示例#1
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def test_remove_first_player_next_player_action_should_be_remaining_player():
    """ Tests after removing the first of two players, next_player_action() should not return None """
    turns = Turns()
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    turns.remove_player(player1)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player2
    player2.callback.assert_called_once()
示例#2
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def test_add_player__with_no_remaining_player__sets_next_player_action_and_calls_callback(
):
    turns = Turns()
    player = Player(0)
    turns.add_player(player)
    turns.start()
    turns.remove_player(player)
    player = Mock()
    turns.add_player(player, turn_callback=player.callback)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player
    player.callback.assert_called_once()
示例#3
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def test_remove_second_player_next_player_action_should_be_remaining_player():
    """ Tests after removing the second of two players, next_player_action() should not return None """
    turns = Turns()
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    turns.perform_action(player1, PlayerAction.MOVE_ACTION)
    player1.callback.reset_mock()
    turns.remove_player(player2)
    assert turns.next_player_action() is not None
    assert turns.next_player_action().player is player1
    player1.callback.assert_called_once()
示例#4
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def test_next_player_action_after_perform_shift_should_be_move():
    """ Tests next_player_action and perform_action """
    player = Player(7, 0)
    turns = Turns(players=[player])
    turns.perform_action(player, PlayerAction.SHIFT_ACTION)
    assert turns.next_player_action() == PlayerAction(player,
                                                      PlayerAction.MOVE_ACTION)
示例#5
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def given_delay__when_waiting_long_enough__then_is_in_shift_state():
    player = Player(0)
    turns = Turns(prepare_delay=timedelta(milliseconds=5), players=[player])
    turns.start()

    time.sleep(timedelta(milliseconds=20).total_seconds())

    assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
示例#6
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def test_remove_player__with_only_one_player__no_callback_called():
    turns = Turns()
    player = Mock()
    turns.add_player(player, turn_callback=player.callback)
    turns.start()
    player.callback.reset_mock()
    turns.remove_player(player)
    assert turns.next_player_action() is None
    player.callback.assert_not_called()
示例#7
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def _turns_to_next_player_action_dto(turns: Turns):
    """ Maps an instance of Turns to a DTO, representing
    only the next player's action.
    """
    next_player_action = turns.next_player_action()
    if not next_player_action:
        return None
    return {PLAYER_ID: next_player_action.player.identifier,
            ACTION: next_player_action.action}
示例#8
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def test_given_delay_with_two_players__when_player1_leaves_during_wait__has_prepare_player2_state(
):
    turns = Turns(prepare_delay=timedelta(milliseconds=30))
    player1, player2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=player1.callback)
    turns.add_player(player2, turn_callback=player2.callback)
    turns.start()
    time.sleep(timedelta(milliseconds=50).total_seconds())
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    time.sleep(timedelta(milliseconds=2).total_seconds())

    turns.remove_player(player1)

    assert player2.callback.call_count == 1
    assert turns.next_player_action().player == player2
    assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
示例#9
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def test_given_delay_with_two_players__when_player1_leaves_during_wait__another_wait_leads_to_player2_shift(
):
    turns = Turns(prepare_delay=timedelta(milliseconds=30))
    player1, player2 = Player(1), Player(2)
    callback1, callback2 = Mock(), Mock()
    turns.add_player(player1, turn_callback=callback1)
    turns.add_player(player2, turn_callback=callback2)
    turns.start()
    time.sleep(timedelta(milliseconds=50).total_seconds())
    turns.perform_action(player1, PlayerAction.SHIFT_ACTION)
    time.sleep(timedelta(milliseconds=5).total_seconds())
    turns.remove_player(player1)
    callback2.reset_mock()

    time.sleep(timedelta(milliseconds=50).total_seconds())

    assert callback2.call_count == 1
    assert turns.next_player_action().player == player2
    assert turns.next_player_action().action == PlayerAction.SHIFT_ACTION
示例#10
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def given_delay__when_start__is_in_prepare_state():
    player = Player(0)
    turns = Turns(prepare_delay=timedelta(milliseconds=10), players=[player])
    turns.start()

    assert turns.next_player_action().action == PlayerAction.PREPARE_SHIFT
示例#11
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def test_next_player_action_with_one_player_should_be_shift():
    """ Tests next_player_action """
    player = Player(7, 0)
    turns = Turns(players=[player])
    assert turns.next_player_action() == PlayerAction(
        player, PlayerAction.SHIFT_ACTION)
示例#12
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def test_next_player_action_should_be_none_without_players():
    """ Tests next_player_action """
    turns = Turns()
    assert turns.next_player_action() is None
示例#13
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def _turns_to_next_action_dto(turns: Turns):
    """ Maps an instance of Turns to a DTO, representing
    only the next action.
    """
    player_action = turns.next_player_action()
    return _player_action_to_dto(player_action)