def player_list(request, format=None): """ List all code snippets, or create a new snippet. """ if request.method == 'GET': snippets = Player.objects.all() serializer = PlayerSerializer(snippets, many=True) return Response(serializer.data) elif request.method == 'POST': serializer = PlayerSerializer(data=request.data) print("In player list") ##d = Team(id=1, name="Thomas Davis") ##c = Player(id=9, name="Thomas", DOB='28/01/1998') ##d.players.add(c) ##data = request.data['Home_Team'] ##snippet = Player.objects.get(name=name) print(request.data['TeamID']) if serializer.is_valid(): player = Player(name=request.data['name'], DOB=request.data['DOB']) player.save() print(player.name) print(player.id) ##serializer.save() addPlayer = Player(id=player.id, name=request.data['name'], DOB=request.data['DOB']) team = Team(id=request.data['TeamID']) team.players.add(addPlayer) return Response(serializer.data, status=status.HTTP_201_CREATED) return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)
def setUp(self): self.user1 = User.objects.create_user('user1', '', 'password') self.user2 = User.objects.create_user('user2', '', 'password') self.user3 = User.objects.create_user('user3', '', 'password') self.player1 = Player(user=self.user1) self.player2 = Player(user=self.user2) self.player3 = Player(user=self.user3) self.player1.save() self.player2.save() self.player3.save()
def setUp(self): self.active_user = User.objects.create_user('active_user', '', 'password') self.inactive_user = User.objects.create_user('inactive_user', '', 'password') self.inactive_user.is_active = False self.inactive_user.save() self.player1 = Player(user=self.active_user) self.player2 = Player(user=self.inactive_user) self.player1.save() self.player2.save()
def generate_players(): gender = 'male' if reset(): gender = 'female' name = names.get_first_name(gender=gender) battles_total = random.randint(0, 200) wins_total = random.randint(0, battles_total) days_total = 123 vehicles_x = random.randint(0, 25) if battles_total == 0: exp_total = 0 else: exp_total = random.randint(1000, 100000) is_hidden = reset(20) player = Player(name=name, battles_total=battles_total, wins_total=wins_total, days_total=days_total, vehicles_x=vehicles_x, exp_total=exp_total, is_hidden=is_hidden) player.save()
def run(): print("importing player data now") with open('./../resources/NFL Salary Visualization - nfl_salaries.csv', newline='') as csvfile: reader = csv.DictReader(csvfile) for row in reader: first_name = row['player'].split(' ')[0] last_name = row['player'].split(' ')[1] salary = row['salary'] team_name = teams.teams[row['team']] position_name = positions.positions[row['position']] team = Team.objects.filter(name=team_name).first() if not team: team = Team(name=team_name, name_abbreviated=row['team']) team.save() position = Position.objects.filter(name=position_name).first() if not position: position = Position(name=position_name, name_abbreviated=row['position']) position.save() player = Player( email='{}.{}@{}.net'.format(first_name, last_name, team.name_abbreviated), first_name=first_name, password='******', last_name=last_name, position=position, team=team, salary=int(salary)) player.save() print('syncing now') sync_entities()
def setUp(self): self.game = Game() self.game.save() self.user1 = User.objects.create_user('user1', '', 'password') self.user2 = User.objects.create_user('user2', '', 'password') self.player1 = Player(user=self.user1) self.player2 = Player(user=self.user2) self.player1.save() self.player2.save() self.team1 = Team(player=self.player1, game=self.game) self.team2 = Team(player=self.player2, game=self.game) self.team1.save() self.team2.save()
def get_golfer_by_id(self, player_id): """ Extracts data from a golfer based on their player_id. Looks like the table on ESPN doesn't include every golfer that could potentially show up in a tournament. """ response = requests.get( "http://www.espn.com/golf/player/_/id/{}/".format(player_id)) if response.status_code == 200: soup = BeautifulSoup(response.text, 'html.parser') mod_content = soup.find("div", class_="mod-content") player_bio = mod_content.find("div", class_="player-bio") player_name_full = mod_content.find("h1").text first_name = player_name_full.split(' ')[0] last_name = " ".join(player_name_full.split(' ')[1:]) country = player_bio.find("ul", class_="general-info").find( "li", class_="first").text try: existing_player = Player.objects.object(player_id=player_id) print("Golfer with id: {} already exists".format(player_id)) except: new_player = Player(player_id=player_id, first_name=first_name, last_name=last_name, country=country) new_player.save() print("{} {} added to the players database".format( first_name, last_name)) else: raise ValueError( "Could not find a player by id: {}".format(player_id))
def import_scores(table, game: Game, team: Team): table_rows = table['data'] for table_row in table_rows[2:]: row_data = [cell['text'] for cell in table_row] player_number: str = row_data[0] player_name: str = row_data[1] if not player_number and not player_name: return if player_number in ('A', 'B', 'C', 'D'): LOGGER.debug('SKIPPING Score (coach): %s - %s', player_number, player_name) return if not player_number: LOGGER.warning('SKIPPING Score (no player number): %s', player_name) return if not player_name: LOGGER.warning('SKIPPING Score (no player name): %s', player_number) return try: int(player_number) except ValueError as err: LOGGER.exception( 'invalid Score (invalid player number): %s - %s\n%s', player_number, player_name, err) return player = Player(name=player_name, team=team) score = parse_score(player, game, row_data) logic.add_score(score)
def players(self, fake): teams = Team.objects.all() player = Role.objects.filter(type='P').first() users = UserRole.objects.filter(role_id=player.id) total = 0 for team in teams: counter = 0 while counter < 10: try: player = Player(user_id=users[total].user.id, team_id=team.id, jersey_number=counter + 1, height=fake.random_int(min=100, max=255, step=1)) except ObjectDoesNotExist: raise Warning('Issue with adding user as Player') player.save() self.stdout.write( self.style.SUCCESS('Player Created : %s %s' % (users[total].user.first_name, users[total].user.username))) total += 1 counter += 1
def setUp(self): self.user = User.objects.create_user('user1', '', 'password') self.player = Player(user=self.user) self.player.save() self.winning_game = Game() self.losing_game = Game() self.in_progress_game = Game() self.winning_game.save() self.losing_game.save() self.in_progress_game.save() self.winning_team = Team( game=self.winning_game, player=self.player, alive=True, winner=True ) self.losing_team = Team( game=self.losing_game, player=self.player, alive=False, winner=False ) self.in_progress_team = Team( game=self.in_progress_game, player=self.player, alive=True, winner=False ) self.winning_team.save() self.losing_team.save() self.in_progress_team.save()
def test_ship_creation(self): """Test that Ship instances are created correctly.""" game = Game() game.save() user = User(username='******', password='******') user.save() player = Player(user=user) player.save() team = Team(player=player, game=game) team.save() ship = Ship( team=team, x=0, y=0, length=3, direction=Ship.CARDINAL_DIRECTIONS['WEST'] ) self.assertTrue(isinstance(ship, Ship)) self.assertEqual( str(ship), 'Game 1 - user\'s 3L at (0, 0) facing West' )
def create_player(request, player): "Creates a new player" try: p = Player(pid=Player.generate_pid(), name=player) p.save() return JsonResponse(p.to_json()) except IntegrityError: return JsonErrorResponse({'error': 'invalid name for new player'})
def test_player_creation(self): """Test that Game instances are created correctly.""" user = User(username='******', password='******') user.save() player = Player(user=user) self.assertTrue(isinstance(player, Player)) self.assertEqual(str(player), 'user')
def setUp(self): self.game = Game() self.game.save() self.user1 = User.objects.create_user('user1', '', 'password') self.user2 = User.objects.create_user('user2', '', 'password') self.player1 = Player(user=self.user1) self.player2 = Player(user=self.user2) self.player1.save() self.player2.save() self.team1 = Team(player=self.player1, game=self.game) self.team2 = Team(player=self.player2, game=self.game) self.team1.save() self.team2.save() self.ship = Ship( team=self.team2, x=3, y=3, length=3, direction=Ship.CARDINAL_DIRECTIONS['SOUTH'] ) self.ship.save() self.shot_miss = Shot( game=self.game, attacking_team=self.team1, defending_team=self.team2, x=2, y=3 ) self.shot_miss.save() self.shot_hit = Shot( game=self.game, attacking_team=self.team1, defending_team=self.team2, x=3, y=5 ) self.shot_hit.save()
def regConPlayer(request): club = request.POST['club'] name = request.POST['name'] gender = request.POST['gender'] nname = request.POST['nname'] qs = Player(p_club=club, p_name=name, p_gender=gender, p_nname=nname) qs.save() return HttpResponseRedirect(reverse('players:playerAll'))
def setUp(self): self.game = Game() self.game.save() self.user = User.objects.create_user('user', '', 'password') self.player = Player(user=self.user) self.player.save() self.team = Team(player=self.player, game=self.game) self.team.save()
def setUp(self): self.game1 = Game() self.game2 = Game() self.game1.save() self.game2.save() self.user1 = User.objects.create_user('user1', '', 'password') self.user2 = User.objects.create_user('user2', '', 'password') self.player1 = Player(user=self.user1) self.player2 = Player(user=self.user2) self.player1.save() self.player2.save() self.team_game1 = Team(player=self.player1, game=self.game1) self.team_game2 = Team(player=self.player1, game=self.game2, alive=False) self.team_game1.save() self.team_game2.save()
def test_game_creation(self): """Test that Game instances are created correctly.""" game = Game() game.save() user1 = User.objects.create_user('user1', '', 'password') user2 = User.objects.create_user('user2', '', 'password') player1 = Player(user=user1) player2 = Player(user=user2) player1.save() player2.save() team1 = Team(player=player1, game=game) team2 = Team(player=player2, game=game) team1.save() team2.save() self.assertTrue(isinstance(game, Game)) self.assertEqual(str(game), '1 - user1 user2')
def test_shot_creation(self): """Test that Shot instances are created correctly.""" game = Game() game.save() attacking_user = User.objects.create_user( 'attacking_user', '', 'password' ) defending_user = User.objects.create_user( 'defending_user', '', 'password' ) attacking_user.save() defending_user.save() attacking_player = Player(user=attacking_user) defending_player = Player(user=defending_user) attacking_player.save() defending_player.save() attacking_team = Team(player=attacking_player, game=game) defending_team = Team(player=defending_player, game=game) attacking_team.save() defending_team.save() shot = Shot( game=game, attacking_team=attacking_team, defending_team=defending_team, x=0, y=0 ) self.assertTrue(isinstance(shot, Shot)) self.assertEqual( str(shot), 'Game 1 - attacking_user attacked defending_user (0, 0)' )
def setUp(self): self.game = Game() self.game.save() self.user1 = User.objects.create_user('user1', '', 'password') self.user2 = User.objects.create_user('user2', '', 'password') self.user3 = User.objects.create_user('user3', '', 'password') self.player1 = Player(user=self.user1) self.player2 = Player(user=self.user2) self.player3 = Player(user=self.user3) self.player1.save() self.player2.save() self.player3.save() self.team1 = Team(player=self.player1, game=self.game, last_turn=1) self.team2 = Team(player=self.player2, game=self.game, last_turn=2) self.team3 = Team(player=self.player3, game=self.game, last_turn=3) self.team1.save() self.team2.save() self.team3.save()
def test_existent_user(self): user = User.objects.create_user('user1', '', 'password') player = Player(user=user) player.save() url = reverse('player_profile', args=[user.username]) resp = self.client.get(url) self.assertEqual(resp.status_code, 200) pq = PyQuery(resp.content) self.assertEqual(pq('h2').text(), user.username)
def regConPlayer(request) : pid = request.POST['pid'] nick = request.POST['nick'] email = request.POST['email'] name = request.POST['name'] birth = request.POST['birth'] position = request.POST['position'] team = request.POST['team'] qs = Player(p_pid=pid, p_nick=nick, p_email=email, p_name=name, p_birth=birth, p_position=position, p_team=team) qs.save() return HttpResponseRedirect(reverse('players:playerAll'))
def test_team_creation(self): """Test that Team instances are created correctly.""" game = Game() game.save() user = User.objects.create_user('user', '', 'password') player = Player(user=user) player.save() team = Team(player=player, game=game) self.assertTrue(isinstance(team, Team)) self.assertEqual(str(team), 'Game 1 - user (last_turn=0)')
def create_player(player): """Creates an quarterback object combining different elements from the list""" player = Player( year=player["year"], name=player["name"], team=player["team"], position=player["position"], rush_attempts=player["rush_attempts"], rush_yards=player["rush_yards"], yards_per_rush=player["yards_per_rush"], rush_touchdowns=player["rush_touchdowns"], rushes_per_touchdown=player["rushes_per_touchdown"], fumbles=player["fumbles"], pass_attempts=player["pass_attempts"], pass_completions=player["pass_completions"], completion_percentage=player["completion_percentage"], pass_yards=player["pass_yards"], yards_per_pass_attempt=player["yards_per_pass_attempt"], yards_per_completion=player["yards_per_completion"], pass_touchdowns=player["pass_touchdowns"], passes_per_touchdown=player["passes_per_touchdown"], interceptions=player["interceptions"], targets=player["targets"], receptions=player["receptions"], catch_percentage=player["catch_percentage"], receiving_yards=player["receiving_yards"], yards_per_reception=player["yards_per_reception"], yards_per_target=player["yards_per_target"], receiving_touchdowns=player["receiving_touchdowns"], receptions_per_touchdown=player["receptions_per_touchdown"], targets_per_touchdown=player["targets_per_touchdown"], total_attempts=player["total_attempts"], total_yards=player["total_yards"], yards_per_attempt=player["yards_per_attempt"], total_touchdowns=player["total_touchdowns"], attempts_per_touchdown=player["attempts_per_touchdown"], games=player["games"], attempts_per_game=player["attempts_per_game"], points=player["points"], points_per_game=player["points_per_game"], points_per_attempt=player["points_per_attempt"], average_value_over_replacement=player[ "average_value_over_replacement"], starting_value_over_replacement=player[ "starting_value_over_replacement"]) player.save() return player
def test(request): if request.method == 'POST': # create a form instance and populate it with data from the request: form = HomeForm(request.POST) # check whether it's valid: if form.is_valid(): # process the data in form.cleaned_data as required # ... # redirect to a new URL: post = Player() return HttpResponseRedirect('http://127.0.0.1:8000/world/home/') # if a GET (or any other method) we'll create a blank form else: form = HomeForm() return render(request, "test.html", {'form': form})
def settingsRefreshPlayers(request): item = "NEMA" if request.method == "POST": log = request.POST.get('log') players = [] rows_created = 0 rows_updated = 0 for item in log.splitlines(): if "' logged in" in item: steam_id = "" ingame_name = "" server_id = "" item = item.split("'") #item = item[2].split(':') steam_id = item[1].split(':')[0].split(' ')[1] #item = item[1].split('(') ingame_name = item[1].split(':')[1].split('(')[0] server_id = item[1].split(':')[1].split('(')[1][:-1] if server_id.isdigit(): obj = Player.objects.filter(steam_id=steam_id).first() if obj is None: player = Player(steam_id=steam_id, ingame_name=ingame_name, server_id=int(server_id)) player.save() rows_created += 1 #line = str(steam_id) + '###' + str(ingame_name) + '###' + str(server_id) #players.append(line) else: if obj.ingame_name != ingame_name or obj.server_id != int( server_id): obj.server_id = int(server_id) obj.save() rows_updated += 1 item = players messages.success( request, 'Players created: ' + str(rows_created) + ' Players updated: ' + str(rows_updated)) page_title = " - Refresh player list" context = {'page_title': page_title, 'item': item} return render(request, 'settings/settings_login_refresh.html', context)
def handle(self, *args, **options): number = 10 if options['number']: number = options['number'] for i in range(0, number): gender = 'male' if self.reset(): gender = 'female' name = names.get_first_name(gender=gender) battles_total = random.randint(0, 1200) wins_total = random.randint(0, battles_total) if wins_total > 0: days_total = random.randint(1, 1000) else: days_total = 0 vehicles_x = random.randint(0, 25) if battles_total == 0: exp_total = 0 else: exp_total = random.randint(1000, 100000) is_hidden = self.reset(15) date = timezone.now() - timedelta(days=days_total) player = Player(name=name, battles_total=battles_total, wins_total=wins_total, days_total=days_total, vehicles_x=vehicles_x, exp_total=exp_total, is_hidden=is_hidden, created_at=date) try: player.save() except IntegrityError as e: print('Catch unique name') player.name += str(random.randint(1, 9999)) player.save()
def post(self, request, format=None): postArgs = request.POST race = Race.objects.get(id=int(postArgs["race"])) actorClass = Class.objects.get(id=int(postArgs["class"])) #TODO Store rolls and use the last one rather than accepting any input, in case there are cheaters... newPlayer = Player(base_strength=int(postArgs["str"]), base_dexterity=int(postArgs["dex"]), base_constitution=int(postArgs["con"]), base_intelligence=int(postArgs["int"]), base_wisdom=int(postArgs["wis"]), base_charisma=int(postArgs["cha"]), race=race, actor_class=actorClass, owner=request.user) newPlayer.save() return Response({"ok": True})
def post(self, request, *args, **kwargs): user_form = UserForm(data=request.POST) player_form = PlayerForm(data=request.POST) if user_form.is_valid() and player_form.is_valid(): user = user_form.save() user.set_password(user.password) user.save() player = Player(user=user) player.save() user = authenticate(username=user_form.cleaned_data['username'], password=user_form.cleaned_data['password']) login(request, user) return HttpResponseRedirect('/') else: context = {'user_form': user_form} messages.error(request, 'Something went wrong...') return render(request, self.template_name, context)
def stat_list(request, format=None): """ List all code snippets, or create a new snippet. """ if request.method == 'GET': snippets = Statistics.objects.all() print(snippets) serializer = StatisticSerializer(snippets, many=True) return Response(serializer.data) elif request.method == 'POST': serializer = StatisticSerializer(data=request.data) print(serializer) if serializer.is_valid(): p = Player(id=request.data['Player_ID']) f = Fixture(id=request.data['Fixture_ID']) stat = Statistics(Player_ID=p, Fixture_ID=f, Pass=0, Pass_Miss=0, Point=0, Point_Miss=0, Goal=0, Goal_Miss=0, Turnover=0, Dispossessed=0, Block=0, Kickout_won=0, Kickout_lost=0, Goal_save=0, Goal_conceded=0, Yellow_card=0, Red_card=0, Black_card=0) stat.save() ##serializer.save() return Response(serializer.data, status=status.HTTP_201_CREATED) return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)