def draw_shape_sphere(mat, obj_scs_props, scs_globals): """Draw sphere collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scs_globals: global settings :type scs_globals: prop """ if obj_scs_props.locator_collider_centered: shift = 0.0 else: shift = -obj_scs_props.locator_collider_dia / 2 mat1 = mat @ Matrix.Translation((0.0, shift, 0.0)) @ Matrix.Scale( obj_scs_props.locator_collider_dia, 4) sphere_vertices, sphere_faces, sphere_wire_lines = _primitive.get_sphere_data( ) _primitive.draw_polygon_object( mat1, sphere_vertices, sphere_faces, scs_globals.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, wire_lines=sphere_wire_lines, wire_color=scs_globals.locator_coll_wire_color)
def draw_model_box(mat, scs_globals): """ Draw Cube for Model locator. :param mat: :param scs_globals: :return: """ mat1 = mat @ (Matrix.Translation((0.0, 0.0, 0.0)) @ Matrix.Scale( scs_globals.locator_size / 5, 4, (1.0, 0.0, 0.0)) @ Matrix.Scale( scs_globals.locator_size / 5, 4, (0.0, 1.0, 0.0)) @ Matrix.Scale(scs_globals.locator_size / 5, 4, (0.0, 0.0, 1.0))) cube_vertices, cube_faces, cube_wire_lines = _primitive.get_box_data() _primitive.draw_polygon_object( mat1, cube_vertices, cube_faces, scs_globals.locator_coll_face_color, False, True, wire_lines=cube_wire_lines, wire_color=scs_globals.locator_model_wire_color)
def draw_shape_sphere(mat, obj_scs_props, scene_scs_props): """Draw sphere collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ if obj_scs_props.locator_collider_centered: shift = 0.0 else: shift = -obj_scs_props.locator_collider_dia / 2 mat1 = mat * Matrix.Translation((0.0, shift, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_dia, 4) sphere_vertices, sphere_faces, sphere_wire_lines = _primitive.get_sphere_data() _primitive.draw_polygon_object(mat1, sphere_vertices, sphere_faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, sphere_wire_lines, scene_scs_props.locator_coll_wire_color)
def draw_shape_box(mat, obj_scs_props, scs_globals): """Draw box collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scs_globals: global settings :type scs_globals: prop """ if obj_scs_props.locator_collider_centered: shift = 0.0 else: shift = -obj_scs_props.locator_collider_box_y / 2 mat1 = mat * Matrix.Translation((0.0, shift, 0.0)) * ( Matrix.Scale(obj_scs_props.locator_collider_box_x, 4, (1.0, 0.0, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_box_y, 4, (0.0, 1.0, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_box_z, 4, (0.0, 0.0, 1.0))) cube_vertices, cube_faces, cube_wire_lines = _primitive.get_box_data() _primitive.draw_polygon_object(mat1, cube_vertices, cube_faces, scs_globals.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, cube_wire_lines, scs_globals.locator_coll_wire_color)
def draw_shape_box(mat, obj_scs_props, scene_scs_props): """Draw box collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ if obj_scs_props.locator_collider_centered: shift = 0.0 else: shift = -obj_scs_props.locator_collider_box_y / 2 mat1 = mat * Matrix.Translation( (0.0, shift, 0.0)) * (Matrix.Scale(obj_scs_props.locator_collider_box_x, 4, (1.0, 0.0, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_box_y, 4, (0.0, 1.0, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_box_z, 4, (0.0, 0.0, 1.0))) cube_vertices, cube_faces, cube_wire_lines = _primitive.get_box_data() _primitive.draw_polygon_object(mat1, cube_vertices, cube_faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, cube_wire_lines, scene_scs_props.locator_coll_wire_color)
def draw_shape_cylinder(mat, obj_scs_props, scs_globals): """Draw cylinder collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scs_globals: global settings :type scs_globals: prop """ if obj_scs_props.locator_collider_centered: shift = obj_scs_props.locator_collider_len / 2 else: shift = 0.0 mat1 = Matrix.Translation((0.0, shift, 0.0)) @ Matrix.Scale( obj_scs_props.locator_collider_dia, 4) mat2 = Matrix.Translation( (0.0, shift - obj_scs_props.locator_collider_len, 0.0)) @ Matrix.Scale( obj_scs_props.locator_collider_dia, 4) cylinder_vertices, cylinder_faces, cylinder_wire_lines = _primitive.get_cylinder_data( ) face_transforms = [] vertices = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11} face_transforms.append((mat1, vertices), ) vertices = {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23} face_transforms.append((mat2, vertices), ) wire_transforms = [] vertices = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 26, 28, 30, 32} wire_transforms.append((mat1, vertices), ) vertices = { 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, 29, 31, 33 } wire_transforms.append((mat2, vertices), ) _primitive.draw_polygon_object( mat, cylinder_vertices, cylinder_faces, scs_globals.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, wire_lines=cylinder_wire_lines, wire_color=scs_globals.locator_coll_wire_color, face_transforms=face_transforms, wire_transforms=wire_transforms)
def draw_shape_capsule(mat, obj_scs_props, scene_scs_props): """Draw capsule collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ if obj_scs_props.locator_collider_centered: shift = obj_scs_props.locator_collider_len / 2 else: shift = 0.0 mat1 = Matrix.Translation((0.0, shift, 0.0)) * Matrix.Scale( obj_scs_props.locator_collider_dia, 4) mat2 = Matrix.Translation( (0.0, shift - obj_scs_props.locator_collider_len, 0.0)) * Matrix.Scale( obj_scs_props.locator_collider_dia, 4) capsule_vertices, capsule_faces, capsule_wire_lines = _primitive.get_capsule_data( ) face_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44) face_transforms.append((mat1, vertices), ) vertices = (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89) face_transforms.append((mat2, vertices), ) wire_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 59, 60, 61, 62, 63) wire_transforms.append((mat1, vertices), ) vertices = (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 31, 32, 33, 34, 35, 36, 37, 38, 39, 50, 51, 52, 53, 54, 55, 56, 57, 58) wire_transforms.append((mat2, vertices), ) _primitive.draw_polygon_object(mat, capsule_vertices, capsule_faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, capsule_wire_lines, scene_scs_props.locator_coll_wire_color, face_transforms, wire_transforms)
def draw_shape_capsule(mat, obj_scs_props, scene_scs_props): """Draw capsule collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ if obj_scs_props.locator_collider_centered: shift = obj_scs_props.locator_collider_len / 2 else: shift = 0.0 mat1 = Matrix.Translation((0.0, shift, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_dia, 4) mat2 = Matrix.Translation((0.0, shift - obj_scs_props.locator_collider_len, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_dia, 4) capsule_vertices, capsule_faces, capsule_wire_lines = _primitive.get_capsule_data() face_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44) face_transforms.append((mat1, vertices), ) vertices = (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89) face_transforms.append((mat2, vertices), ) wire_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 26, 27, 28, 29, 30, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 59, 60, 61, 62, 63) wire_transforms.append((mat1, vertices), ) vertices = (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 31, 32, 33, 34, 35, 36, 37, 38, 39, 50, 51, 52, 53, 54, 55, 56, 57, 58) wire_transforms.append((mat2, vertices), ) _primitive.draw_polygon_object(mat, capsule_vertices, capsule_faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, capsule_wire_lines, scene_scs_props.locator_coll_wire_color, face_transforms, wire_transforms)
def draw_shape_cylinder(mat, obj_scs_props, scene_scs_props): """Draw cylinder collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ if obj_scs_props.locator_collider_centered: shift = obj_scs_props.locator_collider_len / 2 else: shift = 0.0 mat1 = Matrix.Translation((0.0, shift, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_dia, 4) mat2 = Matrix.Translation((0.0, shift - obj_scs_props.locator_collider_len, 0.0)) * Matrix.Scale(obj_scs_props.locator_collider_dia, 4) cylinder_vertices, cylinder_faces, cylinder_wire_lines = _primitive.get_cylinder_data() face_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11) face_transforms.append((mat1, vertices), ) vertices = (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23) face_transforms.append((mat2, vertices), ) wire_transforms = [] vertices = (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 26, 28, 30, 32) wire_transforms.append((mat1, vertices), ) vertices = (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27, 29, 31, 33) wire_transforms.append((mat2, vertices), ) _primitive.draw_polygon_object(mat, cylinder_vertices, cylinder_faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, cylinder_wire_lines, scene_scs_props.locator_coll_wire_color, face_transforms, wire_transforms)
def draw_shape_convex(mat, obj_scs_props, scene_scs_props): """Draw convex collider. :param mat: Object matrix 4x4 :type mat: Matrix :param obj_scs_props: SCS Object properties :type obj_scs_props: prop :param scene_scs_props: Blender Scene properties :type scene_scs_props: prop """ verts = obj_scs_props.get("coll_convex_verts", None) faces = obj_scs_props.get("coll_convex_faces", None) if verts and faces: _primitive.draw_polygon_object(mat, verts, faces, scene_scs_props.locator_coll_face_color, obj_scs_props.locator_collider_faces, obj_scs_props.locator_collider_wires, None, scene_scs_props.locator_coll_wire_color)
def draw_model_box(mat, scs_globals): """ Draw Cube for Model locator. :param mat: :param scs_globals: :return: """ mat1 = mat * (Matrix.Translation((0.0, 0.0, 0.0)) * Matrix.Scale(scs_globals.locator_size / 5, 4, (1.0, 0.0, 0.0)) * Matrix.Scale(scs_globals.locator_size / 5, 4, (0.0, 1.0, 0.0)) * Matrix.Scale(scs_globals.locator_size / 5, 4, (0.0, 0.0, 1.0))) cube_vertices, cube_faces, cube_wire_lines = _primitive.get_box_data() _primitive.draw_polygon_object(mat1, cube_vertices, cube_faces, scs_globals.locator_coll_face_color, False, True, cube_wire_lines, scs_globals.locator_model_wire_color)