def __init__(self): _w = yutani.yutani_ctx._ptr.contents.display_width _h = yutani.yutani_ctx._ptr.contents.display_height self.logo = cairo.ImageSurface.create_from_png( '/usr/share/logo_login.png') super(InputWindow, self).__init__(272, self.logo.get_height() + 110 + 50, doublebuffer=True) self.update_position(_w, _h) self.username = InputBox(placeholder="Username", width=180) self.password = InputBox(password=True, placeholder="Password", width=180) self.focused_widget = None self.username.tab_handler = self.focus_password self.password.tab_handler = self.focus_username self.username.submit = self.password_or_go self.password.submit = self.go self.error_font = toaru_fonts.Font(toaru_fonts.FONT_SANS_SERIF, 11, 0xFFFF0000) self.error_font.set_shadow((0xFF000000, 2, 0, 0, 3.0)) self.error_tr = text_region.TextRegion(0, 0, self.width, 20, font=self.error_font) self.error_tr.set_alignment(2) self.error = None
def update(self, surface): if pygame.mouse.get_pressed()[0]: pos = pygame.mouse.get_pos() if self.bounds.collidepoint(pos): self.mode = (self.mode + 1) % 5 if self.mode == 1: self.mode += 1 self.value = 1 self.prev = 0 self.color = (0, 0, 0) if self.mode == 3: self.prev = 1 if pygame.mouse.get_pressed()[2]: pos = pygame.mouse.get_pos() if self.bounds.collidepoint(pos) and self.mode > 1: if self.mode == 2: txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value), 'Resistance', 'mOm') if self.mode == 4: txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value), 'Inductance', 'H') if self.mode == 3: txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value), 'Capacity', 'F') while 1: events = pygame.event.get() pygame.draw.rect(surface, (255, 255, 255), (self.x + 30, self.y + 30, 300, 50), 0) pygame.draw.rect(surface, (0, 0, 0), (self.x + 30, self.y + 30, 300, 50), 2) ans = txtbx.update(events) if ans is not None: self.value = int(ans) break txtbx.draw(surface) pygame.display.flip()
def create_input_box(ap_settings, stats): """Creates the input box for urns and places it""" x = 20 y = stats.button_height_max * 6 w = 140 h = 32 InputBox(x, y, w, y)
def __init__(self, client, message=None): self.client = client self.inputbox = InputBox(client.window_width / 2 - 100, client.window_height / 2 - 12, self.launch) self.inputbox.isWriting = True self.logger = Logger() if(not message is None): self.logger.add_message(message, (255, 0, 0)) self.logger.add_message("Please enter a username") self.main_loop()
def __init__(self): """ Creating a new application """ pygame.init() self.screen = pygame.display.set_mode(self.SCREEN_SIZE) pygame.display.set_caption("PyGraph") pygame.display.set_icon(pygame.image.load("icon.png").convert_alpha()) self.graph = Graph() self.input_box = InputBox() self.loop()
def game(players): input_box = InputBox(440, 340, 480, 50) quit_button = Button(690, 520, 80, 50, 'QUIT', 'quit') start_button = Button(680, 440, 100, 50, 'START', 'start') player_text = Player(140, 160, 130, 50) play = GuessWord() snowman = SnowMan() rand_word = play.random_word() print_word = [False for i in range(len(rand_word))] in_letter = [] out_letter = [] done = False start_game = False while not done: for event in pg.event.get(): if event.type == pg.QUIT: done = True pg.quit() quit() input_box.handle_event(event) quit_button.handle_event(event) start_game = start_button.handle_event(event) SCREEN.fill(PURPLE) quit_button.draw(SCREEN) if len(out_letter) == 14: start_button.draw(SCREEN) else: if in_letter == list(rand_word): if players: won = (len(in_letter) + len(out_letter)) % 2 if won: player_text.text = 'Player 2!' else: player_text.text = 'Player 1!' player_text.draw(SCREEN) start_button.draw(SCREEN) else: input_box.draw(SCREEN) if input_box.text in rand_word: if input_box.text not in in_letter: in_letter = play.check_in(input_box.text, print_word) else: if input_box.text not in out_letter: if len(out_letter) <= 14: out_letter.append(input_box.text) play.draw_lines(SCREEN, print_word) if start_game: done = True snowman.wrong_letter = out_letter snowman.draw_snowman(SCREEN) pg.display.flip()
def _change_port(self, s): if s: Logger.info('MainWindow: Selected port {}'.format(s)) if s.startswith('network'): mb = InputBox( title='Network address', text='Enter network address as "ipaddress[:port]"', cb=self._new_network_port) mb.open() else: self.config.set('General', 'serial_port', s) self.config.write()
def run_program(): # Initialize the program and create a screen object. pygame.init() ap_settings = Settings() screen = pygame.display.set_mode( (ap_settings.screen_width, ap_settings.screen_height)) pygame.display.set_caption("Synthesizer (beta)") screen.fill(ap_settings.bg_color) #initialize the stats stats = SynthStats(ap_settings) #initialize URN stats.urn = 'random' # Create the group of buttons buttons = scf.create_buttons(ap_settings, screen, stats) #initialize the playmode display playmode = PlayMode(ap_settings, screen, stats) playmode.prep_play_mode() playmode.prep_playing_output() #initialize the input box stats.ip_y = stats.button_height_max * 5 input_box = InputBox(stats.ip_x, stats.ip_y, stats.ip_w, stats.ip_h) # Create the group of piano keys piano_keys = scf.create_keys(ap_settings, screen, stats) # Initialize the Note Player, create notes if needed, nplayer = NotePlayer(ap_settings) apf.createNotes(ap_settings, nplayer, stats) #start the main loop for the program while True: #check for events scf.check_events(ap_settings, screen, buttons, nplayer, stats, playmode, piano_keys, input_box) #redraw the screen scf.update_screen(ap_settings, screen, buttons, playmode, piano_keys, input_box)
def __init__(self): SceneBase.__init__(self) self.FONT = pygame.font.SysFont(FONT_FAMILY, FONT_SIZE) self.play_button = pygame.Rect(WIN_WIDTH * 5.5 / 10, WIN_HEIGHT * 3 / 5, WIN_WIDTH / 5, WIN_HEIGHT / 10) self.back_button = pygame.Rect(WIN_WIDTH * 2.5 / 10, WIN_HEIGHT * 3 / 5, WIN_WIDTH / 5, WIN_HEIGHT / 10) self.play_text = self.FONT.render('PLAY', False, pygame.Color(WHITE)) self.back_text = self.FONT.render('back', False, pygame.Color(BLUE)) self.enter_name_text = self.FONT.render('Enter your name', False, pygame.Color(BLUE)) self.name_input_form = InputBox(WIN_WIDTH * 2.5 / 10, WIN_HEIGHT * 2 / 5, WIN_WIDTH / 2, WIN_HEIGHT / 10) self.hint_text = self.FONT.render('', False, pygame.Color(RED)) self.blank_from = True
def main(): clock = pg.time.Clock() input_box1 = InputBox(100, 100, 140, 32) done = False while not done: for event in pg.event.get(): if event.type == pg.QUIT: done = True input_box1.handle_event(event) screen.fill((30, 30, 30)) input_box1.draw(screen) input_box1.update() pg.display.flip() clock.tick(30)
def __init__(self, client, username): self.client = client self.logger = Logger() self.score_displayer = Score(username) self.inputbox = InputBox(5, self.client.window_width - 30, self.send_message) self.username = username self.is_socket_connected_to_server = False self.session_state = "nosession" # Indicate whether we not connected, requested connection or in a session self.socket = None self.arena = Arena(self.client.window_width, self.client.window_height) # Creation de l'arene self.main_player = Player("player.png", self.username, to_display=True) self.last_newcom = 0 self.arena.players[username] = self.main_player self.main_loop()
background = pygame.image.load( "assets/background/futurCity.jpg").convert_alpha() # background = pygame.transform.scale(background, (width, height)) # importer charger notre bannière banner = pygame.image.load("assets/home/ship.png").convert_alpha() banner_rect = banner.get_rect() # importer charger le bouton pour la partie play_button = pygame.image.load( "assets/home/playNowButton1.png").convert_alpha() play_button_rect = play_button.get_rect() input_info = myfont2.render("Entrez votre pseudo", True, (250, 250, 250)) box = InputBox(math.ceil((width - 200) / 2), math.ceil((height - title_pos_y) + 32) + 20, 200, 32) # instance d'avion game = Game(box, width, height) # on crée un boucle infini pour que la fenetre apparaisse tout le temps running = True # on regle l'image par seconde clock = pygame.time.Clock() pygame.mixer.music.load("assets/sounds/retro.ogg") pygame.mixer.music.set_volume(0.05) pygame.mixer.music.play(3, 1) while running: clock.tick(FPS)
def spawn_gains(self): elem = [] for item in ITEMS_POWER: elem.append(item) my_projectil = numpy.random.choice(elem, 1)[0] select = ITEMS_POWER[my_projectil] load = pygame.image.load(select["load"]) spawn_gain = pygame.transform.scale(load, (60, 60)) self.qte = random.randint(select["min"], select["max"]) self.name = select["name"] self.spawn_gain_rect = spawn_gain.get_rect() self.spawn_gain_rect.x = self.rect.x self.spawn_gain_rect.y = self.rect.y self.all_gains.append(spawn_gain) if __name__ == '__main__': # Attention, __mro__ est un attribut special de classe. # Il doit donc etre recupere depuis la classe print(Monster.__mro__) from game import Game from input_box import InputBox box = InputBox(200, 100, 200, 32) game = Game(box, 600, 700) monster_one = Monster(game, 600, 700) print(monster_one.ship_image) monster = Monster(game, 600, 700, "ship3") print(monster.ship_image) print(monster.image)
def main(): pygame.init() screen = pygame.display.set_mode((600, 450)) screen.fill(pygame.Color('white')) mp = MapParams() input_box = InputBox(50, 10, 140, 32) im = Image.open('data/search_icon.png') im = im.resize((30, 30)) im.save('data/search_icon.png') button = pygame.image.load('data/search_icon.png').convert_alpha() b_rect = pygame.Rect(10, 10, 50, 50) reset = Button('Сброс поискового результата', 350, 10, 24) while True: event = pygame.event.wait() if event.type == pygame.QUIT: # Выход из программы break elif event.type == pygame.KEYUP: # Обрабатываем различные нажатые клавиши. mp.update(event) elif event.type == pygame.MOUSEBUTTONUP: # Выполняем поиск по клику мышки. if event.button == 1: # LEFT_MOUSE_BUTTON mp.add_reverse_toponym_search(event.pos) if b_rect.collidepoint(event.pos): text = input_box.text toponym = reverse_geocode(text) if toponym: point = toponym['Point']['pos'].split() mp.lon = float(point[0]) mp.lat = float(point[1]) mp.search_result = SearchResult( point, toponym["metaDataProperty"] ["GeocoderMetaData"]["text"] if toponym else None, toponym["metaDataProperty"]["GeocoderMetaData"] ["Address"].get("postal_code") if toponym else None) else: input_box.text = 'Ничего не найдено' if reset.rect.collidepoint(event.pos): mp.search_result = None elif event.button == 3: # RIGHT_MOUSE_BUTTON mp.add_reverse_org_search(event.pos) elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RETURN and input_box.active: text = input_box.text toponym = reverse_geocode(text) if toponym: point = toponym['Point']['pos'].split() mp.lon = float(point[0]) mp.lat = float(point[1]) mp.search_result = SearchResult( point, toponym["metaDataProperty"]["GeocoderMetaData"]["text"] if toponym else None, toponym["metaDataProperty"]["GeocoderMetaData"] ["Address"].get("postal_code") if toponym else None) else: input_box.text = 'Ничего не найдено' map_file = load_map(mp) screen.blit(pygame.image.load(map_file), (0, 0)) if mp.search_result: if mp.use_postal_code and mp.search_result.postal_code: text = render_text(mp.search_result.postal_code + ", " + mp.search_result.address) else: text = render_text(mp.search_result.address) screen.blit(text, (20, 400)) input_box.handle_event(event) input_box.update() input_box.draw(screen) screen.blit(button, b_rect) reset.draw(screen) screen.blit(screen, (0, 0)) pygame.display.flip() pygame.quit() os.remove(map_file)
def main(): pygame.init() window = Window((1000, 640)) bola = Bola((400, 450), 0.5, COLORS.deepskyblue) # Font FontText.title = os.path.join(os.getcwd(), "data", "font", "Kenney Blocks.ttf") FontText.normal = os.path.join(os.getcwd(), "data", "font", "Kenney Mini Square.ttf") FontText.update() si_teks = FontText.font_semi_normal.render(f"Show info >", False, COLORS.black) si_rect = si_teks.get_rect(x=20, y=20) show_info = False stat_teks = FontText.font_semi_normal.render(f"< Bola stats :", False, COLORS.black) stat_rect = stat_teks.get_rect(x=20, y=20) custom_vel = InputBox((0, 0), (100, 30), 0, text_color=COLORS.black) custom_vel.font = FontText.font_small btn_right = Button((0,0), (50,50), COLORS.black) btn_left = Button((0,0), (50,50), COLORS.black, left=True) while window.run: events = pygame.event.get() dt = window.clock.tick(120) * 0.001 * window.fps / 1.5 window.update() for event in events: if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_ESCAPE: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if not show_info: if event.button == 1 and collision_test(si_rect.x, si_rect.y, si_rect.w, si_rect.h, event.pos): show_info = True else: if event.button == 1 and collision_test(stat_rect.x, stat_rect.y, stat_rect.w, stat_rect.h, event.pos): show_info = False # Input handle custom_vel.pos.x = window.size[0] - 120 custom_vel.pos.y = (window.size[1]/2) - 100 btn_right.pos.x = window.size[0] - 60 btn_right.pos.y = (window.size[1]/2) - 60 btn_left.pos.x = window.size[0] - 120 btn_left.pos.y = (window.size[1]/2) - 60 InputBox.handle_event(events) Button.handle_event(events) if btn_right.get_click(): bola.velocity.x = custom_vel.value elif btn_left.get_click(): bola.velocity.x = -custom_vel.value # Bola handle bola.get_input(events) bola.grab() bola.update(dt, window) # Bola bola.render(window.surface) if bola.selected: bola.render_string(window.surface) # Custom Velocity custom_vel.render(window.surface) btn_right.render(window.surface) btn_left.render(window.surface) # # Tanah # pygame.draw.line(window.surface, COLORS.black, (0, 600), (window.size[0], 600)) teks = FontText.font_small.render(f"fps = {int(window.clock.get_fps())}", False, COLORS.black) window.surface.blit(teks, (window.size[0] - 100, 20)) teks = FontText.font_small.render(f"Elastis = {bola.can_bounce}", False, COLORS.black) window.surface.blit(teks, (20, 610)) teks = FontText.font_small.render(f"Konstan = {bola.constant}", False, COLORS.black) window.surface.blit(teks, (220, 610)) teks = FontText.font_small.render(f"Dalam box = {bola.in_box}", False, COLORS.black) window.surface.blit(teks, (420, 610)) teks = FontText.font_small.render("Custom", False, COLORS.black) window.surface.blit(teks, (custom_vel.pos.x, custom_vel.pos.y - 50)) teks = FontText.font_small.render("Velocity X", False, COLORS.black) window.surface.blit(teks, (custom_vel.pos.x, custom_vel.pos.y - 30)) # info if not show_info: window.surface.blit(si_teks, si_rect) else: window.surface.blit(stat_teks, stat_rect) teks = [ f"radius (r)", f"angle degrees", f"keliling", f"massa", f"friction", f"vel x", f"vel y", f"koefisien", ] value = [ f"= {bola.size/2}", f"= {bola.angle_degrees:.2f}", f"= {int(bola.keliling)}", f"= {int(bola.massa)}", f"= {bola.friction:.3f}", f"= {bola.velocity.x:.3f}", f"= {bola.velocity.y:.3f}", f"= {bola.koef:.2f}", ] # Teks y = 50 x = render_teks(window.surface, teks, 20, y, get_x=True) x += 40 # Value y = render_teks(window.surface, value, x, y, get_y=True) # Keys y += 20 teks = FontText.font_small.render("- Keys :", False, COLORS.black) window.surface.blit(teks, (20, y)) y += 20 teks = [ "A/D", "W", "E/Q", "S/C", "2/1", "F/G", "B", ] value = [ "= bergerak kiri/kanan", "= lompat", "= Besar/Kecilin bola", "= Elastis/Konstan", "= naik/turunin friction", "= pasang/hapus titik", "= dalam/luar box", ] # Teks x = render_teks(window.surface, teks, 20, y, True) x += 40 # Value render_teks(window.surface, value, x, y) pygame.display.flip()
def __init__(self): pygame.init() self.clock = pygame.time.Clock() # window self.screen_size = (842, 562) self.background_color = (222, 213, 200) self.screen = pygame.display.set_mode(self.screen_size) pygame.display.set_caption('Colorad') self.font_path = 'fonts/Quicksand-Bold.ttf' # grid self.seed = 180603 self.grid = Grid(size=(32, 32), point_pxl=(20, 20), border_color=(205, 192, 180), border_thickness_pxl=5, cell_size_pxl=(16, 16), spacing_pxl=(0, 0), cell_colors=color_values, random_seed=self.seed) # text box score self.text_box_score = TextBox(point=(550, 20), font_path=self.font_path, font_size=32, font_color=(100, 92, 85)) self.text_box_score.set_text("Score:") # text box score value self.text_box_score_value = TextBox(point=(550, 50), font_path=self.font_path, font_size=32, font_color=(100, 92, 85)) self.text_box_score_value.set_text(str(self.grid.total_score)) # text box current seed self.text_box_cur_seed = TextBox(point=(550, 150), font_path=self.font_path, font_size=32, font_color=(100, 92, 85)) self.text_box_cur_seed.set_text("Current seed:") # text box current seed value self.text_box_cur_seed_value = TextBox(point=(550, 180), font_path=self.font_path, font_size=32, font_color=(100, 92, 85)) self.text_box_cur_seed_value.set_text(str(self.seed)) # text box seed self.text_box_seed = TextBox(point=(550, 280), font_path=self.font_path, font_size=32, font_color=(100, 92, 85)) self.text_box_seed.set_text("Enter seed:") # input box seed self.input_box_seed = InputBox(point=(550, 320), length=140, max_char=10, font_size=32, text_padding=(4, -4), font_path=self.font_path) # button generate self.button_generate = Button(point=(550, 360), size=(147, 40), text='Generate', text_padding=(10, 0), font_path=self.font_path, font_size=28, font_color=(100, 92, 85), background_color=(205, 192, 180), callback=self.set_seed) # draw the first time!! self.draw()
adom = adom_room(screen_main, (20, 40), 40) # ============== Input =================================== para_1_boxes_l = [] para_2_boxes_l = [] button_box = None para_3_boxes_l = [] reset_button_box = None button_box = ButtonBox(1200, 400) reset_button_box = ButtonBox(1200, 300, str1='RESET', str2='RESET') for i in range(len(para_1)): box = InputBox(1100, 100 + 50 * i, 70, 32, text=str(para_1[i]), label=para_1_labels[i]) para_1_boxes_l.append(box) box2 = InputBox(1100 + 80, 100 + 50 * i, 70, 32, text=str(para_2[i]), label=para_1_labels[i], draw_label=False) para_2_boxes_l.append(box2) for i in range(len(para_3)): box3 = InputBox(1100, 350 + 50 * i,
import pygame from input_box import InputBox pygame.init() window = pygame.display.set_mode((800, 800)) testTextBox = InputBox(40, 100, 200, 50, "enter text here") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() testTextBox.runInputBox(event) window.fill((54, 54, 54)) testTextBox.draw(window) pygame.display.update()
def main(): print(getcwd()) screen = pg.display.set_mode(SCREEN_SIZE) screen.fill(BACKGROUND_COLOR) pg.display.set_caption("GPR Robot GUI Controller") clock = pg.time.Clock() run = True # first screen elements input_x = InputBox(400, 100, 100, 32, text="x = ") input_y = InputBox(400, 133, 100, 32, text="y = ") manual_button = Button(325, 200, 275, 32, text="Enter Manual Mode") user_entry_boxes = [input_x, input_y] dimensions = [None, None] entries_accepted = [False, False] screen_transition_complete = False manual_mode = False # second screen elements info_box = InfoBox( int((1 / 16) * SCREEN_SIZE[0]), 50, int((7 / 8) * SCREEN_SIZE[0]), 32, text=INSTRUCTIONS, ) console = Console( int((1 / 16) * SCREEN_SIZE[0]), info_box.rect.y + info_box.rect.h + 10, int((7 / 8) * SCREEN_SIZE[0]), 32, ) # robot class # gpr_robot = Robot() gpr_robot = 0 counter = 0 while run: clock.tick(FRAMERATE) counter += 1 if all(entries_accepted): if not screen_transition_complete: pg.display.update() screen.fill(BACKGROUND_COLOR) screen_transition_complete = True draw_second_header(screen, dimensions, manual_mode=manual_mode) info_box.draw(screen) else: draw_first_window(screen) for event in pg.event.get(): # Check for any events if event.type == pg.QUIT: # Check if user quit the program run = False # Terminate While Loop if all(entries_accepted): try: auto_move(dimensions[0], dimensions[1]) except: pass else: button_clicked = manual_button.handle_event(event) if button_clicked: entries_accepted = [True, True] manual_mode = True for index, box in enumerate(user_entry_boxes): ret = box.handle_event(event) if ret: try: ret = float(ret) dimensions[index] = ret entries_accepted[index] = True box.accepted_value = True box.color = COLOR_ACCEPTED if index == 0: screen.blit( CHECK_MARK_IMG, (box.text_pos_x + 300, box.text_pos_y - 10), ) else: screen.blit( CHECK_MARK_IMG, (box.text_pos_x + 300, box.text_pos_y - 42), ) except: box.color = COLOR_REJECTED warning_msg = ( f"The value must be a number. User entered: {ret}" ) warning_text = MSG_FONT.render(warning_msg, 1, RED) screen.blit(warning_text, (90, 250)) warn(warning_msg) dimensions[index] = USER_ENTRY_ERROR_CODE if all(entries_accepted): keys_pressed = pg.key.get_pressed() command = manual_move(gpr_robot, keys_pressed) if counter % 2 == 0: console.update(command) console.draw(screen) else: draw_dimension_text(screen, dimensions) for box in user_entry_boxes: box.update() for box in user_entry_boxes: box.draw(screen) manual_button.draw(screen) draw_bottom_banner(screen) pg.display.flip() pg.quit()
def main_menu(self): # clear the GUI self.menu.empty() self.titles.empty() font = {"family": "Arial", "size": int(self.width / 80 * 2)} colors = { "background": (225, 225, 225), "selected": (250, 250, 200), "hover": (200, 250, 200), "error": (250, 200, 200), "text": (75, 75, 75) } xpos = self.padding input_caption_rect = pygame.Rect( xpos, self.height - self.buttonheight - self.padding, self.height / 8 * 3, self.buttonheight) input_caption = InputBox(font, colors, input_caption_rect, self.fps, 0) xpos += self.height / 8 * 3 + self.padding input_value_rect = pygame.Rect( xpos, self.height - self.buttonheight - self.padding, font["size"] * 3, self.buttonheight) input_value = InputBox(font, colors, input_value_rect, self.fps, 1) button_colors = { "background": (205, 205, 205), "selected": (200, 200, 150), "hover": (150, 200, 150), "error": (200, 150, 150), "text": (25, 25, 25) } xpos += font["size"] * 3 + self.padding button_submit_rect = pygame.Rect( xpos, self.height - self.buttonheight - self.padding, font["size"] * 3, self.buttonheight) button_submit = Button(font, button_colors, button_submit_rect, "Add", "submit_values") xpos += font["size"] * 3 + self.padding button_save_rect = pygame.Rect( xpos, self.height - self.buttonheight - self.padding, self.bbarheight, self.buttonheight) button_save = Button(font, button_colors, button_save_rect, "Save image", "save_image", id=3) self.menu.add(input_caption) self.menu.add(input_value) self.menu.add(button_submit) self.menu.add(button_save) self.titles.add( Title(font, colors, (self.padding, self.width - self.bbarheight + self.padding), "Caption:")) self.titles.add( Title(font, colors, (self.height / 8 * 3 + self.padding * 2, self.width - self.bbarheight + self.padding), "Value:"))