def create_minion(self, player): return Minion( 0, 3, effects=[Effect(TurnEnded(), ActionTag(Heal(4), HeroSelector()))])
def create_minion(self, player): return Minion(7, 6, effects=[Effect(Damaged(), ActionTag(AddCard(CardList(spare_part_list)), PlayerSelector()))])
def create_minion(self, player): return Minion(2, 4)
def create_minion(self, _): return Minion(2, 2)
def create_minion(self, _): return Minion(3, 2, MINION_TYPE.BEAST)
def create_minion(self, player): return Minion( 1, 1, effects=[StatsAura(attack=1, minion_type=MINION_TYPE.BEAST)])
def create_minion(self, player): return Minion(8, 8, charge=True)
def create_minion(self, p): minion = Minion(0, 2) minion.taunt = True return minion
def create_minion(self, player): return Minion(6, 6, divine_shield=True, taunt=True, deathrattle=Deathrattle(Equip(Ashbringer()), PlayerSelector()))
def create_minion(self, player): return Minion( 0, 3, effects=[Effect(TurnEnded(), ActionTag(Draw(), PlayerSelector()))])
def create_minion(self, player): return Minion( 0, 4, auras=[Aura(ManaChange(-2, 1, minimum=1), MinionCardSelector())])
def create_minion(self, player): return Minion( 0, 3, auras=[Aura(ChangeAttack(2), MinionSelector(Adjacent()))])
def create_minion(self, player): return Minion(3, 1, windfury=True)
def create_minion(self, p): return Minion(3, 2, windfury=True)
def create_minion(self, player): return Minion(2, 3, auras=[Aura(PowerTargetsMinions(), HeroSelector())])
def create_minion(self, player): return Minion(6, 3, effects=[Effect(MinionSummoned(IsType(MINION_TYPE.MECH)), ActionTag(SetTrue(CHARACTER_STATUS.DIVINE_SHIELD), SelfSelector()))])
def create_minion(self, player): return Minion(6, 5, deathrattle=Deathrattle(Summon(Hyena(), 2), PlayerSelector()))
def create_minion(self, player): return Minion(2, 2, divine_shield=True)
def create_minion(self, player): return Minion(2, 2, MINION_TYPE.BEAST)
def create_minion(self, player): return Minion(3, 3, battlecry=change_attack_to_one)
def create_minion(self, player): return Minion(2, 1, effects=[DrawOnMinion(MINION_TYPE.BEAST)])
def create_minion(self, player): return Minion(2, 2, battlecry=give_divine_shield)
def create_minion(self, player): return Minion(2, 2, charge=True, effects=[Effect(TurnEnded(), ActionTag(Kill(), SelfSelector()))])
def create_minion(self, player): minion = Minion(5, 6, battlecry=guardian_of_kings) return minion
def create_minion(self, player): return Minion(2, 2, taunt=True)
def create_minion(self, player): return Minion( 2, 5, charge=True, auras=[Aura(Charge(), MinionSelector(IsType(MINION_TYPE.BEAST)))])
def create_minion(self, player): return Minion(9, 7, deathrattle=[Deathrattle(AddCard(ObjectSource(SelfSelector()), add_to_deck=True), PlayerSelector()), Deathrattle(Remove(), SelfSelector())])
def create_minion(self, player): return Minion(2, 4, auras=[Aura(ChangeAttack(1), MinionSelector())])
def create_minion(self, p): return Minion(2, 5)
def create_minion(self, p): return Minion(2, 3, taunt=True)