else: stars.append(Star(randint(3, 5), (randint(0, 10000), randint(0, 10000)))) # size = randint(3, 5) # x = randint(0, 10000) # y = randint(0, 10000) # stars = [Star(size, x, y) in range(starcount)].render(space.surf()) stars[i].render(space.surf()) while True: window.fill(background) keys = pygame.key.get_pressed() if keys[K_UP]: hero.throttle() # if keys[K_DOWN]: if keys[K_LEFT]: hero.turn(0) if keys[K_RIGHT]: hero.turn(1) if keys[K_SPACE]: space.render_pos = [0, 0] parallax.render_pos = [0, 0] if keys[K_ESCAPE]: pygame.event.post(Event.QUIT) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit()