def paintEvent(self, a0: QPaintEvent) -> None: super().paintEvent(a0) painter = QPainter(self) painter.save() painter.setRenderHint(QPainter.Antialiasing) rect = QRectF(self.margin, self.margin, self.width() - self.margin * 2, self.height() - 2 * self.margin) painter.setBrush(Qt.white) painter.setPen(Qt.white) painter.drawRect(rect) painter.restore() painter.save() painter.setRenderHint(QPainter.Antialiasing) pen = QPen() pen.setWidth(3) painter.setPen(pen) path = QPainterPath() height, width = rect.height() + self.margin, rect.width() + self.margin path.moveTo(self.margin, height) path.cubicTo(height * 0.5, width * 0.9, height * 0.9, width * 0.5, height, self.margin) painter.drawPath(path) painter.restore()
def cubic_path(geom): source, sink = geom.source, geom.sink c1, c2 = geom.points_c1_c2() # cubic spline cubic = QPainterPath(source) cubic.cubicTo(c1, c2, sink) return cubic