def drawBoundingBox(width, height, depth): """ Draw bounding box use C side for easy of vertex arrays """ GL.glPushAttrib(GL.GL_LIGHTING_BIT) GL.glMaterialfv(GL.GL_FRONT, GL.GL_EMISSION, [1.0, 1.0, 1.0, 1.0]) GLUtil.glDrawBoundingBox(width, height, depth) GL.glPopAttrib()
def drawBoundingBox(width, height, depth): """ Draw bounding box use C side for easy of vertex arrays """ GL.glPushAttrib(GL.GL_LIGHTING_BIT) GL.glMaterialfv(GL.GL_FRONT, GL.GL_EMISSION, [1.0,1.0,1.0,1.0]) GLUtil.glDrawBoundingBox(width, height, depth) GL.glPopAttrib()