コード例 #1
0
    def __create_response(self):
        message = self.request.get("message")

        if message == "CONNECT":
            self.__player_name = self.request["name"]
            response = ProtoMessage.connection_ok_message(self.__spawn_pos)
            self.response_created = True
            return response

        elif message == "READY":
            response = ProtoMessage.start_message({
                "object1": {
                    "game_type": "/Some/gob_type/from/inventory",
                    "pos": [23, 32],
                    "heading": 54,
                    "health": 100
                },
                "Player1": {
                    "game_type": "/Ship",
                    "pos": (0, 2),
                    "heading": 0,
                    "health": 58
                }
            })
            self.response_created = True
            return response

        elif message == "INPUT":
            response = self.__game_state_message
            self.response_created = True
            return response

        return None
コード例 #2
0
    def __create_response(self):
        message = self.request.get("message")

        if message == "CONNECT":
            self.__player_name = self.request["name"]
            response = ProtoMessage.init_message({
                "object1": {
                    "game_type": "/Some/gob_type/from/inventory",
                    "pos": [23, 32],
                    "heading": 54,
                    "health": 100
                },
                "Player1": {
                    "game_type": "/Ship",
                    "pos": (0, 2),
                    "heading": 0,
                    "health": 58
                }
            })
            self.response_created = True
            return response

        elif message == "READY":
            response = ProtoMessage.start_message()
            self.response_created = True
            return response

        elif message == "INPUT":
            if self.__processed_count < 10:
                response = ProtoMessage.update_message({
                    "object1": {
                        "id": 43,
                        "pos": [230, 2],
                        "heading": 5,
                        "health": 30
                    },
                    "Player1": {
                        "id": 23,
                        "pos": (120, 2),
                        "heading": 20,
                        "health": 98
                    }
                })
            else:
                response = ProtoMessage.stop_message()
            self.response_created = True
            return response

        return None