def doFixedFunction(self): fishFog = Fog('fishFogNode') fishFog.setMode(Fog.MLinear) fishFog.setColor(FishingGlobals.waterFogColor) fishFog.setLinearRange(0.0, 200.0) fishFogAttrib = FogAttrib.make(fishFog) self.objectsWithCaustics.setAttrib(fishFogAttrib)
def _initFog(self): self.fog = Fog("MazeFog") self.fog.setColor(VBase4(0.3, 0.3, 0.3, 1.0)) self.fog.setLinearRange(0.0, 100.0) self._renderFog = render.getFog() render.setFog(self.fog)
def __init__(self): # Make some nice fog colour = (0.3, 0.3, 0.3) linfog = Fog("A linear-mode Fog node") linfog.setColor(*colour) linfog.setLinearRange(0, 320) linfog.setLinearFallback(45, 160, 320) # Catchables positions catchables = [] for i in xrange(100): pos = (i * 10 + 10, 0, 2) catchables.append(pos) # Rocks positions and such rocks = [] rock1 = (0, 50, 0, 10) rocks.append(rock1) self.fog = linfog self.bgcolor = colour self.scale = (1, 1, 1) self.map = "worlds/maps/normalmap" self.catchables = catchables self.rocks = rocks
def _initFog(self): self.fog = Fog("FlyingFog") self.fog.setColor(VBase4(0.8, 0.8, 0.8, 1.0)) self.fog.setLinearRange(100.0, 400.0) self._renderFog = render.getFog() render.setFog(self.fog)
def __init__(self,parent,segments,timeOfDay): super(VisualTrackSession, self).__init__() self.parent=parent self.ticks=0 self.cars=[] self.events=[] self.timerDependentObjects=[] self.segments=segments self.createdNodes=[] self.stencilReaders={} self.stencilWriters={} self.carShadowRefreshIndex=0 self.speed=-1 self.lapTimeSeconds=-1 self.lapTimeMilliseconds=-1 self.secondsRemaining=-1 self.topScore=-1 self.correctAspectRatio() base.setBackgroundColor(0.262,0.615,0.054) base.accept('aspectRatioChanged',self.correctAspectRatio ) self.carsAndSceneryNode=render.attachNewNode("CarsAndSceneryNode") self.carsAndSceneryNode.setColorScale(1.0,1.0,1.0,1.0) self.sunEffectsEnabled=False if timeOfDay==TimeOfDay.dusk: self.setBackgroundTexture('textures/mountains4x2blurredblended.png') self.setLightSourcePosition([12000,-800,1200]) self.addSunEffects() else: self.setBackgroundTexture('textures/mountainsx2blurredblended.png') self.setLightSourcePosition([-4000,-1800,2400]) m = loader.loadModel("models/newstartline") m.reparentTo(self.carsAndSceneryNode) m.setPos(self.segments[0].getMidPoint().getX(),self.segments[0].getMidPoint().getY(),0) m.setH(270) self.lights=m self.lightsIlluminated=False for i in range(1,5): self.setStartingLight(i,False) self.createdNodes.append(m) trackGeomNodes=TrackVisualGeometry.makeTrack(self.segments) track=render.attachNewNode(trackGeomNodes['tarmac']) texture=loader.loadTexture("textures/track256.png") texture.setAnisotropicDegree(4) texture.setMagfilter(Texture.FTNearest) texture.setMinfilter(Texture.FTLinearMipmapLinear) texture.setWrapU(Texture.WMRepeat) texture.setWrapV(Texture.WMRepeat) track.setTexture(texture) track.setTwoSided(False) track.setDepthWrite(False) track.setDepthTest(False) track.setBin("background",10) self.createdNodes.append(track) constantTwoStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,2,0,2) track.node().setAttrib(constantTwoStencil) startLine=render.attachNewNode(trackGeomNodes['startline']) texture=loader.loadTexture("textures/startline.png") texture.setAnisotropicDegree(4) texture.setMagfilter(Texture.FTNearest) texture.setMinfilter(Texture.FTLinearMipmapLinear) texture.setWrapU(Texture.WMRepeat) texture.setWrapV(Texture.WMRepeat) startLine.setTexture(texture) startLine.setTwoSided(False) startLine.setDepthWrite(False) startLine.setDepthTest(False) startLine.setBin("background",11); self.createdNodes.append(startLine) backgroundGeomNodes=MountainsGeometry.makeMountains() mountainsGeomNode=backgroundGeomNodes['mountains'] mountains=render.attachNewNode(mountainsGeomNode) texture=loader.loadTexture(self.getBackgroundTexture()) texture.setAnisotropicDegree(4) texture.setWrapU(Texture.WMRepeat) texture.setWrapV(Texture.WMClamp) mountains.setTexture(texture) mountains.setTwoSided(False) mountains.setDepthWrite(False) mountains.setDepthTest(False) mountains.setBin("background",10); self.createdNodes.append(mountains) skyGeomNode=backgroundGeomNodes['sky'] sky=render.attachNewNode(skyGeomNode) sky.setDepthWrite(False) sky.setDepthTest(False) sky.setBin("background",11) self.createdNodes.append(sky) constantOneStencil = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOZero,StencilAttrib.SOKeep,StencilAttrib.SOReplace,1,0,1) shadowX=self.segments[0].getMidPoint().getX() shadowY=self.segments[0].getMidPoint().getY() lightSourceX,lightSourceY,lightSourceZ=self.getLightSourcePosition() shadowGeomNode=ShadowGeometry.makeModelShadow("models/newstartlineshadow",shadowX,shadowY,0,lightSourceX,lightSourceY,lightSourceZ,270) shadow=render.attachNewNode(shadowGeomNode) shadow.setTwoSided(True) self.createdNodes.append(shadow) shadow.setPos(shadowX,shadowY,0) shadow.node().setAttrib(constantOneStencil) shadow.node().setAttrib(ColorWriteAttrib.make(0)) shadow.setBin('fixed',40) shadow.setDepthWrite(0) self.createdNodes.append(shadow) stencilReader = StencilAttrib.make(1,StencilAttrib.SCFEqual,StencilAttrib.SOKeep, StencilAttrib.SOKeep,StencilAttrib.SOKeep,1,1,0) cm2d = CardMaker('card') cm2d.setFrameFullscreenQuad() card = render2d.attachNewNode(cm2d.generate()) card.node().setAttrib(stencilReader) card.setDepthTest(False) card.setTransparency(TransparencyAttrib.MAlpha) card.setColor(0,0,0,0.40) self.createdNodes.append(card) trafficLightCm=CardMaker('card') trafficLightCm.setFrame(-0.20,0.20,0.20,-0.20) trafficLight = render.attachNewNode(trafficLightCm.generate()) trafficLight.reparentTo(self.lights) trafficLight.setDepthTest(True) trafficLight.setDepthWrite(False) trafficLight.setColor(1.0,0.0,0.0,1.0) trafficLight.setBin("unsorted",50) trafficLight.setBillboardAxis() trafficLight.setTwoSided(True) tex = loader.loadTexture('textures/roadhighlight.png') trafficLight.setTexture(tex) trafficLight.setTransparency(TransparencyAttrib.MAlpha) trafficLight.hide() self.trafficLight=trafficLight self.createdNodes.append(trafficLight) colour = (45.0/255.0,81.0/255.0,98.0/255.0) expfog = Fog("Scene-wide exponential Fog object") expfog.setColor(*colour) expfog.setExpDensity(0.002) self.carsAndSceneryNode.setFog(expfog) self.qualifyingEndBlimpFlightComplete=False self.qualifyingResultsDisplayComplete=False self.gearIndicator=GearIndicator() self.gearIndicator.setGear(Gearbox.low)
def __init__(self): """Initialise the scene.""" # Show the framerate base.setFrameRateMeter(True) # Initialise terrain: # Make 4 terrain nodepath objects with different hilliness values # and arrange them side-by-side in a 2x2 grid, giving a big terrain # with variable hilly and flat areas. color = (0.6, 0.8, 0.5, 1) # Bright green-ish scale = 12 height = 18 # FIXME: For now we are raising the terrain so it # floats above the sea to prevent lakes from # appearing (but you still get them sometimes) t1 = Terrain(color=color, scale=scale, trees=0.7, pos=P.Point3(0, 0, height)) t1.prime.reparentTo(render) t2 = Terrain(color=color, scale=scale, h=24, pos=P.Point3(32 * scale, 0, height), trees=0.5) t2.prime.reparentTo(render) t3 = Terrain(color=color, scale=scale, h=16, pos=P.Point3(32 * scale, 32 * scale, height), trees=0.3) t3.prime.reparentTo(render) t4 = Terrain(color=color, scale=scale, h=2, pos=P.Point3(0, 32 * scale, height), trees=0.9) t4.prime.reparentTo(render) #tnp1.setPos(tnp1,-32,-32,terrainHeight) # Initialise sea sea = Sea() # Initialise skybox. self.box = loader.loadModel("models/skybox/space_sky_box.x") self.box.setScale(6) self.box.reparentTo(render) # Initialise characters self.characters = [] self.player = C.Character(model='models/eve', run='models/eve-run', walk='models/eve-walk') self.player.prime.setZ(100) self.player._pos = SteerVec(32 * 12 + random.random() * 100, 32 * 12 + random.random() * 100) self.player.maxforce = 0.4 self.player.maxspeed = 0.55 EdgeScreenTracker(self.player.prime, dist=200) # Setup camera for i in range(0, 11): self.characters.append(C.Character()) self.characters[i].prime.setZ(100) self.characters[i].wander() self.characters[i].maxforce = 0.3 self.characters[i].maxspeed = 0.2 self.characters[i]._pos = SteerVec(32 * 12 + random.random() * 100, 32 * 12 + random.random() * 100) C.setContainer( ContainerSquare(pos=SteerVec(32 * 12, 32 * 12), radius=31 * 12)) #C.toggleAnnotation() # Initialise keyboard controls. self.accept("c", C.toggleAnnotation) self.accept("escape", sys.exit) # Setup CollisionRay and CollisionHandlerQueue for mouse picking. self.pickerQ = P.CollisionHandlerQueue() self.picker = camera.attachNewNode( P.CollisionNode('Picker CollisionNode')) self.picker.node().addSolid(P.CollisionRay()) # We want the picker ray to collide with the floor and nothing else. self.picker.node().setFromCollideMask(C.floorMASK) self.picker.setCollideMask(P.BitMask32.allOff()) base.cTrav.addCollider(self.picker, self.pickerQ) try: handler.addCollider(self.picker, camera) except: pass self.accept('mouse1', self.onClick) # Set the far clipping plane to be far enough away that we can see the # skybox. base.camLens.setFar(10000) # Initialise lighting self.alight = AmbientLight('alight') self.alight.setColor(VBase4(0.35, 0.35, 0.35, 1)) self.alnp = render.attachNewNode(self.alight) render.setLight(self.alnp) self.dlight = DirectionalLight('dlight') self.dlight.setColor(VBase4(0.4, 0.4, 0.4, 1)) self.dlnp = render.attachNewNode(self.dlight) self.dlnp.setHpr(45, -45, 0) render.setLight(self.dlnp) self.plight = PointLight('plight') self.plight.setColor(VBase4(0.8, 0.8, 0.5, 1)) self.plnp = render.attachNewNode(self.plight) self.plnp.setPos(160, 160, 50) self.slight = Spotlight('slight') self.slight.setColor(VBase4(1, 1, 1, 1)) lens = PerspectiveLens() self.slight.setLens(lens) self.slnp = render.attachNewNode(self.slight) self.slnp.setPos(-20, -20, 20) self.slnp.lookAt(50, 50, 0) # Initialise some scene-wide exponential fog colour = (0.5, 0.8, 0.8) self.expfog = Fog("Scene-wide exponential Fog object") self.expfog.setColor(*colour) self.expfog.setExpDensity(0.0005) render.setFog(self.expfog) base.setBackgroundColor(*colour) # Add a task for this Plant to the global task manager. self.stepcount = 0 taskMgr.add(self.step, "Plant step task")
def exponential(self): self.fog = Fog("Scene-wide exponential Fog object") density = 1.38629436 / (MAX_VIEW_RANGE + 30) self.fog.setExpDensity(density)
def linear(self): self.fog = Fog("A linear-mode Fog node") self.fog.setLinearRange(0, 320) self.fog.setLinearFallback(5, 20, 50)
def __init__(self, world, x1, y1, x2, y2, z): self.world = world logging.info(('setting up water plane at z=' + str(z))) # Water surface maker = CardMaker('water') maker.setFrame(x1, x2, y1, y2) self.waterNP = render.attachNewNode(maker.generate()) self.waterNP.setHpr(0, -90, 0) self.waterNP.setPos(0, 0, z) self.waterNP.setTransparency(TransparencyAttrib.MAlpha) self.waterNP.setShader(loader.loadShader('shaders/water.sha')) self.waterNP.setShaderInput('wateranim', Vec4(0.03, -0.015, 64.0, 0)) # vx, vy, scale, skip # offset, strength, refraction factor (0=perfect mirror, 1=total refraction), refractivity self.waterNP.setShaderInput('waterdistort', Vec4(0.4, 4.0, 0.25, 0.45)) self.waterNP.setShaderInput('time', 0) # Reflection plane self.waterPlane = Plane(Vec3(0, 0, z + 1), Point3(0, 0, z)) planeNode = PlaneNode('waterPlane') planeNode.setPlane(self.waterPlane) # Buffer and reflection camera buffer = base.win.makeTextureBuffer('waterBuffer', 512, 512) buffer.setClearColor(Vec4(0, 0, 0, 1)) cfa = CullFaceAttrib.makeReverse() rs = RenderState.make(cfa) self.watercamNP = base.makeCamera(buffer) self.watercamNP.reparentTo(render) #sa = ShaderAttrib.make() #sa = sa.setShader(loader.loadShader('shaders/splut3Clipped.sha') ) cam = self.watercamNP.node() cam.getLens().setFov(base.camLens.getFov()) cam.getLens().setNear(1) cam.getLens().setFar(5000) cam.setInitialState(rs) cam.setTagStateKey('Clipped') #cam.setTagState('True', RenderState.make(sa)) # ---- water textures --------------------------------------------- # reflection texture, created in realtime by the 'water camera' tex0 = buffer.getTexture() tex0.setWrapU(Texture.WMClamp) tex0.setWrapV(Texture.WMClamp) ts0 = TextureStage('reflection') self.waterNP.setTexture(ts0, tex0) # distortion texture tex1 = loader.loadTexture('textures/water.png') ts1 = TextureStage('distortion') self.waterNP.setTexture(ts1, tex1) # ---- Fog --- broken min = Point3(x1, y1, -999.0) max = Point3(x2, y2, z) boundry = BoundingBox(min, max) self.waterFog = Fog('waterFog') self.waterFog.setBounds(boundry) colour = (0.2, 0.5, 0.8) self.waterFog.setColor(*colour) self.waterFog.setExpDensity(0.05) render.attachNewNode(self.waterFog) #render.setFog(world.waterFog) taskMgr.add(self.update, "waterTask")
def load(self): ToonHood.load(self) self.fog = Fog('OZFog')
def start(self): self.textures.load_all() self.char = Actor("res/models/ralph", {"run":"res/models/ralph-run", "walk":"res/models/ralph-walk"}) self.char.pose('walk', 5) self.char.setScale(.2) self.char.setH(180) self.gui.buttons.add_button(name = 'Exit', text = ("Exit", "Exit", "Exit", "disabled"), pos = (1.23, 0, -0.95), scale = 0.07, command=self.stop) self.gui.screen_texts.add_text(name = 'status', text = 'Hello! Suber was started!', pos = (-1.3, -0.95), scale = 0.07) #self.gui.entries.add_entry(name = 'console',text = "" , #pos = (-1.29, 0, -0.85), #scale=0.07,command=self.cmd_handler.cmd_handle, #initialText="", width = 37, numLines = 1,focus=0) self.gui.screen_texts.add_text(name = 'help', text = 'F5 - create world\nm - toggle map\nF1 - toggle'+\ ' help\nEsc - exit\nF10 - render info\n'+\ 'F2/F3 - 1st/3d person camera\n'+\ 'F4 - toggle fly/terrain\n'+\ 'F9 - Cam disable\n'+\ 'F8 - Toggle Collisions\n'+\ 'F11/F12 - toggle polygons / disable textures', pos = (-1, 0.8), scale = 0.07) self.gui.hotkeys.accept('f1', self.toggle_help) self.gui.screen_images.add_image('sight', self.textures['sight'], scale = 0.05, pos = (0, 0, 0)) self.gui.screen_images['sight'].setTransparency(TransparencyAttrib.MAlpha) plight = PointLight('plight') sun = self.gui.render.attachNewNode(plight) sun.setPos(-32768, 32768, 20000) self.gui.render.setLight(sun) alight = AmbientLight('alight') alight.setColor(VBase4(0.5, 0.5, 0.5, 1)) alnp = self.gui.render.attachNewNode(alight) self.gui.render.setLight(alnp) color = (0.28125, 0.53125, 0.80859375) fog = Fog("A linear-mode Fog node") fog.setColor(*color) fog.setLinearFallback(0,500,550) self.gui.camera.attachNewNode(fog) color = (0.28125, 0.53125, 0.80859375) self.gui.render.setFog(fog) self.gui.setBackgroundColor(*color) self.cam_manager = CamManager(self) self.move_avatar = MoveAvatar(self) self.vox_config = VoxConfig() self.coord_block = CoordBlock(self, self.vox_config) self.vox_params = VoxParams() self.vox_params.gui = self.gui self.vox_params.avatar = self.cam_manager.node self.vox_params.status = self.write self.vox_params.root_node = self.gui.render self.vox_params.chunks_tex = self.textures['world_blocks'] self.vox_params.get_coord_block = self.coord_block self.vox_params.tree_tex = self.textures['tree'] self.vox_params.water_tex = self.textures['water'] self.vox_params.leafModel = self.gui.loader.loadModel("res/models/shrubbery") self.vox_params.leafTex = self.textures['leaf'] self.vox_params.fog = fog self.world = World(self.vox_config, self.vox_params) self.collision_avatar = CollisionAvatar(self) #self.vox_params.sun = sun self.gui.taskMgr.setupTaskChain('Ticker', tickClock = True) self.gui.taskMgr.doMethodLater(0.05, self.ticker, 'taskTicker', taskChain = 'Ticker') self.gui.start()