示例#1
0
 def enable_main_menu(self):
     menu = Menu('Pang')
     menu.add_option('New Game', self.start_game)
     menu.add_option('Load Game', self.enable_load_menu)
     menu.add_option('Save Game', self.enable_save_menu)
     menu.add_option('High Scores', self.enable_score_board)
     menu.add_option('Exit', self.close)
     self.states.push(menu)
示例#2
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 def __init__(self):
     self.menu = Menu(y_position=580)
     self.music_path = 'assets/music/Menu.wav'
     self.adding_score = False
     self.records = []
     self.load_scores()
     self.current_score = 0
     self.current_level = 0
     self.current_name = ''
     self.current_id = 0
     self.font = pygame.font.SysFont(None, MENU_LABEL_FONT_SIZE)
     self.text_cache = {}
示例#3
0
 def enable_load_menu(self):
     load_menu = Menu('Load Game')
     for load_index in range(1, 11):
         file_path = 'assets/save/' + str(load_index) + '.save'
         label = str(load_index)
         if os.path.isfile(file_path):
             file = open(file_path, 'r')
             lines = file.readlines()
             lines = list(map(str.rstrip, lines))
             match = re.match(r'level (\d+)', lines[0])
             level_id = list(map(int, match.groups()))[0]
             date = datetime.fromtimestamp(os.path.getmtime(file_path))
             label += ' - ' + date.strftime('%H:%M:%S %d.%m.%Y')
             label += ' - level ' + str(level_id)
         else:
             label += ' - empty'
         if os.path.isfile(file_path):
             load_menu.add_option(label, self.load_game, load_index)
         else:
             load_menu.add_option(label, None)
     load_menu.add_option('Back', self.states.pop)
     self.states.push(load_menu)