def gen_texture(self): if (self.texture == False): return if (self.tex_name != 0): glDeleteTextures(self.tex_name) if (self.data_copy == None): self.tex_name = GLUtil.gen_gl_texture(self.data) else: self.tex_name = GLUtil.gen_gl_texture(self.data_copy)
def gen_texture(self): if ( self.texture == False ): return if ( self.tex_name != 0 ): glDeleteTextures(self.tex_name) if ( self.data_copy == None ): self.tex_name = GLUtil.gen_gl_texture(self.data) else: self.tex_name = GLUtil.gen_gl_texture(self.data_copy)