
     return minion
示例#9
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 def create_minion(self, player):
     return Minion(6, 6, divine_shield=True, taunt=True,
                   deathrattle=Deathrattle(Equip(Ashbringer()), PlayerSelector()))
示例#10
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 def create_minion(self, player):
     return Minion(
         0,
         3,
         effects=[Effect(TurnEnded(), ActionTag(Draw(), PlayerSelector()))])
示例#11
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 def create_minion(self, player):
     return Minion(
         0,
         4,
         auras=[Aura(ManaChange(-2, 1, minimum=1), MinionCardSelector())])
示例#12
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 def create_minion(self, player):
     return Minion(
         0, 3, auras=[Aura(ChangeAttack(2), MinionSelector(Adjacent()))])
示例#13
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 def create_minion(self, player):
     return Minion(3, 1, windfury=True)
示例#14
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 def create_minion(self, p):
     return Minion(3, 2, windfury=True)
示例#15
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 def create_minion(self, player):
     return Minion(2,
                   3,
                   auras=[Aura(PowerTargetsMinions(), HeroSelector())])
示例#16
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 def create_minion(self, player):
     return Minion(6, 3, effects=[Effect(MinionSummoned(IsType(MINION_TYPE.MECH)),
                                         ActionTag(SetTrue(CHARACTER_STATUS.DIVINE_SHIELD),
                                         SelfSelector()))])
示例#17
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 def create_minion(self, player):
     return Minion(6,
                   5,
                   deathrattle=Deathrattle(Summon(Hyena(), 2),
                                           PlayerSelector()))
示例#18
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 def create_minion(self, player):
     return Minion(2, 2, divine_shield=True)
示例#19
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 def create_minion(self, player):
     return Minion(2, 2, MINION_TYPE.BEAST)
示例#20
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 def create_minion(self, player):
     return Minion(3, 3, battlecry=change_attack_to_one)
示例#21
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 def create_minion(self, player):
     return Minion(2, 1, effects=[DrawOnMinion(MINION_TYPE.BEAST)])
示例#22
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 def create_minion(self, player):
     return Minion(2, 2, battlecry=give_divine_shield)
示例#23
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 def create_minion(self, player):
     return Minion(2, 2, charge=True, effects=[Effect(TurnEnded(), ActionTag(Kill(), SelfSelector()))])
示例#24
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 def create_minion(self, player):
     minion = Minion(5, 6, battlecry=guardian_of_kings)
     return minion
示例#25
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 def create_minion(self, player):
     return Minion(2, 2, taunt=True)
示例#26
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 def create_minion(self, player):
     return Minion(
         2,
         5,
         charge=True,
         auras=[Aura(Charge(), MinionSelector(IsType(MINION_TYPE.BEAST)))])
示例#27
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 def create_minion(self, player):
     return Minion(9, 7, deathrattle=[Deathrattle(AddCard(ObjectSource(SelfSelector()),
                                                          add_to_deck=True), PlayerSelector()),
                                      Deathrattle(Remove(), SelfSelector())])
示例#28
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 def create_minion(self, player):
     return Minion(2, 4, auras=[Aura(ChangeAttack(1), MinionSelector())])
示例#29
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 def create_minion(self, p):
     return Minion(2, 5)
示例#30
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 def create_minion(self, p):
     return Minion(2, 3, taunt=True)