示例#1
0
def drawBoundingBox(width, height, depth):
    """ Draw bounding box use C side for easy of vertex arrays """

    GL.glPushAttrib(GL.GL_LIGHTING_BIT)
    GL.glMaterialfv(GL.GL_FRONT, GL.GL_EMISSION, [1.0, 1.0, 1.0, 1.0])
    GLUtil.glDrawBoundingBox(width, height, depth)
    GL.glPopAttrib()
示例#2
0
def drawBoundingBox(width, height, depth):
	""" Draw bounding box use C side for easy of vertex arrays """
	
	GL.glPushAttrib(GL.GL_LIGHTING_BIT)
	GL.glMaterialfv(GL.GL_FRONT, GL.GL_EMISSION, [1.0,1.0,1.0,1.0])
	GLUtil.glDrawBoundingBox(width, height, depth)
	GL.glPopAttrib()