示例#1
0
            def create_minion(self, player):
                def add_effect(m, index):
                    m.add_aura(1, 0, [player], lambda mini: mini is not minion)

                minion = Minion(2, 4, MINION_TYPE.BEAST)
                minion.bind("added_to_board", add_effect)
                return minion
示例#2
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            def create_minion(self, player):
                def add_effect(m, index):
                    m.add_aura(1, 0, [player], lambda mini: mini is not minion)

                minion = Minion(2, 4, MINION_TYPE.BEAST)
                minion.bind("added_to_board", add_effect)
                return minion
示例#3
0
    def create_minion(self, player):
        def did_damage(amount, target):
            target.freeze()

        minion = Minion(3, 6)
        minion.bind("did_damage", did_damage)
        return minion
示例#4
0
    def create_minion(self, player):
        def poisonous(amount, target):
            if type(target) is Minion:
                target.die(self)

        minion = Minion(1, 1, stealth=True)
        minion.bind("did_damage", poisonous)
        minion.bind_once("silenced", lambda: minion.unbind("did_damage", poisonous))
        return minion
示例#5
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    def create_minion(self, player):
        def increase_attack():
            minion.change_attack(6)

        def decrease_attack():
            minion.change_attack(-6)

        def silenced():
            minion.unbind("enraged", increase_attack)
            minion.unbind("unenraged", decrease_attack)

        minion = Minion(4, 9, charge=True)
        minion.bind("enraged", increase_attack)
        minion.bind("unenraged", decrease_attack)
        minion.bind("silenced", silenced)
        return minion
示例#6
0
    def create_minion(self, player):
        def increase_attack():
            minion.change_attack(6)

        def decrease_attack():
            minion.change_attack(-6)

        def silenced():
            minion.unbind("enraged", increase_attack)
            minion.unbind("unenraged", decrease_attack)

        minion = Minion(4, 9, charge=True)
        minion.bind("enraged", increase_attack)
        minion.bind("unenraged", decrease_attack)
        minion.bind("silenced", silenced)
        return minion