def initFog(self): f = Fog("World Fog") f.setColor(0.5,0.5,0.5) f.setLinearOnsetPoint(0,0,0) f.setLinearOpaquePoint(0,0,-Thing.REVERTS_VISIBLE * 3)#THING_REVERT_DISTANCE) self.renderer.attachNewNode(f) self.renderer.setFog(f)