示例#1
0
def gnomeTreeBranch2(player, obstacle, obj):
	gnomeAgilityCourseLvl = player.getAttribute('gnomeAgilityCourse')
	if(gnomeAgilityCourseLvl == 4):
		player.setAttribute('gnomeAgilityCourse', 5)
	
	Agility.forceTeleport(player, Animation.create(828), Location.create(2485, 3419, 0), 0, 2)
	player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
示例#2
0
def barbarianLogBalance(player, obstacle, obj):
	if(player.getLocation().getY() != 3546):
		player.removeAttribute('busy')
		return
		
	random = Random()
	random= random.nextInt(player.getSkills().getLevel(Skills.AGILITY))
	success = True
	
	if(random< 20):
		success = False
	
	
	if(success):
		barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse')
		if(barbAgilityCourseLvl == 1):
			player.setAttribute('barbarianAgilityCourse', 2)
		
		Agility.setRunningToggled(player, False, 12)
		Agility.forceWalkingQueue(player, Animation.create(762), 2541, 3546, 0, 11, True)
		player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
	else:
		player.face(Location.create(0, player.getLocation().getY(),0))
			
		Agility.forceTeleport(player, Animation.create(773), Location.create(2545, 3547, 0), 10, 12)
		Agility.setRunningToggled(player, False, 16)
		Agility.forceWalkingQueue(player, Animation.create(772), 2545, 3549, 12, 4, False)
		Agility.forceWalkingQueue(player, Animation.create(772), 2546, 3550, 13, 3, False)
		
		Agility.forceWalkingQueue(player, Animation.create(762), 2545, 3546, 0, 7, False)		
		
		forceMovementVars =  [ 0, 0, 0, 1, 25, 30, 3, 2 ]
		Agility.forceMovement(player, Animation.create(771), forceMovementVars, 8, False)
		
		Agility.forceTeleport(player, None, Location.create(2546, 3550, 0), 16, 16)		
示例#3
0
def barbarianRopeSwing(player, obstacle, obj):
	if(!player.getLocation().equals(Location.create(2551, 3554, 0))):
		player.removeAttribute('busy')
		return
	random = Random()
	random= random.nextInt(player.getSkills().getLevel(Skills.AGILITY))
	success = True
	if(random< 20):
		success = False
	Agility.animateObject(obj, Animation.create(54), 0)
	Agility.animateObject(obj, Animation.create(55), 2)
	if(success):
		barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse')
		if(barbAgilityCourseLvl == None):
			player.setAttribute('barbarianAgilityCourse', 1)
		
		forceMovementVars =  [ 0, 0, 0, -5, 30, 50, 2, 2 ]
		Agility.forceMovement(player, Animation.create(751), forceMovementVars, 1, True)
		player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
	else:
		forceMovementVars =  [ 0, 0, 0, -3, 30, 50, 2, 2 ]
		Agility.forceMovement(player, Animation.create(751), forceMovementVars, 1, True)
		Agility.forceTeleport(player, Animation.create(766), Location.create(2551, 9951, 0), 3, 6)
		Agility.forceWalkingQueue(player, None, 2549, 9951, 7, 2, True)
		Agility.setRunningToggled(player, False, 9)
		Agility.damage(player, 5, 7)
示例#4
0
def gnomeObstacleNet(player, obstacle, obj):
	player.face(Location.create(player.getLocation().getX(), 0, 0))
	gnomeAgilityCourseLvl = player.getAttribute('gnomeAgilityCourse')
	if gnomeAgilityCourseLvl == 1:
		player.setAttribute('gnomeAgilityCourse', 2)
	
	Agility.forceTeleport(player, Animation.create(828), Location.create(player.getLocation().getX(), 3424, 1), 0, 2)
	player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
示例#5
0
def gnomeObstacleNet2(player, obstacle, obj):
	if(player.getLocation().getY() != 3425):
		player.removeAttribute('busy')
		player.getActionSender().sendMessage("You can't go over the net from here.")
		return
	
	player.face(Location.create(player.getLocation().getX(), 9999, 0))
	gnomeAgilityCourseLvl = player.getAttribute('gnomeAgilityCourse')
	if(gnomeAgilityCourseLvl == 5):
		player.setAttribute('gnomeAgilityCourse', 6)
	
	Agility.forceTeleport(player, Animation.create(828), Location.create(player.getLocation().getX(), 3427, 0), 0, 2)
	player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
示例#6
0
def barbarianObstacleNet(player, obstacle, obj):
	if(player.getLocation().getX() != 2539):
		player.removeAttribute('busy')
		return
	
	if(player.getLocation().getY() >= 3547):
		player.removeAttribute('busy')
		return
	
	player.face(Location.create(0, player.getLocation().getY(), 0))
	barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse')
	if(barbAgilityCourseLvl == 2):
		player.setAttribute('barbarianAgilityCourse', 3)
	
	Agility.forceTeleport(player, Animation.create(828), Location.create(player.getLocation().getX() - 2, 3546, 1), 0, 2)
	player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
示例#7
0
def barbarianLedge(player, obstacle, obj):
	if(player.getLocation().getY() != 3547):
		player.removeAttribute('busy')
		return
	
	
	random = Random()
	random= random.nextInt(player.getSkills().getLevel(Skills.AGILITY))
	success = True
	
	if(random< 20):
		success = False
	
		
	player.face(Location.create(0, player.getLocation().getY(), 0))
	
	if(success):
		barbAgilityCourseLvl = player.getAttribute('barbarianAgilityCourse')
		if(barbAgilityCourseLvl == 2):
			player.setAttribute('barbarianAgilityCourse', 3)
		
		player.playAnimation(Animation.create(753))
		Agility.setRunningToggled(player, False, 8)
		Agility.forceWalkingQueue(player, None, 2532, 3546, 4, 2, False)
		Agility.forceWalkingQueue(player, Animation.create(756), 2532, 3547, 0, 4, False)	
		Agility.forceTeleport(player, Animation.create(828), Location.create(2532, 3546, 0), 7, 8)
		player.getSkills().addExperience(Skills.AGILITY, obstacle.getExperience())
	else:
		Agility.setRunningToggled(player, False, 8)
		Agility.forceTeleport(player, None, Location.create(2534, 3546, 1), 3, 3)
		Agility.forceWalkingQueue(player, None, 2536, 3547, 6, 3, True)
		Agility.forceTeleport(player, Animation.create(766), Location.create(2534, 3546, 0), 3, 5)
		Agility.forceWalkingQueue(player, Animation.create(756), 2534, 3547, 0, 2, False)
		Agility.damage(player, 5, 6)