def initMoves(self): self.moves = {} self.moves['idle'] = move.baseIdle() self.moves['idleLike'] = move.baseBlank() self.moves['walking'] = move.baseWalking() self.moves['dashing'] = move.baseDashing() self.moves['running'] = move.baseRunning() self.moves['air'] = move.baseAir() self.moves['flipping'] = move.baseAir() self.moves['airLike'] = move.baseBlank() self.moves['landing'] = move.baseLanding() self.moves['jumping'] = move.baseJumping() self.moves['jumpingLike'] = move.baseJumping() self.moves['ducking'] = move.baseDucking() self.moves['jabA'] = move.baseBlank() self.moves['jabB'] = move.baseBlank() self.moves['dashAttackA'] = move.baseBlank() self.moves['dashAttackB'] = move.baseBlank() self.moves['downA'] = move.baseBlank() self.moves['downB'] = move.baseBlank() self.moves['upA'] = move.baseBlank() self.moves['upB'] = move.baseBlank() self.moves['neutralAirA'] = move.baseBlank() self.moves['neutralAirB'] = move.baseBlank() self.moves['upAirA'] = move.baseBlank() self.moves['upAirB'] = move.baseBlank() self.moves['downAirA'] = move.baseBlank() self.moves['downAirB'] = move.baseBlank() self.moves['droppingThrough'] = move.baseDroppingThrough() self.moves['grabbing'] = move.baseGrabbing() self.moves['grabHold'] = move.baseGrabHold() self.moves['grabbed'] = move.baseGrabbed() self.moves['grabbed2'] = move.baseGrabbed2() self.moves['grabRelease'] = move.baseGrabRelease() self.moves['grabbedRelease'] = move.baseGrabbedRelease() self.moves['throwBackward'] = move.baseThrow() self.moves['throwForward'] = move.baseThrow() self.moves['blocking'] = move.baseBlocking() self.moves['lowBlocking'] = move.baseLowBlocking() self.moves['airBlocking'] = move.baseAirBlocking() self.moves['stun1'] = move.baseStun() self.moves['stun2'] = move.baseStun() self.moves['stun3'] = move.baseStunNeedTech() self.moves['stun4'] = move.baseStunNeedTech() self.moves['groundHit'] = move.baseGroundHit() self.moves['standUp'] = move.baseStand() self.moves['standForward'] = move.baseStand() self.moves['standBackward'] = move.baseStand() self.moves['standAttack'] = move.baseStand() self.moves['teching'] = move.baseTeching() self.moves['techUp'] = move.baseTechRoll() self.moves['techForward'] = move.baseTechRoll() self.moves['techBackward'] = move.baseTechRoll() self.moves['deadFalling'] = move.baseDeadFalling() self.moves['deadGroundHit'] = move.baseDeadGroundHit() self.moves['deadLaying'] = move.baseDeadLaying() self.moves['superFlash'] = None self.moves['superMove'] = None self.moves['superFlashAir'] = None self.moves['superMoveAir'] = None
def initMoves(self): self.moves = {} self.moves['flying'] = move.baseProjFlying() self.moves['dissolve'] = move.baseBlank() self.moves['explode'] = move.baseBlank()