def __create_response(self): message = self.request.get("message") if message == "CONNECT": self.__player_name = self.request["name"] response = ProtoMessage.connection_ok_message(self.__spawn_pos) self.response_created = True return response elif message == "READY": response = ProtoMessage.start_message({ "object1": { "game_type": "/Some/gob_type/from/inventory", "pos": [23, 32], "heading": 54, "health": 100 }, "Player1": { "game_type": "/Ship", "pos": (0, 2), "heading": 0, "health": 58 } }) self.response_created = True return response elif message == "INPUT": response = self.__game_state_message self.response_created = True return response return None
def __create_response(self): message = self.request.get("message") if message == "CONNECT": self.__player_name = self.request["name"] response = ProtoMessage.init_message({ "object1": { "game_type": "/Some/gob_type/from/inventory", "pos": [23, 32], "heading": 54, "health": 100 }, "Player1": { "game_type": "/Ship", "pos": (0, 2), "heading": 0, "health": 58 } }) self.response_created = True return response elif message == "READY": response = ProtoMessage.start_message() self.response_created = True return response elif message == "INPUT": if self.__processed_count < 10: response = ProtoMessage.update_message({ "object1": { "id": 43, "pos": [230, 2], "heading": 5, "health": 30 }, "Player1": { "id": 23, "pos": (120, 2), "heading": 20, "health": 98 } }) else: response = ProtoMessage.stop_message() self.response_created = True return response return None