def setProperty(self, propertyName, propertyValue): if propertyName == 'None': pass elif propertyName == 'Range': self.range = float(propertyValue) else: LevelEntity.setProperty(propertyName, propertyValue)
def setProperty(self, propertyName, propertyValue): if propertyName == 'None': pass 1 if propertyName == 'Range': self.range = float(propertyValue) else: LevelEntity.setProperty(propertyName, propertyValue)
def __init__(self): LevelEntity.__init__(self) base.cr.timeOfDayManager.registerAmbientSFXNode(self)
def cleanUp(self): LevelEntity.cleanUp(self) if base.cr.timeOfDayManager: base.cr.timeOfDayManager.removeAmbientSFXNode(self)