def build_hero(num_of_weapons=0, num_of_armor=0, num_of_abilities=0): heroes = [ "Athena", "Jodie Foster", "Christina Aguilera", "Gamora", "Supergirl", "Wonder Woman", "Batgirl", "Carmen Sandiego", "Okoye", "America Chavez", "Cat Woman", "White Canary", "Nakia", "Mera", "Iris West", "Quake", "Wasp", "Storm", "Black Widow", "San Luis Obispo", "Ted Kennedy", "San Francisco", "Bananas" ] weapons = [] armors = [] for _ in range(num_of_weapons): weapons.append(create_weapon()) for _ in range(num_of_armor): armors.append(create_armor()) for _ in range(num_of_abilities): weapons.append(create_ability()) name = random.choice(heroes) hero = Hero(name) for item in weapons: hero.add_ability(item) for armor in armors: hero.add_armor(armor) return hero
def test_hero_attack(): flash = Hero("The Flash") assert flash.attack() == 0 pesto = Ability("Pesto Sauce", 8000) flash.add_ability(pesto) attack = flash.attack() assert attack <= 8000 and attack >= 4000
def test_hero_weapon_attack_mean_value(): kkrunch = Hero("Kaptain Krunch") strength = random.randint(10, 30000) min_attack = strength // 2 big_strength = Weapon("Sword of Whimsy", strength) kkrunch.add_ability(big_strength) calculated_mean = (strength - min_attack) // 2 + min_attack accepted_window = 400 iterations = 6000 sum_of_sqr = 0 total_attack = 0 for _ in range(iterations): attack_value = kkrunch.attack() assert attack_value >= min_attack and attack_value <= strength total_attack += attack_value deviation = attack_value - calculated_mean sum_of_sqr += deviation * deviation actual_mean = total_attack / iterations print("Max Allowed Damage: {}".format(strength)) print("Attacks Tested: {}".format(iterations)) print("Mean -- calculated: {} | actual: {}".format(calculated_mean, actual_mean)) print("Acceptable Min: {} | Acceptable Max: {}".format(actual_mean - accepted_window, actual_mean + accepted_window)) print("Tested Result: {}".format(actual_mean)) assert actual_mean <= calculated_mean + accepted_window assert actual_mean >= calculated_mean - accepted_window
def create_hero(self): # '''Prompt user for Hero information # return Hero with values from user input. # ''' hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": #TODO add an ability to the hero #HINT: First create the ability, then add it to the hero ability = self.create_ability() hero.add_ability(ability) elif add_item == "2": #TODO add a weapon to the hero #HINT: First create the weapon, then add it to the hero weapon = self.create_weapon() hero.add_weapon(weapon) elif add_item == "3": #TODO add an armor to the hero #HINT: First create the armor, then add it to the hero armor = self.create_armor() hero.add_armor(armor) return hero
def create_hero(self): hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": #TODO add an ability to the hero #HINT: First create the ability, then add it to the hero ability = self.create_ability() hero.add_ability(ability) elif add_item == "2": #TODO add a weapon to the hero #HINT: First create the weapon, then add it to the hero weapon = self.create_weapon() hero.add_weapon(weapon) elif add_item == "3": #TODO add an armor to the hero #HINT: First create the armor, then add it to the hero armor = self.create_armor() hero.add_armor = armor return hero
def create_hero(self): """Prompt user for Hero information. It will return Hero with values from user input.""" hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": ability = self.create_ability() hero.add_ability(ability) elif add_item == "2": weapon = self.create_weapon() hero.add_weapon(weapon) elif add_item == "3": armor = self.create_armor() hero.add_armor(armor) return hero
def test_hero_ability_attack_mean_value(): athena = Hero("Athena") strength = random.randint(10, 30000) big_strength = Ability("Overwhelming Strength", strength) athena.add_ability(big_strength) calculated_mean = strength // 2 iterations = 6000 accepted_window = 400 total_attack = 0 for _ in range(iterations): attack_value = athena.attack() assert attack_value >= 0 and attack_value <= strength total_attack += attack_value actual_mean = total_attack / iterations print("Max Allowed Damage: {}".format(strength)) print("Attacks Tested: {}".format(iterations)) print("Mean -- calculated: {} | actual: {}".format(calculated_mean, actual_mean)) print("Acceptable Distance from Mean: {} | Average distance from mean: {}". format(accepted_window, abs(calculated_mean - actual_mean))) print("Acceptable min attack: {} | Acceptable max attack: {}".format( actual_mean - accepted_window, actual_mean + accepted_window)) assert actual_mean <= calculated_mean + accepted_window and actual_mean >= calculated_mean - accepted_window
def create_hero(self): '''Prompt user for Hero information return Hero with values from user input. ''' hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": self.create_ability() hero.add_ability(self.create_ability()) elif add_item == "2": self.create_weapon() hero.add_weapon(self.create_weapon) elif add_item == "3": self.create_armor() hero.add_armor(self.create_armor) elif add_item == "4": break return hero
def test_hero_attack_ability(): big_strength = Ability("Overwhelming Strength", 30000) athena = Hero("Athena") assert athena.attack() == 0 athena.add_ability(big_strength) attack = athena.attack() assert attack <= 30000 and attack >= 0
def create_hero(max_strength=100, weapons=False, armors=False, health=False): heroes = [ "Athena", "Jodie Foster", "Christina Aguilera", "Gamora", "Supergirl", "Wonder Woman", "Batgirl", "Carmen Sandiego", "Okoye", "America Chavez", "Cat Woman", "White Canary", "Nakia", "Mera", "Iris West", "Quake", "Wasp", "Storm", "Black Widow", "San Luis Obispo", "Ted Kennedy", "San Francisco", "Bananas" ] name = heroes[random.randint(0, len(heroes) - 1)] if health: power = health else: power = random.randint(3, 700000) hero = Hero(name, power) if weapons and armors: for weapon in weapons: hero.add_ability(weapon) for armor in armors: hero.add_armor(armor) if armors and not weapons: for armor in armors: hero.add_armor(armor) return hero
def test_hero_add_ability(): big_strength = Ability("Overwhelming Strength", 300) Athena = Hero("Athena") assert len(Athena.abilities) == 0 Athena.add_ability(big_strength) assert len(Athena.abilities) == 1 assert "Ability" in str(Athena.abilities[0]) assert Athena.abilities[0].name == "Overwhelming Strength"
def test_hero_attack_weapon(): big_strength = Ability("Overwhelming Strength", 200) Athena = Hero("Athena") Athena.add_ability(big_strength) test_runs = 100 for _ in range(0, test_runs): attack = big_strength.attack() assert attack <= 200 and attack >= 0
def test_hero_weapon_ability_attack(): quickness = Ability("Quickness", 1300) sword_of_truth = Weapon("Sword of Truth", 700) Athena = Hero("Athena") Athena.add_ability(quickness) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 attack_avg(Athena, 0, 2000)
def test_hero_add_multi_ability(): big_strength = Ability("Overwhelming Strength", 300) speed = Ability("Lightning Speed", 500) Athena = Hero("Athena") assert len(Athena.abilities) == 0 Athena.add_ability(big_strength) assert len(Athena.abilities) == 1 Athena.add_ability(speed) assert len(Athena.abilities) == 2 assert "Ability" in str(Athena.abilities[0]) assert Athena.abilities[0].name == "Overwhelming Strength"
def test_hero_multi_weapon_attack(): strength = Weapon("Overwhelming Strength", 200) sword_of_truth = Weapon("Sword of Truth", 700) Athena = Hero("Athena") Athena.add_ability(strength) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 test_runs = 100 for _ in range(0, test_runs): attack = Athena.attack() assert attack <= 900 and attack >= 0
def test_team_attack_deaths(): team_one = Team("One") jodie = Hero("Jodie Foster") aliens = Ability("Alien Friends", 10000) jodie.add_ability(aliens) team_one.add_hero(jodie) team_two = Team("Two") athena = Hero("Athena") socks = Armor("Socks", 10) athena.add_armor(socks) team_two.add_hero(athena) assert team_two.heroes[0].deaths == 0 team_one.attack(team_two) assert team_two.heroes[0].deaths == 1
def create_hero(self): """Return Hero with value from user input""" hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input("[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: ") if add_item == "1": hero.add_ability(self.create_ability()) elif add_item == "2": hero.add_weapon(self.create_weapon()) elif add_item == "3": hero.add_armor(self.create_armor()) return hero
def create_hero(self): hero_name = input("Hero name: ") hero_health = int(input("Hero starting health: ")) new_hero = Hero(hero_name, hero_health) num_abilities = int(input("Number of desired abilities to add:")) for i in range(0, num_abilities): new_hero.add_ability(self.create_ability()) num_weapons = int(input("Number of desired weapons to add:")) for i in range(0, num_weapons): new_hero.add_weapon(self.create_weapon()) num_armor = int(input("Number of desired armors to add:")) for i in range(0, num_armor): new_hero.add_armor(self.create_armor()) print(i) return new_hero
def create_hero(self): hero_name = input("What is the character's name?: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input("[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: ") if add_item == "1": ability_input = self.create_ability() hero.add_ability(ability_input) elif add_item == "2": weapon_input = self.create_weapon() hero.add_weapon(weapon_input) elif add_item == "3": armor_input = self.create_armor() hero.add_armor(armor_input) return hero
def create_hero(self): hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input("[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: ") if add_item == "1": ability = self.create_ability() hero.add_ability(ability) elif add_item == "2": weapon = self.create_weapon() hero.add_weapon(weapon) elif add_item == "3": armor self.create_armor() hero.add_armor(armor) return hero
def create_hero(self): hero_name = input("Hero's name:\n") hero_health = int(input(f"How much health does {hero_name} have?\n")) hero = Hero(hero_name, hero_health) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice:\n" ) if add_item == "1": ability = self.create_ability() hero.add_ability(ability) elif add_item == "2": weapon = self.create_weapon() hero.add_weapon(weapon) elif add_item == "3": armor = self.create_armor() hero.add_armor(armor) return hero
def test_hero_attack_standard_deviation(): willow_waffle = Hero("Willow Waffle") strength = random.randint(400, 30000) travel_agent = Weapon("Travel Agents", strength) willow_waffle.add_ability(travel_agent) attacks = list() total_attack = 0 number_tests = 1000 for _ in range(number_tests): cur_attack = willow_waffle.attack() attacks.append(cur_attack) total_attack += cur_attack mean = total_attack / number_tests # Get Square Deviations for index, value in enumerate(attacks): attacks[index] = math.pow(value - mean, 2) standard_dev = math.sqrt(sum(attacks) / len(attacks)) print("Random values not given. Please make sure you're not returning the same value every time.") assert standard_dev != 0.0
def test_hero_ability_attack_standard_deviation(): willow_waffle = Hero("Willow Waffle") strength = random.randint(400, 30000) willow = Ability("Willowness", strength) willow_waffle.add_ability(willow) attacks = list() total_attack = 0 number_tests = 1000 for _ in range(number_tests): cur_attack = willow_waffle.attack() attacks.append(cur_attack) total_attack += cur_attack mean = total_attack / number_tests # Get Square Deviations for index, value in enumerate(attacks): attacks[index] = math.pow(value - mean, 2) standard_dev = math.sqrt(sum(attacks) / len(attacks)) print("Standard Deviation Cannot be 0.\nRandom Numbers not generated for attack.") assert standard_dev != 0.0
def create_hero(self): """Prompt for Hero information.""" hero_name = input("Hero name?: ") hero = Hero(hero_name) equip_menu = None while equip_menu != "4": equip_menu = input("\n[1] Add ability\n" "[2] Add weapon\n" "[3] Add armor\n" "[4] Done adding equips\n\n" "Your choice: ") print() if equip_menu == "1": hero.add_ability(self.create_ability()) elif equip_menu == "2": hero.add_weapon(self.create_weapon()) elif equip_menu == "3": hero.add_armor(self.create_armor()) return hero
def create_hero(self): '''Prompt user for Hero information return Hero with values from user input. ''' hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": print("[1] Add ability\n[2] Add weapon\n[3] Add armor") add_item = input("[4] Done adding items\n\nYour choice: ") if add_item == "1": # add an ability to the hero added_ability = self.create_ability() hero.add_ability(added_ability) # print(f"_ ability added") elif add_item == "2": # add a weapon to the hero added_weapon = self.create_weapon() hero.add_weapon(added_weapon) elif add_item == "3": # add an armor to the hero added_armor = self.create_armor() hero.add_armor(added_armor) return hero
def create_hero(self): ''' Prompt user for Hero information. return ------ Hero with values from user input. ''' hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input("[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: ") if add_item == "1": new_ability = self.create_ability() hero.add_ability(new_ability) elif add_item == "2": new_weapon = self.create_weapon() hero.add_weapon(new_weapon) elif add_item == "3": new_armor = self.create_armor() hero.add_armor(new_armor) elif add_item == '4': print('Finished creating ' + hero.name) return hero
def create_hero(self): '''input from user and prompt return. ''' hero_name = input("Hero's name: ") hero = Hero(hero_name) add_item = None while add_item != "4": add_item = input( "[1] Add ability\n[2] Add weapon\n[3] Add armor\n[4] Done adding items\n\nYour choice: " ) if add_item == "1": # add an ability to the hero self.create_ability() hero.add_ability(self.create_ability) elif add_item == "2": # add a weapon to the hero self.create_weapon() hero.add_ability(self.create_weapon) elif add_item == "3": # add an armor to the hero self.create_armor() hero.add_ability(self.create_armor) return hero
def test_dead_hero_defense(): hero = Hero("Vlaad", 0) defense_amount = 30000 garlic = Armor("Garlic", defense_amount) hero.add_ability(garlic) assert hero.defend() == 0
def test_dead_hero_defense(): hero = Hero("Vlaad", 0) garlic = Armor("Garlic", 30000) hero.add_ability(garlic) assert hero.defend() == 0
def test_hero_weapon_equip(): sans = Hero("Comic Sans") weapon = Weapon("Garlic Hot Sauce", 400) sans.add_ability(weapon) assert len(sans.abilities) == 1 assert sans.abilities[0].name == "Garlic Hot Sauce"