示例#1
0
class PulldownMenu(Frame):

    # if using indentation then should use list as stack only
    # in other words only delete or insert at end

    # entries entries must have attribute text_attr or if this is
    # None then assume that entries entries themselves provide name

    def __init__(self,
                 parent,
                 callback=None,
                 entries=None,
                 text_attr=None,
                 colors=None,
                 outline='#602000',
                 fill='#B05848',
                 label_color='#501000',
                 selected_index=-1,
                 indent='',
                 extra='',
                 sticky='w',
                 do_initial_callback=True,
                 force_callback=False,
                 *args,
                 **kw):

        if (entries is None):
            entries = []

        Frame.__init__(self, parent, sticky=sticky, *args, **kw)

        self.text_attr = text_attr

        #indentation and extra string for popup information
        self.indent = indent
        self.extra = extra

        self.callback = callback
        self.do_initial_callback = do_initial_callback
        self.force_callback = force_callback

        frame = Frame(self)
        #frame = parent
        self.frame = frame
        self.bg = frame.cget('bg')
        self.outline = outline
        self.fill = fill
        self.label_color = label_color

        self.menu = Menu(parent, tearoff=0, borderwidth=1, activeborderwidth=1)
        self.menu.images = []
        self.label = Label(self, foreground=label_color)

        self.first_pass = True
        #self.entries = entries
        self.entries = []
        self.colors = []
        self.setup(entries, selected_index, colors=colors)

        s = 10
        self.canvas = Canvas(self, width=s, height=s, background=self.bg)

        self.label.bind("<Button-1>", self.labelPopup)
        # below does not work for some reason
        #self.bind("<Button-1>", self.labelPopup)

        # below does not work any more since can have submenus and
        # no way to reach those with below since involves leaving menu
        #self.menu.bind("<Leave>", self.popdown)
        self.menu.bind("<Leave>", self.leave)
        self.menu.bind("<Button-1>", self.buttonPress)
        self.poppedUpSubmenu = False

        self.canvas.bind("<Button-1>", self.canvasPopup)
        self.canvas.bind("<Configure>", self.resizeCallback)

        self.label.grid(row=0, column=0, sticky=Tkinter.W)
        self.canvas.grid(row=0, column=1, sticky=Tkinter.E, padx=2)

    def leave(self, event):

        if (not self.poppedUpSubmenu):
            x = event.x
            y = event.y
            x1 = self.menu.winfo_width()
            y1 = self.menu.winfo_height()

            if (x < 0) or (y < 0) or (x >= x1) or (y >= y1):
                self.popdown()

    def buttonPress(self, event):

        if (event.widget != self.menu):
            return

        for n in range(len(self.entries) - 1, -1, -1):
            if event.y >= self.menu.yposition(n):
                break
        else:
            return

        item = self.entries[n]
        if (isinstance(item, {}.__class__) and item['kind'] == 'cascade'):
            self.poppedUpSubmenu = True
        else:
            self.poppedUpSubmenu = False

    def resizeCallback(self, *event):

        w = self.canvas.winfo_width() / 2
        h = self.canvas.winfo_height() / 2
        self.canvas.delete('all')
        self.canvas.create_polygon(1,
                                   1,
                                   w,
                                   2 * h - 1,
                                   2 * w - 1,
                                   1,
                                   fill=self.fill,
                                   outline=self.outline)

    def getEntry(self, entry_index, entries=None):

        if not entries:
            entries = self.entries

        if type(entry_index) == types.TupleType:
            e = entry_index[0]
            if len(entry_index) > 1:
                items = entries[e]['submenu']
                entry = self.getEntry(entry_index[1:], items)
            else:
                entry = entries[e]['label']
        elif (entry_index >= 0):
            entry = entries[entry_index]
        else:
            entry = None

        return entry

    def getEntryText(self, entry_index, entries=None):

        if not entries:
            entries = self.entries

        if type(entry_index) in (types.TupleType, types.ListType):
            e = entry_index[0]
            if len(entry_index) > 1:
                items = entries[e]['submenu']
                text = self.getEntryText(entry_index[1:], items)
            else:
                text = entries[e]['label']
        elif (entry_index != -1):
            #print 'getEntryText', entry_index, entries
            entry = entries[entry_index]
            if (self.text_attr):
                text = getattr(entry, self.text_attr)
            else:
                text = entry
        else:
            text = ''

        # TBD: for now text returned should not be unicode
        text = str(text)
        # below did not work for one person (Chinese characters??) but above did
        ###text = text.encode('utf-8')

        return text

    def setup(self, entries, selected_index, first_pass=True, colors=None):

        #print 'setup', entries, selected_index
        if first_pass is not None:
            self.first_pass = first_pass

        self.clearMenuItems()
        if (entries):
            e = list(entries)
        else:
            e = [No_entries_label]

        self.entries = e
        self.colors = colors or [None] * len(e)

        if type(selected_index) in (types.TupleType, types.ListType):
            if (not selected_index or selected_index[0] >= len(entries)):
                selected_index = -1
        else:
            if (selected_index >= len(entries)):
                selected_index = -1

        if (selected_index == -1):
            selected_index = 0

        self.selected_index = -1  # changed in setSelectedIndex()
        self.setMenuItems()
        self.setSelectedIndex(selected_index)

    def substituteCascadeCallbacks(self, item, selected_index):

        if (item['kind'] == 'cascade'):
            n = 0
            for subitem in item['submenu']:
                self.substituteCascadeCallbacks(subitem, selected_index + [n])
                n = n + 1
        else:
            callback = item.get('command')
            if (callback):
                label = item['label']
                item['command'] = lambda: self.cascadeCallback(
                    callback, label, tuple(selected_index))

    def cascadeCallback(self, callback, label, selected_index):

        self.selected_index = selected_index
        self.setLabel(selected_index)
        callback(selected_index, label)

    def setMenuItems(self):

        self.menu.images = []
        for n in range(len(self.entries)):
            columnbreak = 0
            if n and n % 20 == 0:
                columnbreak = 1
            item = self.entries[n]
            color = None
            if n < len(self.colors):
                color = self.colors[n]

            if isinstance(item, {}.__class__):
                if (item['kind'] == 'cascade'):
                    self.substituteCascadeCallbacks(item, [n])
            else:
                t = (self.indent * n) + self.extra + str(self.getEntryText(n))
                command = lambda n=n: self.setSelectedIndex(n)
                if color:
                    image = self.makeColorTile(color)
                    item = {
                        'kind': 'command',
                        'accelerator': t,
                        'command': command,
                        'image': image,
                        'columnbreak': columnbreak
                    }
                else:
                    item = {
                        'kind': 'command',
                        'label': t,
                        'command': command,
                        'columnbreak': columnbreak
                    }
            self.menu.addMenuItem(item)

    def clearMenuItems(self):

        if self.entries:
            self.menu.delete(0, len(self.entries))

    # below assumes entry_index is integer not tuple
    def insert(self, entry_index, entry, make_selected=False, color=None):

        if (self.haveNoEntries()):
            if (entry_index != 0):
                return
        elif ((entry_index < 0) or (entry_index >= len(self.entries))):
            return

        self.clearMenuItems()
        self.checkForNone()
        self.entries.insert(entry_index, entry)
        self.colors.insert(entry_index, color)
        self.setMenuItems()

        if (make_selected or (self.selected_index == -1)):
            self.setSelectedIndex(entry_index, force_callback=True)
        else:
            self.setSelectedIndex(self.selected_index)

    # below assumes entry is integer not tuple
    def append(self, entry, make_selected=False, color=None):

        self.clearMenuItems()
        self.checkForNone()
        self.entries.append(entry)
        self.colors.append(color)
        self.setMenuItems()

        if (make_selected or (self.selected_index == -1)):
            self.setSelectedIndex(len(self.entries) - 1, force_callback=True)
        else:
            self.setSelectedIndex(self.selected_index)

    def checkForNone(self):

        if (self.haveNoEntries()):
            self.entries = []
            self.colors = []
            self.menu.delete(0)

    def haveNoEntries(self):

        if (len(self.entries) == 1 and self.entries[0] == No_entries_label):
            return True
        else:
            return False

    def baseIndex(self, ind):

        if type(ind) == types.TupleType:
            ind = ind[0]

        return ind

    # below assumes entry_index is integer not tuple
    def delete(self, entry_index, n=1):

        if (self.haveNoEntries()):
            return

        if ((entry_index < 0) or (entry_index >= len(self.entries))):
            return

        self.clearMenuItems()

        n1 = entry_index
        n2 = n1 + n

        m = self.baseIndex(self.selected_index)

        del self.entries[n1:n2]
        del self.colors[n1:n2]

        if (not self.entries):
            self.entries = [No_entries_label]
            self.colors = [None]

        self.setMenuItems()

        if ((m >= n1) and (m < n2)):
            if (n1 == 0):
                selected_index = 0
            else:
                selected_index = n1 - 1
            self.setSelectedIndex(selected_index, force_callback=True)

    def replace(self, entries, selected_index=-1, colors=None):

        self.menu.delete(0, len(self.entries))
        self.setup(entries, selected_index, first_pass=False, colors=colors)

    def popdown(self, *event):

        self.menu.unpost()

    def setLabel(self, selected_index):

        text = self.getEntryText(selected_index)
        if (not text):
            text = self.extra  # arbitrary

        self.label.set(text=text)

    def labelPopup(self, event):

        self.poppedUpSubmenu = False

        s = self.baseIndex(self.selected_index)
        x = event.x_root - event.x + 2
        y = event.y_root - event.y - \
            max(0, s) * (self.label.winfo_height() + 1)
        self.menu.post(x, y)

    def canvasPopup(self, event):

        s = self.baseIndex(self.selected_index)
        x = event.x_root - event.x - self.label.winfo_width() + 2
        y = event.y_root - event.y - \
            max(0, s) * (self.label.winfo_height() + 1) + \
            self.canvas.winfo_height() - self.label.winfo_height()
        self.menu.post(x, y)

    def getSelectedIndex(self):

        return self.selected_index

    def setSelectedIndex(self, selected_index, force_callback=False):

        if (force_callback or self.force_callback or \
            (selected_index != self.selected_index)):

            #print 'setSelectedIndex', self.entries, selected_index, self.selected_index, self.first_pass
            self.selected_index = selected_index
            self.setLabel(selected_index)

            if (self.callback):
                if (self.haveNoEntries()):
                    if (not self.first_pass):
                        self.callback(-1, None)
                elif (selected_index != -1):
                    if (not self.first_pass or self.do_initial_callback):
                        self.callback(selected_index,
                                      self.entries[selected_index])

        self.first_pass = False

    def get(self):

        return self.getSelected()

    def getSelected(self):

        ind = self.getSelectedIndex()

        if (ind == -1):
            return None
        else:
            return self.getEntry(ind)

    def set(self, selected):

        self.setSelected(selected)

    def findEntryIndex(self, entry, entries=None):

        #print 'findEntryIndex1', entry, entries
        if (entries):
            noEntries = True
        else:
            noEntries = False
            entries = self.entries
            try:
                ind = entries.index(entry)
                return ind
            except:
                pass

        #print 'findEntryIndex2', entry, entries
        for n in range(len(entries)):
            e = entries[n]
            #print 'findEntryIndex3', entry, e
            if e == entry:
                if noEntries:
                    return [n]
                else:
                    return n
            elif type(e) == types.DictType:
                if (len(entries) > 1):
                    try:
                        ind = self.findEntryIndex(entry, e['submenu'])
                        return [n] + ind
                    except:
                        pass
                else:
                    if (entry == e['label']):
                        return [n]

        raise 'unknown entry "%s"' % entry

    # selects first item found in entries which matches
    def setSelected(self, selected):

        #print 'setSelected1', selected, type(selected), self.entries
        try:
            selected_index = self.findEntryIndex(selected)
        except:
            #selected_index = -1
            return

        #print 'setSelected2', selected_index
        self.setSelectedIndex(selected_index)

    def makeColorTile(self, color):

        image = Tkinter.PhotoImage()
        self.menu.images.append(image)

        if type(color) == type([]):
            colors = [scaleColor(self.menu, c, 1.0) for c in color]
        else:
            colors = [
                scaleColor(self.menu, color, 1.0),
            ]

        cols = max(8, len(colors))

        for x in range(cols):
            i = x % len(colors)
            c = colors[i]

            for y in range(16):
                image.put('{%s %s}' % (c, c), to=(2 * x, y))

        return image
示例#2
0
class ToggleArrow(Frame):
    def __init__(self,
                 parent,
                 arrowSize=11,
                 outline='#5050b0',
                 fill='#a0a0ff',
                 isArrowClosed=True,
                 callback=None,
                 *args,
                 **kw):

        self.arrowSize = arrowSize
        self.isArrowClosed = isArrowClosed
        self.callback = callback

        apply(Frame.__init__, (self, parent) + args, kw)

        bg = kw.get('bg')
        if (not bg):
            bg = kw.get('background')
        if (not bg):
            bg = parent.cget('bg')
        # below does not work for some reason, instead explicitly create rectangle below
        #self.canvas = Canvas(self, width=arrowSize, height=arrowSize, bg=bg)
        self.canvas = Canvas(self, width=arrowSize + 3, height=arrowSize + 1)
        self.canvas.grid(row=0, column=0)

        # need +/-1 otherwise get line along borders
        self.canvas.create_rectangle(-1,
                                     -1,
                                     arrowSize + 3,
                                     arrowSize + 1,
                                     fill=bg)

        # arbitrary coords
        self.arrow = self.canvas.create_polygon(0,
                                                0,
                                                1,
                                                0,
                                                1,
                                                1,
                                                fill=fill,
                                                outline=outline)
        self.drawArrow()

        self.canvas.bind('<Button-1>', self.flipState)

    def drawArrow(self):

        s = self.arrowSize
        if (self.isArrowClosed):
            self.canvas.coords(self.arrow, 2, 0, s + 2, s / 2, 2, s)
        else:
            self.canvas.coords(self.arrow, 2, 0, s + 2, 0, (s / 2) + 2, s)

    def flipState(self, *event):

        self.isArrowClosed = not self.isArrowClosed
        if (self.callback):
            self.callback(self.isArrowClosed)

        self.drawArrow()