示例#1
0
    def update(self, surface):
        if pygame.mouse.get_pressed()[0]:
            pos = pygame.mouse.get_pos()
            if self.bounds.collidepoint(pos):
                self.mode = (self.mode + 1) % 5
                if self.mode == 1:
                    self.mode += 1
                self.value = 1
                self.prev = 0
                self.color = (0, 0, 0)
                if self.mode == 3:
                    self.prev = 1
        if pygame.mouse.get_pressed()[2]:
            pos = pygame.mouse.get_pos()
            if self.bounds.collidepoint(pos) and self.mode > 1:
                if self.mode == 2:
                    txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value),
                                     'Resistance', 'mOm')
                if self.mode == 4:
                    txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value),
                                     'Inductance', 'H')
                if self.mode == 3:
                    txtbx = InputBox(self.x + 30, self.y + 30, pygame.font.SysFont("Arial", 20), 6, str(self.value),
                                     'Capacity', 'F')
                while 1:
                    events = pygame.event.get()

                    pygame.draw.rect(surface, (255, 255, 255), (self.x + 30, self.y + 30, 300, 50), 0)
                    pygame.draw.rect(surface, (0, 0, 0), (self.x + 30, self.y + 30, 300, 50), 2)
                    ans = txtbx.update(events)
                    if ans is not None:
                        self.value = int(ans)
                        break
                    txtbx.draw(surface)
                    pygame.display.flip()
示例#2
0
def main():
    clock = pg.time.Clock()
    input_box1 = InputBox(100, 100, 140, 32)

    done = False

    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True
            input_box1.handle_event(event)

        screen.fill((30, 30, 30))
        input_box1.draw(screen)

        input_box1.update()
        pg.display.flip()
        clock.tick(30)
示例#3
0
def main():
    pygame.init()
    screen = pygame.display.set_mode((600, 450))
    screen.fill(pygame.Color('white'))
    mp = MapParams()
    input_box = InputBox(50, 10, 140, 32)
    im = Image.open('data/search_icon.png')
    im = im.resize((30, 30))
    im.save('data/search_icon.png')
    button = pygame.image.load('data/search_icon.png').convert_alpha()
    b_rect = pygame.Rect(10, 10, 50, 50)
    reset = Button('Сброс поискового результата', 350, 10, 24)
    while True:
        event = pygame.event.wait()
        if event.type == pygame.QUIT:  # Выход из программы
            break
        elif event.type == pygame.KEYUP:  # Обрабатываем различные нажатые клавиши.
            mp.update(event)
        elif event.type == pygame.MOUSEBUTTONUP:  # Выполняем поиск по клику мышки.
            if event.button == 1:  # LEFT_MOUSE_BUTTON
                mp.add_reverse_toponym_search(event.pos)
                if b_rect.collidepoint(event.pos):
                    text = input_box.text
                    toponym = reverse_geocode(text)
                    if toponym:
                        point = toponym['Point']['pos'].split()
                        mp.lon = float(point[0])
                        mp.lat = float(point[1])
                        mp.search_result = SearchResult(
                            point, toponym["metaDataProperty"]
                            ["GeocoderMetaData"]["text"] if toponym else None,
                            toponym["metaDataProperty"]["GeocoderMetaData"]
                            ["Address"].get("postal_code")
                            if toponym else None)
                    else:
                        input_box.text = 'Ничего не найдено'
                if reset.rect.collidepoint(event.pos):
                    mp.search_result = None
            elif event.button == 3:  # RIGHT_MOUSE_BUTTON
                mp.add_reverse_org_search(event.pos)
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RETURN and input_box.active:
                text = input_box.text
                toponym = reverse_geocode(text)
                if toponym:
                    point = toponym['Point']['pos'].split()
                    mp.lon = float(point[0])
                    mp.lat = float(point[1])
                    mp.search_result = SearchResult(
                        point,
                        toponym["metaDataProperty"]["GeocoderMetaData"]["text"]
                        if toponym else None,
                        toponym["metaDataProperty"]["GeocoderMetaData"]
                        ["Address"].get("postal_code") if toponym else None)
                else:
                    input_box.text = 'Ничего не найдено'
        map_file = load_map(mp)
        screen.blit(pygame.image.load(map_file), (0, 0))
        if mp.search_result:
            if mp.use_postal_code and mp.search_result.postal_code:
                text = render_text(mp.search_result.postal_code + ", " +
                                   mp.search_result.address)
            else:
                text = render_text(mp.search_result.address)
            screen.blit(text, (20, 400))
        input_box.handle_event(event)
        input_box.update()
        input_box.draw(screen)
        screen.blit(button, b_rect)
        reset.draw(screen)
        screen.blit(screen, (0, 0))
        pygame.display.flip()
    pygame.quit()
    os.remove(map_file)
示例#4
0
        screen.blit(title_display, (title_pos_x, title_pos_y))
        banner_rect.x = math.ceil(
            (screen.get_width() - banner.get_width()) / 2)
        banner_rect.y = math.ceil((screen.get_height() - title_pos_y -
                                   text_height - banner.get_height()) / 2)
        screen.blit(play_button, (play_button_rect))
        play_button_rect.x = math.ceil(
            (screen.get_width() - play_button.get_width()) / 2)
        play_button_rect.y = screen.get_height() - math.ceil(
            screen.get_height() - box.rect.y - box.rect.h -
            play_button.get_height() / 2)
        if seconds % 2 == 0:
            screen.blit(
                input_info,
                (width / 2 - input_info.get_width() / 2, height / 4 * 2.35))
        box.update()
        box.draw(screen)
        if box.is_error:
            box.error_surface = FONT.render(box.error, True, (255, 255, 255))
        else:
            box.error_surface = FONT.render(box.error, True, (0, 0, 0))
        game.name_player = box.text.strip()
        screen.blit(box.error_surface, (math.ceil(
            (screen.get_width() - box.error_surface.get_width()) /
            2), box.rect.y + box.rect.h + math.ceil(
                (play_button_rect.y - (box.rect.y + box.rect.h) - 32) / 2)))

    pygame.display.flip()

    # si le on ferme la fenetre
    for event in pygame.event.get():