def init(mapping, **kwargs): global axis_mapping, extreme_values, imperfection_offsets, joystick, DO_CALIBRATE choice = 0 if "joystick" in kwargs.iteritems(): choice = kwargs.iteritems()["joystick"] pygame.init() pygame.joystick.init() if pygame.joystick.get_count() == 0: return None print "Number of joysticks:" + str(pygame.joystick.get_count()) #Copy axis mapping axis_mapping = mapping #init joystick joystick = pygame.joystick.Joystick(choice) joystick.init() #initialise final values for i in range(joystick.get_numaxes()): extreme_values.append([0, 0]) imperfection_offsets.append(0.0) if "calibration" in kwargs.iteritems() and kwargs.iteritems( )["calibration"]: extreme_values = kwargs.iteritems()["calibration"]["boundaries"] imperfection_offsets = kwargs.iteritems()["calibration"]["offsets"] DO_CALIBRATE = False print "Axis count:" + str(joystick.get_numaxes()) print "Joystick name:" + str(joystick.get_name()) return joystick
def __init__(self, joystick, mapping = None): self.no_stick = joystick is None if self.no_stick: self.joystick = NoStick() else: self.joystick = joystick self.name = joystick.get_name().strip() self.name_with_os = self.name+"__"+platform.system() self.mapping_name = None if mapping is not None: self.mapping = mapping self.mapping_name = "own" elif self.name_with_os in joystick_mappings.keys(): self.mapping = joystick_mappings[self.name_with_os] self.mapping_name = self.name_with_os elif self.name in joystick_mappings.keys(): self.mapping = joystick_mappings[self.name] self.mapping_name = self.name else: self.mapping = {} #print(self.mapping) self._A = self.mapping.get('A') self._B = self.mapping.get('B') self._X = self.mapping.get('X') self._Y = self.mapping.get('Y') self._select = self.mapping.get('SELECT') self._start = self.mapping.get('START') self._shoulder_left = self.mapping.get('SH_LEFT') self._shoulder_right = self.mapping.get('SH_RIGHT') self._axis_x = self.mapping.get('AXIS_X') self._axis_y = self.mapping.get('AXIS_Y')
def __init__(self): pygame.joystick.init() pygame.joystick.get_init() self.count = pygame.joystick.get_count() if self.count > 0: self.joystick = pygame.joystick.Joystick(0) self.joystick.init() print '%d joystick(s) connected: %s' % (self.count, joystick.get_name()) self.num_axes = joystick.get_numaxes() self.num_buttons = joystick.get_numbuttons() self.num_hats = joystick.get_numhats() print 'Joystick has %d axes, %d buttons and %d hats.' % (num_axes, num_buttons, num_hats) pygame.event.pump() self.old_axis = [] for num in range(self.num_axes): self.old_axis.append(0.0)
def run(): pygame.init() if not pygame.joystick.get_count(): print 'ERROR: joystick count is 0' exit() # dasboard_app = subprocess.Popen('python app.py d') joystick = pygame.joystick.Joystick(0) joystick.init() joystick_num_buttons = joystick.get_numbuttons() joystick_num_axes = joystick.get_numaxes() print 'joystick found:', joystick.get_name() print 'count buttons:', joystick_num_buttons print 'count axes:', joystick_num_axes # кнопки JOY_STATE.extend([0 for jb in JoyButtons.BUTTONS]) # ползунки JOY_STATE.extend([-1.0 if ja in (JoyButtons.JOY_LT, JoyButtons.JOY_RT) else 0.0 for ja in JoyButtons.JOYS]) sender = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) sender.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1) sender.bind((settings.SOCKET_CLIENT_HOST, settings.SOCKET_CLIENT_PORT)) # нам нужны только события джойстика pygame.event.set_allowed([JOYAXISMOTION, JOYBUTTONUP, JOYBUTTONDOWN, QUIT]) get = pygame.event.get sleep = time.sleep send_to = sender.sendto host = settings.SERVER_HOST port = settings.SERVER_PORT while True: # бесконечный сбор событий с геймпада if process_events(get(), joystick_num_buttons): # print(JOY_STATE) send_to(','.join(str(i) for i in JOY_STATE), (host, port)) else: break sleep(0.1)
def __init__(self): print("") print("Joystick initializing...") if pygame.joystick.get_count() == 0: print("ERROR! Did not found a joystick!") time.sleep(2) print("") print("Keyboard initializing...") self.keyboardcontrole() else: joystick = pygame.joystick.Joystick(0) joystick.init() print("Joysticks gevonden:", pygame.joystick.get_count(), "(", joystick.get_name(), ")") print("Specs: assen:", joystick.get_numaxes(), ", knoppen:", joystick.get_numbuttons()) self.knoppen = joystick.get_numbuttons() self.assen = joystick.get_numaxes() self.ps3Connected = True
def load_translations(): global translations global translations_default global translations_sixaxis global joystick translations = {} #just sticking to the standard controls for now #try: # filename = game.make_dataname('input') # translations = pickle.load(open(filename, 'rb')) #except (IOError, OSError, KeyError): #print 'ERROR OPENING CONTROL FILE, loading defaults' translations = translations_default if joystick: if joystick.get_name( ) == "Sony Computer Entertainment Wireless Controller": translations.update(translations_sixaxis)
def goon(): global q, q_gui if not dryrun: t = threading.Thread(target=gcodespitter) t.daemon = True t.start() st = 0 b0 = b1 = b2 = b3 = 0 correction = [[0, 0, 0], [0, 0, 0], [0, 0, 0]] def print_(x): print >> sys.stderr, x calibd = skip_calib # False if calibaction == CALIB_LOAD: calibd = True with open(calibfile, "r") as f: correction = map( lambda j: map(float, j), map(lambda x: map(lambda z: z.strip(), x.split(",")), f.readlines()) ) pygame.joystick.init() # initialize joystick module pygame.joystick.get_init() # verify initialization (boolean) joystick_count = pygame.joystick.get_count() # get number of joysticks # it's for some case, important to get the joystick number ... if joystick_count == 1: joystick = pygame.joystick.Joystick(0) joystick.get_name() joystick.init() joystick.get_init() while True: # time.sleep(0.00001) if joystick_count == 1: # verify initialization (maybe cool to do some error trapping with this so game doesn't crash pygame.event.pump() # So Now i can get my joystick Axis events xax_ = joystick.get_axis(0) yax_ = joystick.get_axis(1) zax_ = joystick.get_axis(3) buttons = joystick.get_numbuttons() b0 = joystick.get_button(0) b1 = joystick.get_button(1) b2 = joystick.get_button(2) b3 = joystick.get_button(3) if st == 1: print >> sys.stderr, "put joystick to center and press B0", elif st == 3: print >> sys.stderr, "put joystick to left and press B0", elif st == 5: print >> sys.stderr, "put joystick to right and press B0", elif st == 7: print >> sys.stderr, "put joystick to down and press B0", elif st == 9: print >> sys.stderr, "put joystick to up and press B0", elif st == 11: print >> sys.stderr, "put joystick to bottom and press B0", elif st == 13: print >> sys.stderr, "put joystick to top and press B0", if not calibd: st = calib(st, b0, (xax_, yax_, zax_), correction) print >> sys.stderr, correction if st == 14: print >> sys.stderr, "CALIBRATED.", calibd = True if calibaction == CALIB_SAVE: with open(calibfile, "w+") as f: f.write("\n".join(map(lambda x: ",".join(map(str, x)), correction))) continue (xax, yax, zax) = correct(correction, (xax_, yax_, zax_)) # print >> sys.stderr, correction, # print >> sys.stderr, (xax, yax, zax) if not dryrun: if b1 != b2: if b1: # q.put('G1 Z10', block=False) put_nonblock(q, "G1 Z%f" % (zax)) if b2: # q.put('G1 Z-10', block=False) put_nonblock(q, "G1 Z%f" % (-zax)) # q.put('G1 Z-%f' % (zax), block=False) if b3: put_nonblock(q, "G1 X%f Y%f" % (xax, yax)) # q.put('G1 X%f Y%f' % (xax, yax), block=False) print "q.join" # q.join() if b0: put_nonblock(q_gui, "save")
sleep(1) print 'PROGRAMA REINICIADO COM SUCESSO!!!' sleep(1) print 'FASE DE COLETA INICIALIZADA! FORNECA OS COMANDOS PELO JOYSTICK!' #print grafo.g.es['weight'] #print grafo.g.es.get_attribute_values('weight') # Initialize all imported Pygame modules (a.k.a., get things started) pygame.init() # Enable joystick support pygame.joystick.init() # Detect if joystick is available joysticks = pygame.joystick.get_count() if joysticks: sleep(1) print str(joysticks) + " joystick(s) detected!" # Initialize the joystick joystick = pygame.joystick.Joystick(0) joystick.init() name = joystick.get_name() #print "Joystick " + str(0) + " name: " + name sleep(1) print 'FASE DE COLETA INICIALIZADA! FORNECA OS COMANDOS PELO JOYSTICK!' # The game loop while True: input(pygame.event.get())
#!/usr/bin/env python # -*- coding: utf-8 -*- import pygame.joystick pygame.init() pygame.joystick.init() joystick_count = pygame.joystick.get_count() print("Number of joysticks: ", joystick_count) joystick = pygame.joystick.Joystick(0) joystick.init() name = joystick.get_name() print(name) axes = joystick.get_numaxes() print("Nombre d'axes : ", axes) buttons = joystick.get_numbuttons() print("Nombre de boutons : ", buttons) hats = joystick.get_numhats() print("Nombres de HAT : ", hats) running = True while running: pygame.event.get() axis_0 = joystick.get_axis(0) axis_1 = joystick.get_axis(1)