def barbarianLogBalance(player, obstacle, obj): if(player.getLocation().getY() != 3546): player.removeAttribute('busy') return random = Random() random= random.nextInt(player.getSkills().getLevel(Skills.AGILITY)) success = True if(random< 20): success = False if(success): barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse') if(barbAgilityCourseLvl == 1): player.setAttribute('barbarianAgilityCourse', 2) Agility.setRunningToggled(player, False, 12) Agility.forceWalkingQueue(player, Animation.create(762), 2541, 3546, 0, 11, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience()) else: player.face(Location.create(0, player.getLocation().getY(),0)) Agility.forceTeleport(player, Animation.create(773), Location.create(2545, 3547, 0), 10, 12) Agility.setRunningToggled(player, False, 16) Agility.forceWalkingQueue(player, Animation.create(772), 2545, 3549, 12, 4, False) Agility.forceWalkingQueue(player, Animation.create(772), 2546, 3550, 13, 3, False) Agility.forceWalkingQueue(player, Animation.create(762), 2545, 3546, 0, 7, False) forceMovementVars = [ 0, 0, 0, 1, 25, 30, 3, 2 ] Agility.forceMovement(player, Animation.create(771), forceMovementVars, 8, False) Agility.forceTeleport(player, None, Location.create(2546, 3550, 0), 16, 16)
def barbarianRopeSwing(player, obstacle, obj): if(!player.getLocation().equals(Location.create(2551, 3554, 0))): player.removeAttribute('busy') return random = Random() random= random.nextInt(player.getSkills().getLevel(Skills.AGILITY)) success = True if(random< 20): success = False Agility.animateObject(obj, Animation.create(54), 0) Agility.animateObject(obj, Animation.create(55), 2) if(success): barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse') if(barbAgilityCourseLvl == None): player.setAttribute('barbarianAgilityCourse', 1) forceMovementVars = [ 0, 0, 0, -5, 30, 50, 2, 2 ] Agility.forceMovement(player, Animation.create(751), forceMovementVars, 1, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience()) else: forceMovementVars = [ 0, 0, 0, -3, 30, 50, 2, 2 ] Agility.forceMovement(player, Animation.create(751), forceMovementVars, 1, True) Agility.forceTeleport(player, Animation.create(766), Location.create(2551, 9951, 0), 3, 6) Agility.forceWalkingQueue(player, None, 2549, 9951, 7, 2, True) Agility.setRunningToggled(player, False, 9) Agility.damage(player, 5, 7)
def varrockFence(player, obstacle, obj): y = -2 direction = 2 if player.getLocation().getY() < 3335: y = 2 direction = 4 forceMovementVars = [ 0, 0, 0, y, 33, 60, direction, 2 ] Agility.forceMovement(player, Animation.create(6132), forceMovementVars, 1, True)
def wildernessDitch(player, obstacle, obj): y = 3 dir = 0 if(player.getLocation().getY() > 3520): y = -3 dir = 2 forceMovementVars = [ 0, 0, 0, y, 33, 60, dir, 2 ] Agility.forceMovement(player, Animation.create(6132), forceMovementVars, 1, True)
def faladorCrumblingWall(player, obstacle, obj): x = 2 dir = 1 if(player.getLocation().getX() >= 2936): x = -2 dir = 3 forceMovementVars = [ 0, 0, x, 0, 20, 60, dir, 2 ] Agility.forceMovement(player, Animation.create(839), forceMovementVars, 1, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
def barbarianCrumblingWall2(player, obstacle, obj): if(!player.getLocation().equals(Location.create(2538, 3553, 0))): player.removeAttribute('busy') return forceMovementVars = [ 0, 0, 2, 0, 0, 60, 1, 2 ] Agility.forceMovement(player, Animation.create(839), forceMovementVars, 1, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience()) barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse') if(barbAgilityCourseLvl == 4): player.setAttribute('barbarianAgilityCourse', 5)
def barbarianCrumblingWall3(player, obstacle, obj): if(!player.getLocation().equals(Location.create(2541, 3553, 0))): player.removeAttribute('busy') return forceMovementVars = [ 0, 0, 2, 0, 0, 60, 1, 2 ] Agility.forceMovement(player, Animation.create(839), forceMovementVars, 1, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience()) barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse') if(barbAgilityCourseLvl == 5): player.getActionSender().sendMessage('You completed the course!') player.getSkills().addExperience(Skills.AGILITY, 46.2) player.removeAttribute('barbarianAgilityCourse')
def barbarianObstaclePipe(player, obstacle, obj): if(!player.getLocation().equals(Location.create(2552, 3561, 0)) and !player.getLocation().equals(Location.create(2552, 3558, 0))): player.removeAttribute('busy') return y = -3 dir = 2 if(player.getLocation().getY() <= 3558): y = 3 dir = 0 forceMovementVars = [ 0, 0, 0, y, 0, 60, dir, 2 ] Agility.forceMovement(player, Animation.create(749), forceMovementVars, 1, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
def gnomeObstaclePipe(player, obstacle, obj): if(!player.getLocation().equals(Location.create(2484, 3430, 0)) and !player.getLocation().equals(Location.create(2487, 3430, 0))): player.removeAttribute('busy') return if(player.getAttribute('gnomeAgilityCourse') != None): courseLevel = player.getAttribute('gnomeAgilityCourse') if(courseLevel == 6): player.getActionSender().sendMessage('You completed the course!') player.getSkills().addExperience(Skills.AGILITY, 40) player.removeAttribute('gnomeAgilityCourse') forceMovementVars = [ 0, 2, 0, 5, 45, 100, 0, 3 ] forceMovementVars2 = [ 0, 0, 0, 2, 0, 15, 0, 1 ] Agility.forceMovement(player, Animation.create(746), forceMovementVars, 1, False) Agility.forceMovement(player, Animation.create(748), forceMovementVars2, 5, True) player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())