Exemple #1
0
    def initMoves(self):
        self.moves = {}
        self.moves['idle'] = move.baseIdle()
        self.moves['idleLike'] = move.baseBlank()
        self.moves['walking'] = move.baseWalking()
        self.moves['dashing'] = move.baseDashing()
        self.moves['running'] = move.baseRunning()
        self.moves['air'] = move.baseAir()
        self.moves['flipping'] = move.baseAir()
        self.moves['airLike'] = move.baseBlank()
        self.moves['landing'] = move.baseLanding()
        self.moves['jumping'] = move.baseJumping()
        self.moves['jumpingLike'] = move.baseJumping()
        self.moves['ducking'] = move.baseDucking()
        self.moves['jabA'] = move.baseBlank()
        self.moves['jabB'] = move.baseBlank()
        self.moves['dashAttackA'] = move.baseBlank()
        self.moves['dashAttackB'] = move.baseBlank()
        self.moves['downA'] = move.baseBlank()
        self.moves['downB'] = move.baseBlank()
        self.moves['upA'] = move.baseBlank()
        self.moves['upB'] = move.baseBlank()
        self.moves['neutralAirA'] = move.baseBlank()
        self.moves['neutralAirB'] = move.baseBlank()
        self.moves['upAirA'] = move.baseBlank()
        self.moves['upAirB'] = move.baseBlank()
        self.moves['downAirA'] = move.baseBlank()
        self.moves['downAirB'] = move.baseBlank()
        self.moves['droppingThrough'] = move.baseDroppingThrough()

        self.moves['grabbing'] = move.baseGrabbing()
        self.moves['grabHold'] = move.baseGrabHold()
        self.moves['grabbed'] = move.baseGrabbed()
        self.moves['grabbed2'] = move.baseGrabbed2()
        self.moves['grabRelease'] = move.baseGrabRelease()
        self.moves['grabbedRelease'] = move.baseGrabbedRelease()

        self.moves['throwBackward'] = move.baseThrow()
        self.moves['throwForward'] = move.baseThrow()

        self.moves['blocking'] = move.baseBlocking()
        self.moves['lowBlocking'] = move.baseLowBlocking()
        self.moves['airBlocking'] = move.baseAirBlocking()

        self.moves['stun1'] = move.baseStun()
        self.moves['stun2'] = move.baseStun()
        self.moves['stun3'] = move.baseStunNeedTech()
        self.moves['stun4'] = move.baseStunNeedTech()

        self.moves['groundHit'] = move.baseGroundHit()
        self.moves['standUp'] = move.baseStand()
        self.moves['standForward'] = move.baseStand()
        self.moves['standBackward'] = move.baseStand()
        self.moves['standAttack'] = move.baseStand()

        self.moves['teching'] = move.baseTeching()
        self.moves['techUp'] = move.baseTechRoll()
        self.moves['techForward'] = move.baseTechRoll()
        self.moves['techBackward'] = move.baseTechRoll()

        self.moves['deadFalling'] = move.baseDeadFalling()
        self.moves['deadGroundHit'] = move.baseDeadGroundHit()
        self.moves['deadLaying'] = move.baseDeadLaying()

        self.moves['superFlash'] = None
        self.moves['superMove'] = None

        self.moves['superFlashAir'] = None
        self.moves['superMoveAir'] = None
Exemple #2
0
 def initMoves(self):
     self.moves = {}
     self.moves['flying'] = move.baseProjFlying()
     self.moves['dissolve'] = move.baseBlank()
     self.moves['explode'] = move.baseBlank() 
Exemple #3
0
    def initMoves(self):
        self.moves = {}
        self.moves['idle'] = move.baseIdle()
        self.moves['idleLike'] = move.baseBlank()
        self.moves['walking'] = move.baseWalking()
        self.moves['dashing'] = move.baseDashing()
        self.moves['running'] = move.baseRunning()
        self.moves['air'] = move.baseAir()
        self.moves['flipping'] = move.baseAir()
        self.moves['airLike'] = move.baseBlank()
        self.moves['landing'] = move.baseLanding()
        self.moves['jumping'] = move.baseJumping()
        self.moves['jumpingLike'] = move.baseJumping()
        self.moves['ducking'] = move.baseDucking()
        self.moves['jabA'] = move.baseBlank()
        self.moves['jabB'] = move.baseBlank()
        self.moves['dashAttackA'] = move.baseBlank()
        self.moves['dashAttackB'] = move.baseBlank()
        self.moves['downA'] = move.baseBlank()
        self.moves['downB'] = move.baseBlank()
        self.moves['upA'] = move.baseBlank()
        self.moves['upB'] = move.baseBlank()
        self.moves['neutralAirA'] = move.baseBlank()
        self.moves['neutralAirB'] = move.baseBlank()
        self.moves['upAirA'] = move.baseBlank()
        self.moves['upAirB'] = move.baseBlank()
        self.moves['downAirA'] = move.baseBlank()
        self.moves['downAirB'] = move.baseBlank()
        self.moves['droppingThrough'] = move.baseDroppingThrough()

        self.moves['grabbing'] = move.baseGrabbing()
        self.moves['grabHold'] = move.baseGrabHold()
        self.moves['grabbed'] = move.baseGrabbed()
        self.moves['grabbed2'] = move.baseGrabbed2()
        self.moves['grabRelease'] = move.baseGrabRelease()
        self.moves['grabbedRelease'] = move.baseGrabbedRelease()

        self.moves['throwBackward'] = move.baseThrow()
        self.moves['throwForward'] = move.baseThrow()

        self.moves['blocking'] = move.baseBlocking()
        self.moves['lowBlocking'] = move.baseLowBlocking()
        self.moves['airBlocking'] = move.baseAirBlocking()

        self.moves['stun1'] = move.baseStun()
        self.moves['stun2'] = move.baseStun()
        self.moves['stun3'] = move.baseStunNeedTech()
        self.moves['stun4'] = move.baseStunNeedTech()

        self.moves['groundHit'] = move.baseGroundHit()
        self.moves['standUp'] = move.baseStand()
        self.moves['standForward'] = move.baseStand()
        self.moves['standBackward'] = move.baseStand()
        self.moves['standAttack'] = move.baseStand()

        self.moves['teching'] = move.baseTeching()
        self.moves['techUp'] = move.baseTechRoll()
        self.moves['techForward'] = move.baseTechRoll()
        self.moves['techBackward'] = move.baseTechRoll()

        self.moves['deadFalling'] = move.baseDeadFalling()
        self.moves['deadGroundHit'] = move.baseDeadGroundHit()
        self.moves['deadLaying'] = move.baseDeadLaying()
        
        self.moves['superFlash'] = None
        self.moves['superMove'] = None
        
        self.moves['superFlashAir'] = None
        self.moves['superMoveAir'] = None