def mark_done(self) -> None: """ Take any required step with the crowd_provider to ensure that the worker can submit their work and be marked as complete via a call to get_status """ if self.get_status() not in AgentState.complete(): self.db.update_agent(agent_id=self.db_id, status=AgentState.STATUS_COMPLETED)
def get_status(self) -> str: """Get the status of this agent in their work on their unit""" if self.db_status not in AgentState.complete(): row = self.db.get_onboarding_agent(self.db_id) if row["status"] != self.db_status: if row["status"] in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT, ]: # Disconnect statuses should free any pending acts self.has_action.set() self.has_updated_status.set() self.db_status = row["status"] return self.db_status
def update_status(self, new_status: str) -> None: """Update the database status of this agent, and possibly send a message to the frontend agent informing them of this update""" if self.db_status == new_status: return # Noop, this is already the case if self.db_status in AgentState.complete(): print(f"Updating a final status, was {self.db_status} " f"and want to set to {new_status}") self.db.update_onboarding_agent(self.db_id, status=new_status) self.db_status = new_status self.has_updated_status.set() if new_status in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT ]: # Disconnect statuses should free any pending acts self.has_action.set() self.did_submit.set()
def _launch_and_run_unit(self, unit: "Unit", agent_info: "AgentInfo", task_runner: "TaskRunner"): """Launch a thread to supervise the completion of an assignment""" try: agent = agent_info.agent assert isinstance( agent, Agent ), f"Can launch units for Agents, not OnboardingAgents, got {agent}" task_runner.launch_unit(unit, agent) if agent.get_status() not in AgentState.complete(): self._mark_agent_done(agent_info) if not agent.did_submit.is_set(): # Wait for a submit to occur # TODO(#94) make submit timeout configurable agent.has_action.wait(timeout=300) agent.act() agent.mark_done() except Exception as e: logger.exception(f"Cleaning up unit: {e}", exc_info=True) task_runner.cleanup_unit(unit) finally: task_runner.task_run.clear_reservation(unit)
class OnboardingAgent(ABC): """ Onboarding agents are a special extension of agents used in tasks that have a separate onboarding step. These agents are designed to work without being linked to an explicit unit, and instead are tied to the task run and task name. Blueprints that require OnboardingAgents should implement an OnboardingAgentState (to process the special task), and their TaskRunners should have a run_onboarding and cleanup_onboarding method. """ DISPLAY_PREFIX = "onboarding_" def __init__(self, db: "MephistoDB", db_id: str, row: Optional[Mapping[str, Any]] = None): self.db: "MephistoDB" = db if row is None: row = db.get_onboarding_agent(db_id) assert row is not None, f"Given db_id {db_id} did not exist in given db" self.db_id: str = row["onboarding_agent_id"] self.db_status = row["status"] self.worker_id = row["worker_id"] self.task_type = row["task_type"] self.pending_observations: List["Packet"] = [] self.pending_actions: List["Packet"] = [] self.has_action = threading.Event() self.has_action.clear() self.wants_action = threading.Event() self.wants_action.clear() self.has_updated_status = threading.Event() self.task_run_id = row["task_run_id"] self.task_id = row["task_id"] self.did_submit = threading.Event() # Deferred loading of related entities self._worker: Optional["Worker"] = None self._task_run: Optional["TaskRun"] = None self._task: Optional["Task"] = None # Follow-up initialization self.state = AgentState(self) # type: ignore def get_agent_id(self) -> str: """Return an id to use for onboarding agent requests""" return f"{self.DISPLAY_PREFIX}{self.db_id}" @classmethod def is_onboarding_id(cls, agent_id: str) -> bool: """return if the given id is for an onboarding agent""" return agent_id.startswith(cls.DISPLAY_PREFIX) @classmethod def get_db_id_from_agent_id(cls, agent_id: str) -> str: """Extract the db_id for an onboarding_agent""" assert agent_id.startswith( cls.DISPLAY_PREFIX ), f"Provided id {agent_id} is not an onboarding_id" return agent_id[len(cls.DISPLAY_PREFIX):] def get_worker(self) -> Worker: """ Return the worker that is using this agent for a task """ if self._worker is None: self._worker = Worker(self.db, self.worker_id) return self._worker def get_task_run(self) -> "TaskRun": """Return the TaskRun this agent is working within""" if self._task_run is None: from mephisto.data_model.task import TaskRun self._task_run = TaskRun(self.db, self.task_run_id) return self._task_run def get_task(self) -> "Task": """Return the Task this agent is working within""" if self._task is None: if self._task_run is not None: self._task = self._task_run.get_task() else: from mephisto.data_model.task import Task self._task = Task(self.db, self.task_id) return self._task def get_data_dir(self) -> str: """ Return the directory to be storing any agent state for this agent into """ task_run_dir = self.get_task_run().get_run_dir() return os.path.join(task_run_dir, "onboarding", self.get_agent_id()) def update_status(self, new_status: str) -> None: """Update the database status of this agent, and possibly send a message to the frontend agent informing them of this update""" if self.db_status == new_status: return # Noop, this is already the case if self.db_status in AgentState.complete(): print(f"Updating a final status, was {self.db_status} " f"and want to set to {new_status}") self.db.update_onboarding_agent(self.db_id, status=new_status) self.db_status = new_status self.has_updated_status.set() if new_status in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT ]: # Disconnect statuses should free any pending acts self.has_action.set() self.did_submit.set() def observe(self, packet: "Packet") -> None: """ Pass the observed information to the AgentState, then queue the information to be pushed to the user """ sending_packet = packet.copy() sending_packet.receiver_id = self.get_agent_id() self.state.update_data(sending_packet) self.pending_observations.append(sending_packet) def act(self, timeout: Optional[int] = None) -> Optional["Packet"]: """ Request information from the Agent's frontend. If non-blocking, (timeout is None) should return None if no actions are ready to be returned. """ if len(self.pending_actions) == 0: self.wants_action.set() if timeout is None or timeout == 0: return None self.has_action.wait(timeout) if len(self.pending_actions) == 0: # various disconnect cases status = self.get_status() if status == AgentState.STATUS_DISCONNECT: raise AgentDisconnectedError(self.db_id) elif status == AgentState.STATUS_RETURNED: raise AgentReturnedError(self.db_id) self.update_status(AgentState.STATUS_TIMEOUT) raise AgentTimeoutError(timeout, self.db_id) assert len( self.pending_actions) > 0, "has_action released without an action!" act = self.pending_actions.pop(0) if "MEPHISTO_is_submit" in act.data and act.data["MEPHISTO_is_submit"]: self.did_submit.set() if len(self.pending_actions) == 0: self.has_action.clear() self.state.update_data(act) return act def get_status(self) -> str: """Get the status of this agent in their work on their unit""" if self.db_status not in AgentState.complete(): row = self.db.get_onboarding_agent(self.db_id) if row["status"] != self.db_status: if row["status"] in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT, ]: # Disconnect statuses should free any pending acts self.has_action.set() self.has_updated_status.set() self.db_status = row["status"] return self.db_status def mark_done(self) -> None: """Mark this agent as done by setting the status to a terminal onboarding state""" # TODO the logic for when onboarding gets marked as waiting or approved/rejected # should likely be cleaned up to remove these conditionals. if self.get_status not in [ AgentState.STATUS_APPROVED, AgentState.STATUS_REJECTED, ]: self.update_status(AgentState.STATUS_WAITING) @staticmethod def new(db: "MephistoDB", worker: Worker, task_run: "TaskRun") -> "OnboardingAgent": """ Create an OnboardingAgent for a worker to use as part of a task run """ db_id = db.new_onboarding_agent(worker.db_id, task_run.task_id, task_run.db_id, task_run.task_type) return OnboardingAgent(db, db_id)
class Agent(ABC): """ This class encompasses a worker as they are working on an individual assignment. It maintains details for the current task at hand such as start and end time, connection status, etc. """ def __init__(self, db: "MephistoDB", db_id: str, row: Optional[Mapping[str, Any]] = None): self.db: "MephistoDB" = db if row is None: row = db.get_agent(db_id) assert row is not None, f"Given db_id {db_id} did not exist in given db" self.db_id: str = row["agent_id"] self.db_status = row["status"] self.worker_id = row["worker_id"] self.unit_id = row["unit_id"] self.task_type = row["task_type"] self.provider_type = row["provider_type"] self.pending_observations: List["Packet"] = [] self.pending_actions: List["Packet"] = [] self.has_action = threading.Event() self.has_action.clear() self.wants_action = threading.Event() self.wants_action.clear() self.has_updated_status = threading.Event() self.assignment_id = row["assignment_id"] self.task_run_id = row["task_run_id"] self.task_id = row["task_id"] self.did_submit = threading.Event() # Deferred loading of related entities self._worker: Optional["Worker"] = None self._unit: Optional["Unit"] = None self._assignment: Optional["Assignment"] = None self._task_run: Optional["TaskRun"] = None self._task: Optional["Task"] = None # Follow-up initialization self.state = AgentState(self) # type: ignore def __new__(cls, db: "MephistoDB", db_id: str, row: Optional[Mapping[str, Any]] = None) -> "Agent": """ The new method is overridden to be able to automatically generate the expected Agent class without needing to specifically find it for a given db_id. As such it is impossible to create a base Agent as you will instead be returned the correct Agent class according to the crowdprovider associated with this Agent. """ from mephisto.core.registry import get_crowd_provider_from_type if cls == Agent: # We are trying to construct a Agent, find what type to use and # create that instead if row is None: row = db.get_agent(db_id) assert row is not None, f"Given db_id {db_id} did not exist in given db" correct_class = get_crowd_provider_from_type( row["provider_type"]).AgentClass return super().__new__(correct_class) else: # We are constructing another instance directly return super().__new__(cls) def get_agent_id(self) -> str: """Return this agent's id""" return self.db_id def get_worker(self) -> Worker: """ Return the worker that is using this agent for a task """ if self._worker is None: self._worker = Worker(self.db, self.worker_id) return self._worker def get_unit(self) -> "Unit": """ Return the Unit that this agent is working on. """ if self._unit is None: from mephisto.data_model.assignment import Unit self._unit = Unit(self.db, self.unit_id) return self._unit def get_assignment(self) -> "Assignment": """Return the assignment this agent is working on""" if self._assignment is None: if self._unit is not None: self._assignment = self._unit.get_assignment() else: from mephisto.data_model.assignment import Assignment self._assignment = Assignment(self.db, self.assignment_id) return self._assignment def get_task_run(self) -> "TaskRun": """Return the TaskRun this agent is working within""" if self._task_run is None: if self._unit is not None: self._task_run = self._unit.get_task_run() elif self._assignment is not None: self._task_run = self._assignment.get_task_run() else: from mephisto.data_model.task import TaskRun self._task_run = TaskRun(self.db, self.task_run_id) return self._task_run def get_task(self) -> "Task": """Return the Task this agent is working within""" if self._task is None: if self._unit is not None: self._task = self._unit.get_task() elif self._assignment is not None: self._task = self._assignment.get_task() elif self._task_run is not None: self._task = self._task_run.get_task() else: from mephisto.data_model.task import Task self._task = Task(self.db, self.task_id) return self._task def get_data_dir(self) -> str: """ Return the directory to be storing any agent state for this agent into """ assignment_dir = self.get_assignment().get_data_dir() return os.path.join(assignment_dir, self.db_id) def update_status(self, new_status: str) -> None: """Update the database status of this agent, and possibly send a message to the frontend agent informing them of this update""" if self.db_status == new_status: return # Noop, this is already the case if self.db_status in AgentState.complete(): print(f"Updating a final status, was {self.db_status} " f"and want to set to {new_status}") self.db.update_agent(self.db_id, status=new_status) self.db_status = new_status self.has_updated_status.set() if new_status in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT ]: # Disconnect statuses should free any pending acts self.has_action.set() self.did_submit.set() @staticmethod def _register_agent(db: "MephistoDB", worker: Worker, unit: "Unit", provider_type: str) -> "Agent": """ Create this agent in the mephisto db with the correct setup """ db_id = db.new_agent( worker.db_id, unit.db_id, unit.task_id, unit.task_run_id, unit.assignment_id, unit.task_type, provider_type, ) a = Agent(db, db_id) a.update_status(AgentState.STATUS_ACCEPTED) return a # Specialized child cases may need to implement the following @classmethod def new_from_provider_data( cls, db: "MephistoDB", worker: Worker, unit: "Unit", provider_data: Dict[str, Any], ) -> "Agent": """ Wrapper around the new method that allows registering additional bookkeeping information from a crowd provider for this agent """ agent = cls.new(db, worker, unit) unit.worker_id = worker.db_id agent._unit = unit return agent def observe(self, packet: "Packet") -> None: """ Pass the observed information to the AgentState, then queue the information to be pushed to the user """ sending_packet = packet.copy() sending_packet.receiver_id = self.db_id self.state.update_data(sending_packet) self.pending_observations.append(sending_packet) def act(self, timeout: Optional[int] = None) -> Optional["Packet"]: """ Request information from the Agent's frontend. If non-blocking, (timeout is None) should return None if no actions are ready to be returned. """ if len(self.pending_actions) == 0: self.wants_action.set() if timeout is None or timeout == 0: return None self.has_action.wait(timeout) if len(self.pending_actions) == 0: # various disconnect cases status = self.get_status() if status == AgentState.STATUS_DISCONNECT: raise AgentDisconnectedError(self.db_id) elif status == AgentState.STATUS_RETURNED: raise AgentReturnedError(self.db_id) self.update_status(AgentState.STATUS_TIMEOUT) raise AgentTimeoutError(timeout, self.db_id) assert len( self.pending_actions) > 0, "has_action released without an action!" act = self.pending_actions.pop(0) if "MEPHISTO_is_submit" in act.data and act.data["MEPHISTO_is_submit"]: self.did_submit.set() if len(self.pending_actions) == 0: self.has_action.clear() self.state.update_data(act) return act def get_status(self) -> str: """Get the status of this agent in their work on their unit""" if self.db_status not in AgentState.complete(): row = self.db.get_agent(self.db_id) if row["status"] != self.db_status: if row["status"] in [ AgentState.STATUS_RETURNED, AgentState.STATUS_DISCONNECT, ]: # Disconnect statuses should free any pending acts self.has_action.set() self.has_updated_status.set() self.db_status = row["status"] return self.db_status # Children classes should implement the following methods def approve_work(self) -> None: """Approve the work done on this agent's specific Unit""" raise NotImplementedError() def soft_reject_work(self) -> None: """ Pay a worker for attempted work, but mark it as below the quality bar for this assignment """ # TODO(OWN) extend this method to assign a soft block # qualification automatically if a threshold of # soft rejects as a proportion of total accepts # is exceeded self.approve_work() self.update_status(AgentState.STATUS_SOFT_REJECTED) def reject_work(self, reason) -> None: """Reject the work done on this agent's specific Unit""" raise NotImplementedError() def mark_done(self) -> None: """ Take any required step with the crowd_provider to ensure that the worker can submit their work and be marked as complete via a call to get_status """ raise NotImplementedError() @staticmethod def new(db: "MephistoDB", worker: Worker, unit: "Unit") -> "Agent": """ Create an agent for this worker to be used for work on the given Unit. Implementation should return the result of _register_agent when sure the agent can be successfully created to have it put into the db. """ raise NotImplementedError()