def __init__(self, id=0): if not joystick.get_init(): joystick.init() self.pygame_js = joystick.Joystick(id) self.pygame_js.init() # initialize all the buttons to False for i in range(self.pygame_js.get_numbuttons()): self.buttons[i] = Button(i, self.pygame_js.get_button)
def _init_controllers(self): """ Helper method: Setup available PS4 controllers """ if not joystick.get_init(): joystick.init() for joy_id in range(joystick.get_count()): js = joystick.Joystick(joy_id) if PS4C.is_ps4_controller(js.get_name()): js.init() ps4ctrl = PS4C(js) self._controllers.append(ps4ctrl)
def goon(): global q, q_gui if not dryrun: t = threading.Thread(target=gcodespitter) t.daemon = True t.start() st = 0 b0 = b1 = b2 = b3 = 0 correction = [[0, 0, 0], [0, 0, 0], [0, 0, 0]] def print_(x): print >> sys.stderr, x calibd = skip_calib # False if calibaction == CALIB_LOAD: calibd = True with open(calibfile, "r") as f: correction = map( lambda j: map(float, j), map(lambda x: map(lambda z: z.strip(), x.split(",")), f.readlines()) ) pygame.joystick.init() # initialize joystick module pygame.joystick.get_init() # verify initialization (boolean) joystick_count = pygame.joystick.get_count() # get number of joysticks # it's for some case, important to get the joystick number ... if joystick_count == 1: joystick = pygame.joystick.Joystick(0) joystick.get_name() joystick.init() joystick.get_init() while True: # time.sleep(0.00001) if joystick_count == 1: # verify initialization (maybe cool to do some error trapping with this so game doesn't crash pygame.event.pump() # So Now i can get my joystick Axis events xax_ = joystick.get_axis(0) yax_ = joystick.get_axis(1) zax_ = joystick.get_axis(3) buttons = joystick.get_numbuttons() b0 = joystick.get_button(0) b1 = joystick.get_button(1) b2 = joystick.get_button(2) b3 = joystick.get_button(3) if st == 1: print >> sys.stderr, "put joystick to center and press B0", elif st == 3: print >> sys.stderr, "put joystick to left and press B0", elif st == 5: print >> sys.stderr, "put joystick to right and press B0", elif st == 7: print >> sys.stderr, "put joystick to down and press B0", elif st == 9: print >> sys.stderr, "put joystick to up and press B0", elif st == 11: print >> sys.stderr, "put joystick to bottom and press B0", elif st == 13: print >> sys.stderr, "put joystick to top and press B0", if not calibd: st = calib(st, b0, (xax_, yax_, zax_), correction) print >> sys.stderr, correction if st == 14: print >> sys.stderr, "CALIBRATED.", calibd = True if calibaction == CALIB_SAVE: with open(calibfile, "w+") as f: f.write("\n".join(map(lambda x: ",".join(map(str, x)), correction))) continue (xax, yax, zax) = correct(correction, (xax_, yax_, zax_)) # print >> sys.stderr, correction, # print >> sys.stderr, (xax, yax, zax) if not dryrun: if b1 != b2: if b1: # q.put('G1 Z10', block=False) put_nonblock(q, "G1 Z%f" % (zax)) if b2: # q.put('G1 Z-10', block=False) put_nonblock(q, "G1 Z%f" % (-zax)) # q.put('G1 Z-%f' % (zax), block=False) if b3: put_nonblock(q, "G1 X%f Y%f" % (xax, yax)) # q.put('G1 X%f Y%f' % (xax, yax), block=False) print "q.join" # q.join() if b0: put_nonblock(q_gui, "save")
import sys sys.path.append('..') from SimulationKit import Simulator from SimulationKit.Robots import SpiderWHydraulics from ControlsKit.filters import LowPassFilter from ControlsKit.time_sources import global_time import pygame.joystick as joystick import time if not joystick.get_init(): joystick.init() if joystick.get_count() != 1: print "Sorry, need joystick" exit() stick = joystick.Joystick(0) stick.init() print "Joystick detected: ", stick.get_name() print "Axes: ", stick.get_numaxes() print "Balls: ", stick.get_numballs() print "Hats: ", stick.get_numhats() print "Buttons: ", stick.get_numbuttons() stick_neutrals = [] d = {'offset': (0, 0, 1.5)} s = Simulator(dt=2e-3, plane=1, pave=0, graphical=1, ground_grade=.00, robot=SpiderWHydraulics,
from pygame import joystick # Logitech definitions... if joystick.get_init(): print "Joystick module initialized...","\n" print joystick.get_count(), "joystick(s)...","\n" logitech_in = joystick.Joystick(0) logitech_in.init() print logitech_in.get_name(), " initialized...","\n" pad_state = (0,0) axis2_state = 0 axis3_state = 0
device.write_short(0xB0+channel,note,velocity) # Sparsity of button pushes (float 0-1) # Determines how many launchpad toggles turn on sparsity = 0.0 sparsity_param = 0.0 # Initialize Devices print "Initializing Devices..." # Device Bools nanokontrol_set = False launchpad_set = False remotesl_set = False nanokey_set = False if joystick.get_init() and joystick.get_count() > 0: joystick_set = True else: joystick_set = False # MIDI config for x in range(midi.get_count()): dev_info = midi.get_device_info(x) print x, dev_info if 'Launchpad' in dev_info[1] and dev_info[2]: launchpad_in = midi.Input(x) launchpad_set = True print "Launchpad In set" elif 'Launchpad' in dev_info[1] and not dev_info[2]: launchpad_out = midi.Output(x) launchpad_set = True
# -*- coding: utf-8 -*- import pygame from pygame import joystick from pygame.locals import * pygame.init() joystick.init() joy_count = joystick.get_count() if joystick.get_init() == True: print("手柄模块初始化") joysticks = [joystick.Joystick(i) for i in range(joy_count)] print(joysticks) for i in range(joy_count): joy = joysticks[i] joy.init() if joy.get_init() == True: print("手柄连接成功") name = joy.get_name() print(name) while 1: for event in pygame.event.get(): print(event) if event.type == JOYBUTTONDOWN: #获取按键 print(event.__dict__) print(event.joy) print(event.button) if event.type == JOYAXISMOTION: #获取摇杆 print(joy.get_axis(0)) print(event.__dict__) print(event.joy)