示例#1
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 def on_draw(self):
     self.clear()
     self.set_3d()
     glColor3d(1, 1, 1)
     self.model.batch.draw()
     self.set_2d()
     self.draw_label()
     self.draw_reticle()
示例#2
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 def on_draw(self):
     self.joystick.update()
     self.clear()
     self.set_3d()
     glColor3d(1, 1, 1)
     self.model.batch.draw()
     self.set_2d()
     self.draw_label()
示例#3
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 def on_draw(self, size):
     self.set_3d(size)
     GL.glColor3d(1, 1, 1)
     self.world.start_shader()
     self.world.batch.draw()
     self.world.stop_shader()
     self.draw_focused_block()
     self.set_2d(size)
     self.draw_labels()
     self.draw_reticle()
示例#4
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 def on_draw(self, size):
     self.set_3d(size)
     GL.glColor3d(1, 1, 1)
     # self.world.start_shader()
     self.world.batch.draw()
     self.world.stop_shader()
     self.draw_focused_block()
     self.set_2d(size)
     self.draw_labels()
     self.draw_reticle()
示例#5
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    def on_draw(self):
        """ Called by pygl.glet to draw the canvas.

        """
        self.clear()
        self.set_3d()
        gl.glColor3d(1, 1, 1)
        self.model.batch.draw()
        self.draw_focused_block()
        self.set_2d()
        self.draw_label()
        self.draw_reticle()
示例#6
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 def draw_focused_block(self):
     """Draw black edges around the block that is currently under the
     crosshairs.
     """
     block = self.player.hit(self.world.area.blocks)[0]
     if block:
         x, y, z = block
         vertex_data = cube_vertices(x, y, z, 0.51)
         GL.glColor3d(0, 0, 0)
         GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
         pyglet.graphics.draw(24, GL.GL_QUADS, ('v3f/static', vertex_data))
         GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL)
示例#7
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 def draw_focused_block(self):
     """Draw black edges around the block that is currently under the
     crosshairs.
     """
     block = self.player.hit(self.world.area.blocks)[0]
     if block:
         x, y, z = block
         vertex_data = cube_vertices(x, y, z, 0.51)
         GL.glColor3d(0, 0, 0)
         GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
         pyglet.graphics.draw(24, GL.GL_QUADS, ('v3f/static', vertex_data))
         GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL)
示例#8
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文件: unmain.py 项目: Aradina/PygClar
    def on_draw(self):
        # Clears anything.
        self.clear()
        # sets the 3d viewport.
        self.set3d()
        gl.glColor3d(1, 1, 1)
        # Draws the main batch.
        self.model.draw()

        # Then it draws the remaining things, the info label and reticle.
        self.set2d()
        self.draw_label()
        self.draw_reticle()
示例#9
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文件: main.py 项目: spillz/minepy
    def on_draw(self):
        """ Called by pyglet to draw the canvas.

        """
        self.clear()
        self.set_3d()
        gl.glColor3d(1, 1, 1)
        self.model.draw(self.position,self.get_frustum_circle())
        self.draw_focused_block()
        self.set_2d()
        self.draw_label()
        self.draw_reticle()
        self.draw_inventory_item()
示例#10
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文件: main.py 项目: spillz/minepy
    def on_draw(self):
        """ Called by pyglet to draw the canvas.

        """
        self.clear()
        self.set_3d()
        gl.glColor3d(1, 1, 1)
        self.model.draw(self.position, self.get_frustum_circle())
        self.draw_focused_block()
        self.set_2d()
        self.draw_label()
        self.draw_reticle()
        self.draw_inventory_item()
示例#11
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def draw_circle(x, y, radius):
    iterations = 20
    s = math.sin(2 * math.pi / iterations)
    c = math.cos(2 * math.pi / iterations)

    dx, dy = radius, 0

    gl.glBegin(gl.GL_LINE_STRIP)
    gl.glColor3d(255, 0, 0)
    for i in range(iterations + 1):
        gl.glVertex2f(x + dx, y + dy)
        dx, dy = (dx * c - dy * s), (dy * c + dx * s)
    gl.glEnd()
示例#12
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    def draw_focused_block(self):
        """ Draw black edges around the block that is currently under the
        crosshairs.

        """
        vector = self.get_sight_vector()
        block = self.model.hit_test(self.position, vector)[0]
        if block:
            x, y, z = block
            vertex_data = cube_vertices(x, y, z, 0.51)
            gl.glColor3d(0, 0, 0)
            gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_LINE)
            pyglet.graphics.draw(24, gl.GL_QUADS, ('v3f/static', vertex_data))
            gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_FILL)
示例#13
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def draw_rectangle(position, size, color=(.0, .0, .0)):
    x, y = position
    dx, dy = size
    if len(color) == 3:
        gl.glColor3d(*color)
    else:
        gl.glColor4d(*color)
    gl.glBegin(gl.GL_TRIANGLES)
    gl.glVertex2f(x, y + dy)
    gl.glVertex2f(x, y)
    gl.glVertex2f(x + dx, y + dy)
    gl.glVertex2f(x + dx, y + dy)
    gl.glVertex2f(x, y)
    gl.glVertex2f(x + dx, y)
    gl.glEnd()
示例#14
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    def view(self, drone_state, dt, expected_velocity=None):
        # NOTE: because sim coord is (x => left, y => inner, z => up),
        # gl coord is (x => left, y => up, z => outer),
        # we remap gl-y to sim-z, gl-z to sim-y, then reverse sim-y
        # In this way, we can transform gl coord to sim coord.
        # Here use `-drone_state[y]'.
        self.position = (drone_state['x'] + self.x_offset,
                         -drone_state['y'] + self.y_offset,
                         drone_state['z'] + self.z_offset)
        rot = (drone_state['yaw'], drone_state['pitch'], drone_state['roll'])

        if self.task == 'velocity_control':
            assert expected_velocity is not None
            ev_x, ev_y, ev_z = expected_velocity
            expected_velocity = np.array([ev_x, ev_z, ev_y])
            velocity = np.array([
                drone_state['g_v_x'], drone_state['g_v_z'],
                drone_state['g_v_y']
            ])

        cid = abs(int(drone_state['z'] / 0.1)) % len(self.colors)
        self._gl_set_background(self.colors[cid])

        # Actually, `dt` does not work now, as we update the state in env.py
        self.update(dt)

        self.clear()
        self._setup_3d()
        gl.glColor3d(1, 1, 1)
        self.internal_map.batch.draw()
        self.internal_map.show_drone(self.position, rot)

        if self.task == 'velocity_control':
            self.internal_map.show_velocity(self.position, velocity,
                                            expected_velocity)

        self._setup_2d()
        self._draw_label()

        self.dispatch_events()
        self.flip()

        time.sleep(dt)
示例#15
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    def view(self, drone_state, dt, expected_velocity=None):
        self.position = (drone_state['x'], drone_state['y'], drone_state['z'])
        rot = (drone_state['yaw'], drone_state['pitch'], drone_state['roll'])

        if self.task == 'velocity_control':
            assert expected_velocity is not None
            ev_x, ev_y, ev_z = expected_velocity
            expected_velocity = np.array([ev_x, ev_z, ev_y])
            velocity = np.array([
                drone_state['g_v_x'], drone_state['g_v_z'],
                drone_state['g_v_y']
            ])

        cid = abs(int(drone_state['z'] / 0.1)) % len(self.colors)
        self._gl_set_background(self.colors[cid])

        # Actually, `dt` does not work now, as we update the state in env.py
        self.update(dt)

        self.clear()
        self._setup_3d()
        gl.glColor3d(1, 1, 1)
        self.internal_map.batch.draw()
        self.internal_map.show_drone(self.position, rot)

        if self.task == 'velocity_control':
            self.internal_map.show_velocity(self.position, velocity,
                                            expected_velocity)

        self._setup_2d()
        self._draw_label()

        self.dispatch_events()
        self.flip()

        time.sleep(dt)
示例#16
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文件: minecraft.py 项目: adhamaa/Lab
 def draw_reticle(self):  # hårkors
     glColor3d(0, 0, 0)
     self.reticle.draw(GL_LINES)
示例#17
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def draw_line(f, t, color=(.0, .0, .0)):
    gl.glColor3d(*color)
    gl.glBegin(gl.GL_LINES)
    gl.glVertex2f(*f)
    gl.glVertex2f(*t)
    gl.glEnd()
示例#18
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文件: unmain.py 项目: Aradina/PygClar
 def draw_reticle(self):
     gl.glColor3d(0, 0, 0)
     self.reticle.draw(gl.GL_LINES)
示例#19
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 def draw_reticle(self):
     """Draw the crosshairs in the center of the screen."""
     GL.glColor3d(0, 0, 0)
     self.reticle.draw(GL.GL_LINES)