示例#1
0
class CrossLine(Frame):
    def __init__(self,
                 parent,
                 color='black',
                 side='both',
                 canvas_bg='lightgrey',
                 *args,
                 **kw):

        self.color = color
        self.side = side

        apply(Frame.__init__, (self, parent) + args, kw)

        #self.grid_rowconfigure(0, weight=1)
        #self.grid_columnconfigure(1, weight=1)

        fill = Tkinter.X
        w = kw.get('width', 1)
        z = h = kw.get('height', 1)
        #self.canvas.config(height=h)
        self.canvas = Canvas(self, width=w, height=h, background=canvas_bg)

        self.cross = {'upper': [], 'lower': [], 'both': []}

        #
        # This is setup only... coordinates do not matter here
        #

        if self.side in ['both', 'upper']:
            self.cross['upper'].append(
                self.canvas.create_line(0, 0, 0, 0, fill=color))
            self.cross['upper'].append(
                self.canvas.create_line(0, 0, 0, 0, fill=color))

        self.cross['both'].append(
            self.canvas.create_line(0, 0, 0, 0, fill=color))

        if self.side in ['both', 'lower']:
            self.cross['lower'].append(
                self.canvas.create_line(0, 0, 0, 0, fill=color))
            self.cross['lower'].append(
                self.canvas.create_line(0, 0, 0, 0, fill=color))

        self.canvas.pack(expand=Tkinter.YES, fill=fill)

        #self.canvas.bind('<Configure>', self.resizeCallback)
        self.bind('<Configure>', self.resizeCallback)

    def resizeCallback(self, event):

        self.update_idletasks()

        #w = self.canvas.winfo_width()
        #h = self.canvas.winfo_height()
        w = self.winfo_width()
        h = self.winfo_height()

        if self.side == 'both':
            mh = h / 2
        elif self.side == 'lower':
            mh = 0
        else:
            mh = h

        if self.side in ['both', 'upper']:
            self.canvas.coords(self.cross['upper'][0], 0, 0, w / 3, mh)
            self.canvas.coords(self.cross['upper'][1], w * 2 / 3, mh, w, 0)

        self.canvas.coords(self.cross['both'][0], w / 3, mh, w * 2 / 3, mh)

        if self.side in ['both', 'lower']:
            self.canvas.coords(self.cross['lower'][0], 0, h, w / 3, mh)
            self.canvas.coords(self.cross['lower'][1], w * 2 / 3, mh, w, h)

    # color is a tuple
    def setColor(self, color):

        (r, g, b) = color
        self.canvas.itemconfig(self.item, fill=hexRepr(r, g, b))
示例#2
0
class Tree(Frame):
    def __init__(self,
                 parent,
                 iconSize='medium',
                 multiSelect=False,
                 font='Helvetica 8',
                 doubleCallback=None,
                 *args,
                 **kw):

        Frame.__init__(self, parent, *args, **kw)

        self.multiSelect = multiSelect
        self.icons = {}
        self.openDict = {}
        self.scrollbarWidth = 15
        self.canvasList = []
        self.canvasDict = {}
        self.canvasLines = []
        self._wait = False
        self.vOffset = 0
        self.nodes = []  # Just a list of nodes
        self.nodeDict = {}  # To fetch nodes via objects
        self.font = font
        self.doubleCallback = doubleCallback

        #bg = self.cget('background')

        iconItems = [{
            'kind': 'command',
            'label': 'Small',
            'command': self.smallIcons
        }, {
            'kind': 'command',
            'label': 'Medium',
            'command': self.medIcons
        }, {
            'kind': 'command',
            'label': 'Large',
            'command': self.largeIcons
        }]

        self.menu = Menu(self, tearoff=False)
        menu_items = [
            {
                'kind': 'cascade',
                'label': 'Icon size',
                'submenu': iconItems
            },
        ]

        self.menu.setMenuItems(menu_items)

        self.rowHeight = None
        self.visibleRows = 80

        self.setIconSize(iconSize, redraw=False)

        self.canvas = Canvas(self,
                             relief='flat',
                             borderwidth=0,
                             background=BG_COLOR,
                             xscrollcommand=self._setHScrollbar,
                             *args,
                             **kw)

        self.canvas.pack()

        self.xScrollbar = Scrollbar(self,
                                    orient='horizontal',
                                    width=self.scrollbarWidth,
                                    borderwidth=1,
                                    callback=self._moveHScrollbar,
                                    background=BG_COLOR)

        self.yScrollbar = Scrollbar(self,
                                    orient='vertical',
                                    width=self.scrollbarWidth,
                                    borderwidth=1,
                                    callback=self._setVScrollbar,
                                    background=BG_COLOR)

        self.canvas.bind('<Button-1>', self._mouseClick)
        self.canvas.bind('<Double-1>', self._mouseDoubleClick)
        if isWindowsOS:
            self.canvas.bind('<MouseWheel>', self._windowsOsScroll)
        else:
            self.canvas.bind('<Button-4>', self._mouseUp)
            self.canvas.bind('<Button-5>', self._mouseDown)

        self.canvas.bind('<p>', self._printCanvas)
        self.canvas.bind('<KeyPress-Prior>', self._pageUp)
        self.canvas.bind('<KeyPress-Next>', self._pageDown)
        self.canvas.bind('<KeyPress-Up>', self._keyUp)
        self.canvas.bind('<KeyPress-Down>', self._keyDown)
        self.canvas.bind('<KeyPress-Home>', self._keyHome)
        self.canvas.bind('<KeyPress-End>', self._keyEnd)
        self.canvas.bind('<Enter>', self._enter)
        self.canvas.bind('<ButtonPress-3>', self._popupMenu)

        self.bind('<Configure>', self._changeSizeAfter)

    def _popupMenu(self, event):

        self.menu.popupMenu(event)

    def smallIcons(self):

        self.setIconSize('small')

    def medIcons(self):

        self.setIconSize('medium')

    def largeIcons(self):

        self.setIconSize('large')

    def setIconSize(self, iconSize, redraw=True):

        size = ICON_SIZE_DICT.get(iconSize, 22)
        if size != self.rowHeight:
            self.rowHeight = size + 1
            self.font = 'Helvetica %d' % (size / 2)

            ccpnDir = getTopDirectory()
            iconDir = '%dx%d' % (size, size)
            imageDir = path.join(ccpnDir, 'python', 'memops', 'gui',
                                 'graphics', iconDir)

            files = [f for f in listdir(imageDir) if f.endswith('.gif')]

            for file in files:
                imageFile = path.join(imageDir, file)
                self.icons[file[:-4]] = PhotoImage(file=imageFile)

            if redraw:
                self._changeSize()

        return size

    def _setHScrollbar(self, start, end):

        self.xScrollbar.set(float(start), float(end))

    def _moveHScrollbar(self, start, end):

        self.canvas.xview('moveto', start)

    def _enter(self, event):

        self.menu.popdownMenu()
        self.canvas.focus_force()

    def _printCanvas(self, *event):

        from memops.gui.FileSelect import FileType
        from memops.gui.FileSelectPopup import FileSelectPopup

        fileTypes = [FileType('PostScript', ['*.ps']), FileType('All', ['*'])]
        fileSelectPopup = FileSelectPopup(self,
                                          file_types=fileTypes,
                                          title='Print canvas to file',
                                          dismiss_text='Cancel',
                                          selected_file_must_exist=False)

        fileName = fileSelectPopup.getFile()

        self.canvas.postscript(colormode='color', file=fileName)

    def _windowsOsScroll(self, event):

        delta = event.delta
        if delta > 0:
            self._mouseUp(event)
        elif delta < 0:
            self._mouseDown(event)

    def _keyHome(self, event):

        self.vOffset = 0
        self._drawAfter()

    def _keyEnd(self, event):

        numNodes = len(self.nodes)
        visNodes = self.visibleRows
        self.vOffset = max(0, numNodes - visNodes)
        self._drawAfter()

    def _scroll(self, delta=1):

        height = int(self.winfo_height())
        numNodes = len(self.nodes)
        visNodes = self.visibleRows

        if numNodes <= visNodes:
            return

        vOffset = self.vOffset + delta
        vOffset = max(0, vOffset)
        vOffset = min(numNodes - visNodes, vOffset)

        if vOffset != self.vOffset:
            self.vOffset = vOffset
            self._drawAfter()

    def _pageUp(self, event):

        self._scroll(-1 * self.visibleRows)

    def _pageDown(self, event):

        self._scroll(self.visibleRows)

    def _mouseUp(self, event):

        self._scroll(-8)

    def _mouseDown(self, event):

        self._scroll(8)

    def _keyUp(self, event):

        self._scroll(-1)

    def _keyDown(self, event):

        self._scroll(1)

    def _setVScrollbar(self, start, end):

        self.cancelEdits()

        height = int(self.winfo_height())

        gaps = start + 1 - end

        nRows = float(len(self.nodes))

        if gaps == 0 or nRows == 0.0:
            self.yScrollbar.set(0, 1)
            self.vOffset = 0
        else:

            # Have to do this so that the bar keeps up with the mouse
            overlap = int(nRows - self.visibleRows)
            size = min(1.0, self.visibleRows / nRows)
            self.yScrollbar.set(min(gaps, max(0, start)),
                                max(size, min(1.0, start + size)))
            self.vOffset = min(
                max(0, int('%1.1d' % (start / gaps * (overlap + 1)))), overlap)

            #vOffset = max(0, start*nRows)
            #vOffset = min(nRows-self.visibleRows, vOffset)
            #self.vOffset = int(vOffset)

        self._drawAfter()

    def _updateScrollBars(self):

        allRows = len(self.nodes)
        visRows = self.visibleRows

        if allRows < visRows:
            self.vOffset = 0
            self.yScrollbar.set(0, 1)
            self.yScrollbar.place_forget()

        else:
            size = self.scrollbarWidth
            width = int(self.winfo_width()) - 1
            height = int(self.winfo_height()) - 1
            start = float(self.vOffset) / allRows
            end = float(self.vOffset + visRows) / allRows

            self.yScrollbar.set(start, end)
            self.yScrollbar.place(x=width - size + 1,
                                  y=1,
                                  width=size,
                                  height=height)

        self.update_idletasks()

    def _mouseClick(self, event):

        self.cancelEdits()

        x = self.canvas.canvasx(event.x)
        y = self.canvas.canvasy(event.y)
        obj = self.canvas.find('closest', x, y)[0]
        node, typ = self.canvasDict.get(obj, (None, None))

        if node:
            if typ is TOGGLE:
                node.toggle()

            else:
                if self.multiSelect and (event.state & 4 or event.state & 1):
                    if event.state & 4:
                        node.isSelected = not node.isSelected

                    elif event.state & 1:
                        indices = [
                            self.nodes.index(node),
                        ]
                        for i, node2 in enumerate(self.nodes):
                            if node2.isSelected:
                                indices.append(i)

                        for node2 in self.nodes[min(indices):max(indices) + 1]:
                            node2.isSelected = True

                else:
                    for node2 in self.nodes:
                        if node2.isSelected:
                            node2.isSelected = False

                    node.isSelected = True

            self._drawAfter()

    def _mouseDoubleClick(self, event):

        self.cancelEdits()

        x = self.canvas.canvasx(event.x)
        y = self.canvas.canvasy(event.y)
        obj = self.canvas.find('closest', x, y)[0]
        node, typ = self.canvasDict.get(obj, (None, None))

        if node:
            if typ is TOGGLE:
                #node.toggle()
                return

            elif self.doubleCallback:
                self.doubleCallback(node)

        self._drawAfter()

    def _drawAfter(self):

        if self._wait:
            return

        self._wait = True
        self.after_idle(self._draw)

    def _draw(self):

        self._updateScrollBars()

        delta = self.rowHeight
        canvas = self.canvas
        cImage = canvas.create_image
        cList = self.canvasList
        cDict = self.canvasDict
        cLines = self.canvasLines
        cConfig = canvas.itemconfigure
        cDel = canvas.delete
        cCoords = canvas.coords
        cText = canvas.create_text
        cRect = canvas.create_rectangle
        cBbox = canvas.bbox
        cLine = canvas.create_line
        cLift = canvas.lift
        cLower = canvas.lower
        cPoly = canvas.create_polygon
        nodes = self.nodes
        nodeDict = self.nodeDict
        visibleRows = self.visibleRows
        icons = self.icons
        font = self.font
        vOffset = self.vOffset
        bg = BG_COLOR  # self.cget('bg')

        roots = [n for n in nodes if not n.parent]

        if not roots:
            raise Exception('No rooted nodes')

        for item in cLines:
            cDel(item)

        stack = [(node, 0) for node in roots]
        nodes = []
        while stack:
            node, level = stack.pop(0)
            nodes.append((node, level))

            if node.isOpen:
                level2 = level + 1
                stack = [(c, level2) for c in node.children] + stack

        yDict = {}
        pLevel = 0
        pNode = None
        pad = 2 + (delta / 2)
        bSpace = 4
        nodes = nodes[vOffset:]
        for row, data in enumerate(nodes):

            node, level = data

            y = pad + row * delta
            x = pad + level * delta
            x1 = x + delta
            x2 = x1 + delta - bSpace

            yDict[node] = y, x1

            yP, xP = yDict.get(node.parent, (0, x))

            if yP is not None:
                line = cLine(xP, yP, xP, y, fill=LINE_COLOR, width=1)
                cLower(line)
                cLines.append(line)

            if row > visibleRows:
                break

            iconImage = icons[node.icon]

            if node.isSelected:
                bgColor = SELECT_BG_COLOR
                fgColor = SELECT_FG_COLOR
            else:
                bgColor = bg
                fgColor = bg

            if row < len(cList):
                line, rect, tog1, tog2, box, icon, text = cList[row]
                cConfig(rect, fill=bgColor, outline=fgColor)
                cConfig(icon, image=iconImage)
                cConfig(text, text=node.label or '', font=font)
                cCoords(icon, x1, y)
                cCoords(text, x2, y)
                cCoords(line, x, y, x1, y)

            else:
                line = cLine(x, y, x1, y, fill=LINE_COLOR)
                rect = cRect(x, y, x2, y, fill=bgColor, outline=fgColor)
                box = cRect(-2, -2, -2, -2, fill=NODE_BG_COLOR)
                tog1 = cLine(-2, -2, -2, -2)
                tog2 = cLine(-2, -2, -2, -2)
                icon = cImage(x1, y, image=iconImage)
                text = cText(x2,
                             y,
                             text=node.label or '',
                             justify='left',
                             anchor='w',
                             font=font)
                cList.append((line, rect, tog1, tog2, box, icon, text))

            if node.callback:
                cCoords(box, x - 4, y - 4, x + 4, y + 4)

                if node.isOpen:
                    cCoords(tog1, -2, -2, -2, -2)
                    cCoords(tog2, x - 2, y, x + 3, y)

                else:
                    cCoords(tog1, x, y - 2, x, y + 3)
                    cCoords(tog2, x - 2, y, x + 3, y)

            else:
                cCoords(tog1, -2, -2, -2, -2)
                cCoords(tog2, -2, -2, -2, -2)
                cCoords(box, -2, -2, -2, -2)

            bbox = cBbox(text)
            if bbox:
                cCoords(rect, bbox[0] - 2, bbox[1], bbox[2] + 2, bbox[3])

            cLift(box)
            cLift(tog1)
            cLift(tog2)

            cDict[tog1] = (node, TOGGLE)
            cDict[tog2] = (node, TOGGLE)
            cDict[box] = (node, TOGGLE)
            cDict[text] = (node, TEXT)
            cDict[icon] = (node, ICON)

        nRows = min(visibleRows, len(nodes))
        if len(cList) > nRows:
            for row in range(nRows, len(cList)):
                for item in cList[row]:
                    if cDict.get(item):
                        del cDict[item]
                    cDel(item)

            self.canvasList = cList[:nRows]

        self._wait = False

    def setFont(self, font):

        self.font = font
        self._drawAfter()

    def _changeSizeAfter(self, event):

        self.after_idle(lambda: self._changeSize(event))

    def _changeSize(self, event=None):

        self.cancelEdits()

        if event:
            width = event.width
            height = event.height
        else:
            width = int(self.winfo_width())
            height = int(self.winfo_height())

        self.canvas.config(width=width, height=height)
        self.visibleRows = height / self.rowHeight

        bbox = self.canvas.bbox('all')

        if bbox:  # None at startup: nothing drawn
            canvasWidth = bbox[2] - bbox[0]
            if width < canvasWidth:
                size = self.scrollbarWidth
                end = width / float(canvasWidth)
                self.canvas.config(scrollregion="0 0 %s %s" %
                                   (canvasWidth, height))

                if self.visibleRows < len(self.nodes):
                    self.xScrollbar.place(x=0,
                                          y=height - size,
                                          width=width - size,
                                          height=size)
                else:
                    self.xScrollbar.place(x=0,
                                          y=height - size,
                                          width=width,
                                          height=size)

                self.xScrollbar.set(0, end)
            else:
                self.xScrollbar.place_forget()
        else:
            self.xScrollbar.place_forget()

        self._drawAfter()

    # Public

    def cancelEdits(self):

        self.menu.popdownMenu()

    def getSelected(self):

        return [node.object for node in self.nodes if node.isSelected]

    def select(self, object, expand=True):

        node = self.nodeDict.get(object)
        if node is not None:
            node.isSelected = True

            if expand:
                parent = node.parent

                while parent:
                    parent.isOpen = True
                    parent = parent.parent

            self._drawAfter()

    def selectAll(self, expand=True):

        for node in self.nodes:
            node.isSelected = True
            if expand:
                node.isOpen = expand

    def selectDeep(self, object, expand=True):

        node = self.nodeDict.get(object)
        if node is not None:
            stack = [
                node,
            ]
            nodes = []

            while stack:
                node2 = stack.pop()
                stack.extend(node2.children)
                nodes.append(node2)

            for node2 in nodes:
                if expand:
                    node2.isOpen = True
                node2.isSelected = True

            self._drawAfter()

    def setSelected(self, objects, expand=True):

        select = self.select
        for object in objects:
            select(object, expand)

    def expand(self, object):

        node = self.nodeDict.get(object)
        if node is not None:
            node.expand()
            self._drawAfter()

    def expandAll(self):

        for node in self.nodes:
            node.expand()

        self._drawAfter()

    def expandDeep(self, object):

        node = self.nodeDict.get(object)
        if node is not None:
            stack = [
                node,
            ]
            nodes = []

            while stack:
                node2 = stack.pop()
                stack.extend(node2.children)
                nodes.append(node2)

            for node2 in nodes:
                node2.iexpand()

            self._drawAfter()

    def contract(self, object):

        node = self.nodeDict.get(object)
        if node is not None:
            node.collapse()
            self._drawAfter()

    def contractAll(self):

        for node in self.nodes:
            node.collapse()

        self._drawAfter()

    def contractDeep(self, object):

        node = self.nodeDict.get(object)
        if node is not None:
            stack = [
                node,
            ]
            nodes = []

            while stack:
                node2 = stack.pop()
                stack.extend(node2.children)
                nodes.append(node2)

            for node2 in nodes:
                node2.collapse()

            self._drawAfter()

    def update(self,
               parents,
               objects,
               labels=None,
               icons=None,
               callbacks=None,
               editWidgets=None):

        n = len(parents)

        for test in (objects, callbacks, labels, icons, editWidgets):
            if test is not None:
                assert len(test) == n

        self.nodes = nodes = []
        self.nodeDict = nodeDict = {}
        self.openDict = {}

        if not labels:
            labels = [None] * n

        if not icons:
            icons = [None] * n

        if not callbacks:
            callbacks = [None] * n

        if not editWidgets:
            editWidgets = [[] for x in xrange(n)]

        for i, parent in enumerate(parents):
            object = objects[i]

            node = Node(self, parent, object, labels[i], icons[i],
                        callbacks[i], False, False, editWidgets[i])

        # JMCI FIXME: need to understand how the redraw works

        self._draw()

    def add(self,
            parent,
            object,
            label=None,
            icon='media-playback-stop',
            callback=None,
            isOpen=False,
            isSelected=False,
            editWidgets=None):

        nodeDict = self.nodeDict
        if nodeDict.get(object):
            nodeDict[object].delete()

            #raise Exception('Node already present for object %s' % object)

        node = Node(self, parent, object, label, icon, callback, isOpen,
                    isSelected, editWidgets)

    def remove(self, object):

        node = self.nodeDict.get(object)
        if node is not None:
            if self.openDict.get(object):
                del self.openDict[object]

            node.delete()

            self._drawAfter()