def paintEvent(self, event): painter = QPainter(self) painter.setRenderHints(QPainter.Antialiasing) side = min(self.width(), self.height()) painter.scale(side / 32.0, side / 32.0) painter.setPen(Qt.NoPen) if not self.is_pressed: painter.setBrush(self.back_color) else: painter.setBrush( QColor(self.back_color.red() + 30, self.back_color.green() + 30, self.back_color.blue() + 30)) painter.drawRoundedRect(QRect(0, 0, 32, 32), 8, 8) if self.is_checked: check_path = QPainterPath() check_path.moveTo(self.x1) check_path.lineTo(self.x2) check_path.lineTo(self.x3) pen = QPen(self.check_color, self.check_thick, Qt.SolidLine) painter.setPen(pen) painter.drawPath(check_path)
def paint(self, q_painter: 'QPainter', style_option_graphics_item: 'QStyleOptionGraphicsItem', widget: 'QWidget' = None): pen = QPen() pen.setColor(self.color) pen.setWidth(3) pen.setJoinStyle(Qt.MiterJoin) # 让箭头变尖 q_painter.setPen(pen) path = QPainterPath() point1 = self.start_port path.moveTo(self.start_port.center_pos) # for i in self.line_items: # i.setPen(QColor(255, 0, 0)) # i.update() for p in self.center_points + [self.end_port]: pen.setWidth(3) q_painter.setPen(pen) path.lineTo(p.center_pos) q_painter.drawLine(QLineF(point1.center_pos, p.center_pos)) arrow = self.draw_arrow(q_painter, point1.center_pos, p.center_pos) path.addPolygon(arrow) # 将箭头添加到连线上 point1 = p
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path) prev_brush = painter.brush() prev_pen = painter.pen() painter.setPen(Qt.NoPen) painter.setBrush(self._arrow_brush) arrow = QPolygonF([ QPointF(0.2, 0), QPointF(0.2, 0.20), QPointF(0.5, 0.40), QPointF(0.8, 0.20), QPointF(0.8, 0) ]) painter.drawPolygon(arrow) painter.setPen(prev_pen) painter.setBrush(prev_brush) painter.drawLine(QPointF(0.2, 0), QPointF(0.5, 0.20)) painter.drawLine(QPointF(0.2, 0.20), QPointF(0.5, 0.40)) painter.drawLine(QPointF(0.5, 0.20), QPointF(0.8, 0)) painter.drawLine(QPointF(0.5, 0.40), QPointF(0.8, 0.20)) painter.drawLine(QPointF(0.5, 0.6), QPointF(0.5, 0.0))
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path) painter.drawLine(QPointF(0.5, 0.6), QPointF(0.5, 0.15)) # Draw the arrow end-caps painter.setBrush(QBrush(QColor(0, 0, 0))) top_arrow_point = QPointF(0.65, 0.36) arrow = QPolygonF([ QPointF(-0.09, 0.0), QPointF(-0.005, 0.0), QPointF(-0.005, 0.8), QPointF(0.005, 0.8), QPointF(0.005, 0.0), QPointF(0.09, 0.0), QPointF(0.00, -0.25) ]) t = QTransform() t.rotate(35) top_arrow_r = t.map(arrow) arrow_l = top_arrow_r.translated(top_arrow_point) painter.drawPolygon(arrow_l) painter.setBrush(self._interlock_brush) painter.drawRect(QRectF(0.3, 0, 0.4, 0.15))
def paint(self, p, opt, widget): # Enforce constraints on handles r2 = Point(np.cos(np.radians(self.thetacenter)), np.sin(np.radians(self.thetacenter))) # chi center direction vector # constrain innerhandle to be parallel to outerhandle, and shorter than outerhandle self.innerhandle.setPos(r2 * self.innerradius) # constrain widthhandle to be counter-clockwise from innerhandle widthangle = np.radians(self.thetawidth / 2 + self.thetacenter) widthv = Point(np.cos(widthangle), np.sin(widthangle)) if self.thetawidth > 0 else r2 # constrain widthhandle to half way between inner and outerhandles self.widthhandle.setPos(widthv * (self.innerradius + self.outerradius) / 2) # constrain handles to base values self.outerhandle.setPos(r2 * self.outerradius) pen = self.currentPen pen.setColor(QColor(0, 255, 255)) p.setPen(pen) r = self.boundingRect() # p.drawRect(r) p.setRenderHint(QPainter.Antialiasing) p.scale(r.width(), r.height()) # workaround for GL bug centerangle = self.innerhandle.pos().angle(Point(1, 0)) startangle = centerangle - self.thetawidth / 2 endangle = centerangle + self.thetawidth / 2 r = QCircRectF(radius=0.5) if self.innerradius < self.outerradius and self.thetawidth > 0: p.drawArc(r, -startangle * 16, -self.thetawidth * 16) radius = self.innerradius / self.outerradius / 2 r = QCircRectF() r.radius = radius if self.innerradius < self.outerradius and self.thetawidth > 0: p.drawArc(r, -startangle * 16, -self.thetawidth * 16) pen.setStyle(Qt.DashLine) p.setPen(pen) p.drawLine(QPointF(0., 0.), self.widthhandle.pos().norm() / 2) r1v = self.innerhandle.pos().norm() p.drawLine(QPointF(0., 0.), (-1. * self.widthhandle.pos() + 2 * self.widthhandle.pos().dot(r1v) * r1v).norm() / 2) pen.setStyle(Qt.SolidLine) if self.innerradius < self.outerradius and self.thetawidth > 0: path = QPainterPath() path.moveTo((-1. * self.widthhandle.pos() + 2 * self.widthhandle.pos().dot(r1v) * r1v).norm() / 2) path.arcTo(r, -startangle, -self.thetawidth) # inside path.lineTo(self.widthhandle.pos().norm() / 2) # ? side path.arcTo(QCircRectF(radius=0.5), -endangle, self.thetawidth) # outside path.lineTo((-1. * self.widthhandle.pos() + 2 * self.widthhandle.pos().dot(r1v) * r1v).norm() / 2) self.path = path p.fillPath(path, QBrush(QColor(0, 255, 255, 20)))
def paintEvent(self, event): painter = QPainter(self) painter.setRenderHints(QPainter.Antialiasing) if self.label_width <= 0: return painter.setPen(Qt.NoPen) if self.hover: painter.setBrush( QColor(self.back_color.red() + 30, self.back_color.green() + 30, self.back_color.blue() + 30)) else: painter.setBrush(self.back_color) painter.drawRoundedRect(QRect(0, 0, self.width(), self.height()), self.border_radius, self.border_radius) x1 = QPointF(self.label_width + float(self.height() / 3), float(self.height() * 0.45)) x2 = QPointF( self.label_width + float(self.height() * (0.66 + self.rate) / 2), float(self.height() * 0.55)) x3 = QPointF(self.width() - float(self.height() / 3), float(self.height() * 0.45)) check_path = QPainterPath() check_path.moveTo(x1) check_path.lineTo(x2) check_path.lineTo(x3) pen = QPen(self.text_color, self.drop_thick, Qt.SolidLine) painter.setPen(pen) painter.drawPath(check_path)
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path)
def drawValue(self, p: QPainter, baseRect: QRectF, value: float, delta: float): if value == self.m_min: return if self.m_barStyle == self.BarStyle.EXPAND: p.setBrush(self.palette().highlight()) p.setPen(QPen(self.palette().shadow().color(), self.m_dataPenWidth)) radius = (baseRect.height() / 2) / delta p.drawEllipse(baseRect.center(), radius, radius) return if self.m_barStyle == self.BarStyle.LINE: p.setPen(QPen(self.palette().highlight().color(), self.m_dataPenWidth)) p.setBrush(Qt.NoBrush) if value == self.m_max: p.drawEllipse(baseRect.adjusted(self.m_outlinePenWidth / 2, self.m_outlinePenWidth / 2, -self.m_outlinePenWidth / 2, -self.m_outlinePenWidth / 2)) else: arcLength = 360 / delta p.drawArc(baseRect.adjusted(self.m_outlinePenWidth / 2, self.m_outlinePenWidth / 2, -self.m_outlinePenWidth / 2, -self.m_outlinePenWidth / 2), int(self.m_nullPosition * 16), int(-arcLength * 16)) return dataPath = QPainterPath() dataPath.setFillRule(Qt.WindingFill) if value == self.m_max: dataPath.addEllipse(baseRect) else: arcLength = 360 / delta dataPath.moveTo(baseRect.center()) dataPath.arcTo(baseRect, self.m_nullPosition, -arcLength) dataPath.lineTo(baseRect.center()) p.setBrush(self.palette().highlight()) p.setPen(QPen(self.palette().shadow().color(), self.m_dataPenWidth)) p.drawPath(dataPath)
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path) painter.drawLine(QPointF(0.5, 0.6), QPointF(0.5, 0.3)) painter.setBrush(self._interlock_brush) painter.drawRect(QRectF(0.2, 0, 0.6, 0.3))
def painterPathForTriangle(): bottomLeft = QPointF(-1.0, -1.0) top = QPointF(0.0, 1.0) bottomRight = QPointF(1.0, -1.0) path = QPainterPath(bottomLeft) path.lineTo(top) path.lineTo(bottomRight) path.closeSubpath() return path
def drawStar(self, qp): """Draw a star in the preview pane. Parameters ---------- qp: QPainter object """ width = self.rect().width() height = self.rect().height() col = QColor(135, 206, 235) pen = QPen(col, self._value) pen.setJoinStyle(Qt.PenJoinStyle.MiterJoin) qp.setPen(pen) path = QPainterPath() # draw pentagram star_center_x = width / 2 star_center_y = height / 2 # make sure the star equal no matter the size of the qframe if width < height: # not taking it all the way to the edge so the star has room to grow radius_outer = width * 0.35 else: radius_outer = height * 0.35 # start at the top point of the star and move counter clockwise to draw the path. # every other point is the shorter radius (1/(1+golden_ratio)) of the larger radius golden_ratio = (1 + np.sqrt(5)) / 2 radius_inner = radius_outer / (1 + golden_ratio) theta_start = np.pi / 2 theta_inc = (2 * np.pi) / 10 for n in range(11): theta = theta_start + (n * theta_inc) theta = np.mod(theta, 2 * np.pi) if np.mod(n, 2) == 0: # use radius_outer x = radius_outer * np.cos(theta) y = radius_outer * np.sin(theta) else: # use radius_inner x = radius_inner * np.cos(theta) y = radius_inner * np.sin(theta) x_adj = star_center_x - x y_adj = star_center_y - y + 3 if n == 0: path.moveTo(x_adj, y_adj) else: path.lineTo(x_adj, y_adj) qp.drawPath(path)
def updatePosition(self, scene): path = QPainterPath() self.prepareGeometryChange() count = len(self._longitudes) if count > 0: x, y = scene.posFromLonLat(self._longitudes, self._latitudes) path.moveTo(x[0], y[0]) for i in iterRange(1, count): path.lineTo(x[i], y[i]) self.setPath(path)
def get_line_path(points, shape_type): line_path = QPainterPath() if shape_type == 'rectangle' and len(points) == 2: rectangle = Shape.getRectFromLine(*points) line_path.addRect(rectangle) elif shape_type == 'circle' and len(points) == 2: rectangle = Shape.getCircleRectFromLine(points) line_path.addEllipse(rectangle) elif shape_type == 'linestrip' and points: line_path.moveTo(points[0]) for p in points: line_path.lineTo(p) elif shape_type in ['curve', 'freeform'] and points: # Paint Bezier curve across given points. refined_points = BezierB(points).smooth() line_path.moveTo(refined_points[0]) for p in refined_points: line_path.lineTo(p) elif points: line_path.moveTo(points[0]) for p in points: line_path.lineTo(p) if shape_type == 'polygon': line_path.lineTo(points[0]) return line_path
def qwtCombinePathList(rect, pathList): if not pathList: return QPainterPath() ordered = [None] * 8 for subPath in pathList: index = -1 br = subPath.controlPointRect() if br.center().x() < rect.center().x(): if br.center().y() < rect.center().y(): if abs(br.top() - rect.top()) < abs(br.left() - rect.left()): index = 1 else: index = 0 else: if abs(br.bottom() - rect.bottom) < abs(br.left() - rect.left()): index = 6 else: index = 7 if subPath.currentPosition().y() > br.center().y(): qwtRevertPath(subPath) else: if br.center().y() < rect.center().y(): if abs(br.top() - rect.top()) < abs(br.right() - rect.right()): index = 2 else: index = 3 else: if abs(br.bottom() - rect.bottom()) < abs(br.right() - rect.right()): index = 5 else: index = 4 if subPath.currentPosition().y() < br.center().y(): qwtRevertPath(subPath) ordered[index] = subPath for i in range(4): if ordered[2 * i].isEmpty() != ordered[2 * i + 1].isEmpty(): return QPainterPath() corners = QPolygonF(rect) path = QPainterPath() for i in range(4): if ordered[2 * i].isEmpty(): path.lineTo(corners[i]) else: path.connectPath(ordered[2 * i]) path.connectPath(ordered[2 * i + 1]) path.closeSubpath() return path
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path) painter.drawLine(QPointF(0.4, 0), QPointF(0.5, 0.15)) painter.drawLine(QPointF(0.4, 0.10), QPointF(0.5, 0.25)) painter.drawLine(QPointF(0.5, 0.15), QPointF(0.6, 0)) painter.drawLine(QPointF(0.5, 0.25), QPointF(0.6, 0.10)) painter.drawLine(QPointF(0.5, 0.6), QPointF(0.5, 0.0))
def shape(self): if self._shape is None: radius = self.getState()['size'][1] p = QPainterPath() p.moveTo(Point(0, -radius)) p.lineTo(Point(0, radius)) p.moveTo(Point(-radius, 0)) p.lineTo(Point(radius, 0)) p = self.mapToDevice(p) stroker = QPainterPathStroker() stroker.setWidth(10) outline = stroker.createStroke(p) self._shape = self.mapFromDevice(outline) return self._shape
def shape(self): # (used for hitbox for menu) centerangle = self.innerhandle.pos().angle(Point(1, 0)) startangle = centerangle - self.thetawidth / 2 endangle = centerangle + self.thetawidth / 2 r1v = self.innerhandle.pos().norm() # Draw out the path in external space path = QPainterPath() path.moveTo(-1.0 * self.widthhandle.pos() + 2 * self.widthhandle.pos().dot(r1v) * r1v) path.arcTo(QCircRectF(radius=self.innerradius), -startangle, -self.thetawidth) # inside path.lineTo(self.widthhandle.pos()) # ? side path.arcTo(QCircRectF(radius=self.outerradius), -endangle, self.thetawidth) # outside path.lineTo(-1.0 * self.widthhandle.pos() + 2 * self.widthhandle.pos().dot(r1v) * r1v) return path
def paintEvent(self, event) -> None: super(ToolTip, self).paintEvent(event) x = self.rect().x() + self._anchor_width y = self.rect().y() + self._anchor_width w = self.rect().width() - self._anchor_width * 2 h = self.rect().height() - self._anchor_width * 2 # 背景 painter = QPainter(self) path = QPainterPath() path.addRoundedRect(QRectF(x, y, w, h), 4, 4) # 画锚 if self._direction == ToolTip.TOP: x1 = x + w / 2 - self._anchor_width y1 = y + h x2 = x + w / 2 + self._anchor_width y2 = y + h x3 = x + w / 2 y3 = y + h + self._anchor_width path.moveTo(x1, y1) path.lineTo(x2, y2) path.lineTo(x3, y3) elif self._direction == ToolTip.BOTTOM: x1 = x + w / 2 - self._anchor_width y1 = y x2 = x + w / 2 + self._anchor_width y2 = y x3 = x + w / 2 y3 = y - self._anchor_width path.moveTo(x1, y1) path.lineTo(x2, y2) path.lineTo(x3, y3) elif self._direction == ToolTip.RIGHT: x1 = x y1 = y + h / 2 - self._anchor_width x2 = x y2 = y + h / 2 + self._anchor_width x3 = x - self._anchor_width y3 = y + h / 2 path.moveTo(x1, y1) path.lineTo(x2, y2) path.lineTo(x3, y3) elif self._direction == ToolTip.LEFT: x1 = x + w y1 = y + h / 2 - self._anchor_width x2 = x + w y2 = y + h / 2 + self._anchor_width x3 = x + w + self._anchor_width y3 = y + h / 2 path.moveTo(x1, y1) path.lineTo(x2, y2) path.lineTo(x3, y3) painter.fillPath(path, ResourceLoader().qt_color_separator_dark)
def paint(self, painter, fill=False, canvas=None): from ..application import Application mainwindow = Application.get_main_window() line_pen, last_line_pen, fill_color = self._get_pens_and_colors( canvas, mainwindow.lineColor, mainwindow.fillColor) scale = self.get_scale(canvas) # Draw all vertices self.paint_vertices(painter, self.points, scale, self._highlightIndex, self._highlightMode) line_path1, line_path2 = QPainterPath(), QPainterPath() fill_path = line_path1 # Get path for committed and uncommitted parts # respectively and draw with different colors if self.shape_type == 'curve' and self.points: # Bezier curve needs to be fitted as a whole, # so reimplementing this part here. refined_points = BezierB(self.points).smooth() sep_idx = refined_points.index(self.points[-1]) line_path1.moveTo(refined_points[0]) for p in refined_points[:sep_idx]: line_path1.lineTo(p) line_path2.moveTo(refined_points[sep_idx]) for p in refined_points[sep_idx:]: line_path2.lineTo(p) elif self.shape_type in ['circle', 'rectangle']: painter.setPen(line_pen) line_path2 = self.get_line_path(self.points, self.shape_type) painter.setPen(last_line_pen) painter.drawPath(line_path2) fill_path = line_path2 elif len(self.points) >= 2: # Otherwise, just get 2 different line paths, # painting with different colors. # Use type == 'line' even with polygon to prevent connecting back. line_path1 = self.get_line_path(self.points[:-1], 'line') line_path2 = self.get_line_path(self.points[-2:], 'line') painter.setPen(line_pen) painter.drawPath(line_path1) painter.setPen(last_line_pen) painter.drawPath(line_path2) if fill: painter.fillPath(fill_path, fill_color)
def drawLine(self, qp, value: int): """Draw line on triangle indicating value. Parameters ---------- qp: QPainter object value: int Value of highlight thickness. """ col = QColor('white') qp.setPen(QPen(col, 2)) qp.setBrush(col) path = QPainterPath() path.moveTo(value, 15) path.lineTo(value, 0) path.closeSubpath() qp.drawPath(path) self.valueChanged.emit(self._value)
def showTracks(self): # clear self.pathitems self.clearTracks() frame = self.window.imageview.currentIndex if frame<len(self.tracks_by_frame): tracks = self.tracks_by_frame[frame] pen = QPen(Qt.green, .4) pen.setCosmetic(True) pen.setWidth(2) for track_idx in tracks: pathitem = QGraphicsPathItem(self.window.imageview.view) pathitem.setPen(pen) self.window.imageview.view.addItem(pathitem) self.pathitems.append(pathitem) pts = self.txy_pts[self.tracks[track_idx]] x = pts[:, 1]+.5; y = pts[:,2]+.5 path = QPainterPath(QPointF(x[0],y[0])) for i in np.arange(1, len(pts)): path.lineTo(QPointF(x[i],y[i])) pathitem.setPath(path)
def draw_target_path(self) -> None: """Draw solving path.""" pen = QPen() pen.setWidth(self.path_width) for i, n in enumerate(sorted(self.target_path)): path = self.target_path[n] if self.monochrome: line, dot = target_path_style(0) else: line, dot = target_path_style(i + 1) pen.setColor(line) self.painter.setPen(pen) if len(path) == 1: x, y = path[0] p = QPointF(x, -y) * self.zoom self.painter.drawText(p + QPointF(6, -6), f"P{n}") pen.setColor(dot) self.painter.setPen(pen) self.draw_circle(p, self.joint_size) else: painter_path = QPainterPath() for j, (x, y) in enumerate(path): p = QPointF(x, -y) * self.zoom self.draw_circle(p, self.joint_size) if j == 0: self.painter.drawText(p + QPointF(6, -6), f"P{n}") painter_path.moveTo(p) else: x2, y2 = path[j - 1] self.__draw_arrow(x, -y, x2, -y2, zoom=True) painter_path.lineTo(p) pen.setColor(line) self.painter.setPen(pen) self.painter.drawPath(painter_path) for x, y in path: pen.setColor(dot) self.painter.setPen(pen) self.draw_circle( QPointF(x, -y) * self.zoom, self.joint_size) self.painter.setBrush(Qt.NoBrush)
def drawPolygon(self, *args): if len(args) == 3: points, pointCount, mode = args elif len(args) == 2: points, mode = args pointCount = len(points) else: raise TypeError("Unexpected arguments") device = self.nullDevice() if device is None: return if device.mode() == QwtNullPaintDevice.PathMode: path = QPainterPath() if pointCount > 0: path.moveTo(points[0]) for i in range(1, pointCount): path.lineTo(points[i]) if mode != QPaintEngine.PolylineMode: path.closeSubpath() device.drawPath(path) return device.drawPolygon(points, pointCount, mode)
def draw_curve(self, path: Sequence[_Coord]) -> None: """Draw path as curve.""" if len(set(path)) < 2: return painter_path = QPainterPath() error = False for i, (x, y) in enumerate(path): if isnan(x): error = True self.painter.drawPath(painter_path) painter_path = QPainterPath() else: p = QPointF(x, -y) * self.zoom if i == 0: painter_path.moveTo(p) self.draw_circle(p, 2) continue if error: painter_path.moveTo(p) error = False else: painter_path.lineTo(p) self.painter.drawPath(painter_path)
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0)) path.lineTo(1, 1) path.lineTo(0.005, 1) path.lineTo(0.5, 0.5) path.lineTo(0, 0.9) path.closeSubpath() painter.drawPath(path) painter.drawEllipse(QPointF(0.5, 0.5), 0.05, 0.05)
def get_painter_stroke(geom: ConnectionGeometry) -> QPainterPath: """ Get painter stroke Parameters ---------- geom : ConnectionGeometry Returns ------- value : QPainterPath """ cubic = cubic_path(geom) source = geom.source result = QPainterPath(source) segments = 20 for i in range(segments): ratio = float(i + 1) / segments result.lineTo(cubic.pointAtPercent(ratio)) stroker = QPainterPathStroker() stroker.setWidth(10.0) return stroker.createStroke(result)
def drawTriangle(self, qp): """Draw triangle. Parameters ---------- qp: QPainter object """ width = self.rect().width() height = self.rect().height() col = QColor(135, 206, 235) qp.setPen(QPen(col, 1)) qp.setBrush(col) path = QPainterPath() height = 10 path.moveTo(0, height) path.lineTo(width, height) path.lineTo(width, 0) path.closeSubpath() qp.drawPath(path)
def draw_icon(self, painter): path = QPainterPath(QPointF(0, 0.3)) path.lineTo(0, 0.9) path.lineTo(1, 0.3) path.lineTo(1, 0.9) path.closeSubpath() painter.drawPath(path) painter.drawLine(QPointF(0.5, 0.6), QPointF(0.5, 0.3)) painter.setBrush(self._interlock_brush) painter.drawRect(QRectF(0.2, 0, 0.6, 0.3)) # Draw the N n_path = QPainterPath(QPointF(0.25, 0.25)) n_path.lineTo(0.25, 0.05) n_path.lineTo(0.45, 0.25) n_path.lineTo(0.45, 0.05) painter.drawPath(n_path) # Draw the O painter.drawEllipse(QPointF(0.65, 0.15), 0.1, 0.1)
class FadingTipBox(FadingDialog): """ """ def __init__(self, parent, opacity, duration, easing_curve, tour=None, color_top=None, color_back=None, combobox_background=None): super(FadingTipBox, self).__init__(parent, opacity, duration, easing_curve) self.holder = self.anim # needed for qt to work self.parent = parent self.tour = tour self.frames = None self.offset_shadow = 0 self.fixed_width = 300 self.key_pressed = None self.setAttribute(Qt.WA_TranslucentBackground) self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint) self.setModal(False) # Widgets def toolbutton(icon): bt = QToolButton() bt.setAutoRaise(True) bt.setIcon(icon) return bt self.button_close = toolbutton(ima.icon("tour.close")) self.button_home = toolbutton(ima.icon("tour.home")) self.button_previous = toolbutton(ima.icon("tour.previous")) self.button_end = toolbutton(ima.icon("tour.end")) self.button_next = toolbutton(ima.icon("tour.next")) self.button_run = QPushButton(_('Run code')) self.button_disable = None self.button_current = QToolButton() self.label_image = QLabel() self.label_title = QLabel() self.combo_title = QComboBox() self.label_current = QLabel() self.label_content = QLabel() self.label_content.setMinimumWidth(self.fixed_width) self.label_content.setMaximumWidth(self.fixed_width) self.label_current.setAlignment(Qt.AlignCenter) self.label_content.setWordWrap(True) self.widgets = [ self.label_content, self.label_title, self.label_current, self.combo_title, self.button_close, self.button_run, self.button_next, self.button_previous, self.button_end, self.button_home, self.button_current ] arrow = get_image_path('hide.png') self.color_top = color_top self.color_back = color_back self.combobox_background = combobox_background self.stylesheet = '''QComboBox {{ padding-left: 5px; background-color: {} border-width: 0px; border-radius: 0px; min-height:20px; max-height:20px; }} QComboBox::drop-down {{ subcontrol-origin: padding; subcontrol-position: top left; border-width: 0px; }} QComboBox::down-arrow {{ image: url({}); }} '''.format(self.combobox_background.name(), arrow) # Windows fix, slashes should be always in unix-style self.stylesheet = self.stylesheet.replace('\\', '/') self.setFocusPolicy(Qt.StrongFocus) for widget in self.widgets: widget.setFocusPolicy(Qt.NoFocus) widget.setStyleSheet(self.stylesheet) layout_top = QHBoxLayout() layout_top.addWidget(self.combo_title) layout_top.addStretch() layout_top.addWidget(self.button_close) layout_top.addSpacerItem( QSpacerItem(self.offset_shadow, self.offset_shadow)) layout_content = QHBoxLayout() layout_content.addWidget(self.label_content) layout_content.addWidget(self.label_image) layout_content.addSpacerItem(QSpacerItem(5, 5)) layout_run = QHBoxLayout() layout_run.addStretch() layout_run.addWidget(self.button_run) layout_run.addStretch() layout_run.addSpacerItem( QSpacerItem(self.offset_shadow, self.offset_shadow)) layout_navigation = QHBoxLayout() layout_navigation.addWidget(self.button_home) layout_navigation.addWidget(self.button_previous) layout_navigation.addStretch() layout_navigation.addWidget(self.label_current) layout_navigation.addStretch() layout_navigation.addWidget(self.button_next) layout_navigation.addWidget(self.button_end) layout_navigation.addSpacerItem( QSpacerItem(self.offset_shadow, self.offset_shadow)) layout = QVBoxLayout() layout.addLayout(layout_top) layout.addStretch() layout.addSpacerItem(QSpacerItem(15, 15)) layout.addLayout(layout_content) layout.addLayout(layout_run) layout.addStretch() layout.addSpacerItem(QSpacerItem(15, 15)) layout.addLayout(layout_navigation) layout.addSpacerItem( QSpacerItem(self.offset_shadow, self.offset_shadow)) layout.setSizeConstraint(QLayout.SetFixedSize) self.setLayout(layout) self.set_funcs_before_fade_in([self._disable_widgets]) self.set_funcs_after_fade_in([self._enable_widgets, self.setFocus]) self.set_funcs_before_fade_out([self._disable_widgets]) self.setContextMenuPolicy(Qt.CustomContextMenu) # signals and slots # These are defined every time by the AnimatedTour Class def _disable_widgets(self): """ """ for widget in self.widgets: widget.setDisabled(True) def _enable_widgets(self): """ """ self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint) for widget in self.widgets: widget.setDisabled(False) if self.button_disable == 'previous': self.button_previous.setDisabled(True) self.button_home.setDisabled(True) elif self.button_disable == 'next': self.button_next.setDisabled(True) self.button_end.setDisabled(True) def set_data(self, title, content, current, image, run, frames=None, step=None): """ """ self.label_title.setText(title) self.combo_title.clear() self.combo_title.addItems(frames) self.combo_title.setCurrentIndex(step) # min_content_len = max([len(f) for f in frames]) # self.combo_title.setMinimumContentsLength(min_content_len) # Fix and try to see how it looks with a combo box self.label_current.setText(current) self.button_current.setText(current) self.label_content.setText(content) self.image = image if image is None: self.label_image.setFixedHeight(1) self.label_image.setFixedWidth(1) else: extension = image.split('.')[-1] self.image = QPixmap(get_image_path(image), extension) self.label_image.setPixmap(self.image) self.label_image.setFixedSize(self.image.size()) if run is None: self.button_run.setVisible(False) else: self.button_run.setDisabled(False) self.button_run.setVisible(True) # Refresh layout self.layout().activate() def set_pos(self, x, y): """ """ self.x = ceil(x) self.y = ceil(y) self.move(QPoint(self.x, self.y)) def build_paths(self): """ """ geo = self.geometry() radius = 0 shadow = self.offset_shadow x0, y0 = geo.x(), geo.y() width, height = geo.width() - shadow, geo.height() - shadow left, top = 0, 0 right, bottom = width, height self.round_rect_path = QPainterPath() self.round_rect_path.moveTo(right, top + radius) self.round_rect_path.arcTo(right - radius, top, radius, radius, 0.0, 90.0) self.round_rect_path.lineTo(left + radius, top) self.round_rect_path.arcTo(left, top, radius, radius, 90.0, 90.0) self.round_rect_path.lineTo(left, bottom - radius) self.round_rect_path.arcTo(left, bottom - radius, radius, radius, 180.0, 90.0) self.round_rect_path.lineTo(right - radius, bottom) self.round_rect_path.arcTo(right - radius, bottom - radius, radius, radius, 270.0, 90.0) self.round_rect_path.closeSubpath() # Top path header = 36 offset = 2 left, top = offset, offset right = width - (offset) self.top_rect_path = QPainterPath() self.top_rect_path.lineTo(right, top + radius) self.top_rect_path.moveTo(right, top + radius) self.top_rect_path.arcTo(right - radius, top, radius, radius, 0.0, 90.0) self.top_rect_path.lineTo(left + radius, top) self.top_rect_path.arcTo(left, top, radius, radius, 90.0, 90.0) self.top_rect_path.lineTo(left, top + header) self.top_rect_path.lineTo(right, top + header) def paintEvent(self, event): """ """ self.build_paths() painter = QPainter(self) painter.setRenderHint(QPainter.Antialiasing) painter.fillPath(self.round_rect_path, self.color_back) painter.fillPath(self.top_rect_path, self.color_top) painter.strokePath(self.round_rect_path, QPen(Qt.gray, 1)) # TODO: Build the pointing arrow? def keyReleaseEvent(self, event): """ """ key = event.key() self.key_pressed = key keys = [ Qt.Key_Right, Qt.Key_Left, Qt.Key_Down, Qt.Key_Up, Qt.Key_Escape, Qt.Key_PageUp, Qt.Key_PageDown, Qt.Key_Home, Qt.Key_End, Qt.Key_Menu ] if key in keys: if not self.is_fade_running(): self.sig_key_pressed.emit() def mousePressEvent(self, event): """override Qt method""" # Raise the main application window on click self.parent.raise_() self.raise_() if event.button() == Qt.RightButton: pass # clicked_widget = self.childAt(event.x(), event.y()) # if clicked_widget == self.label_current: # self.context_menu_requested(event) def focusOutEvent(self, event): """Override Qt method.""" # To be used so tips do not appear outside spyder self.tour.lost_focus() def context_menu_requested(self, event): """ """ pos = QPoint(event.x(), event.y()) menu = QMenu(self) actions = [] action_title = create_action(self, _('Go to step: '), icon=QIcon()) action_title.setDisabled(True) actions.append(action_title) # actions.append(create_action(self, _(': '), icon=QIcon())) add_actions(menu, actions) menu.popup(self.mapToGlobal(pos)) def reject(self): """Qt method to handle escape key event""" if not self.is_fade_running(): key = Qt.Key_Escape self.key_pressed = key self.sig_key_pressed.emit()
class FadingTipBox(FadingDialog): """ """ def __init__(self, parent, opacity, duration, easing_curve, tour=None): super(FadingTipBox, self).__init__(parent, opacity, duration, easing_curve) self.holder = self.anim # needed for qt to work self.parent = parent self.tour = tour self.frames = None self.color_top = QColor.fromRgb(230, 230, 230) self.color_back = QColor.fromRgb(255, 255, 255) self.offset_shadow = 0 self.fixed_width = 300 self.key_pressed = None self.setAttribute(Qt.WA_TranslucentBackground) self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint) self.setModal(False) # Widgets def toolbutton(icon): bt = QToolButton() bt.setAutoRaise(True) bt.setIcon(icon) return bt self.button_close = toolbutton(ima.icon("tour.close")) self.button_home = toolbutton(ima.icon("tour.home")) self.button_previous = toolbutton(ima.icon("tour.previous")) self.button_end = toolbutton(ima.icon("tour.end")) self.button_next = toolbutton(ima.icon("tour.next")) self.button_run = QPushButton(_('Run code')) self.button_disable = None self.button_current = QToolButton() self.label_image = QLabel() self.label_title = QLabel() self.combo_title = QComboBox() self.label_current = QLabel() self.label_content = QLabel() self.label_content.setMinimumWidth(self.fixed_width) self.label_content.setMaximumWidth(self.fixed_width) self.label_current.setAlignment(Qt.AlignCenter) self.label_content.setWordWrap(True) self.widgets = [self.label_content, self.label_title, self.label_current, self.combo_title, self.button_close, self.button_run, self.button_next, self.button_previous, self.button_end, self.button_home, self.button_current] arrow = get_image_path('hide.png') self.stylesheet = '''QComboBox { padding-left: 5px; background-color: rgbs(230,230,230,100%); border-width: 0px; border-radius: 0px; min-height:20px; max-height:20px; } QComboBox::drop-down { subcontrol-origin: padding; subcontrol-position: top left; border-width: 0px; } QComboBox::down-arrow { image: url(''' + arrow + '''); } ''' # Windows fix, slashes should be always in unix-style self.stylesheet = self.stylesheet.replace('\\', '/') self.setFocusPolicy(Qt.StrongFocus) for widget in self.widgets: widget.setFocusPolicy(Qt.NoFocus) widget.setStyleSheet(self.stylesheet) layout_top = QHBoxLayout() layout_top.addWidget(self.combo_title) layout_top.addStretch() layout_top.addWidget(self.button_close) layout_top.addSpacerItem(QSpacerItem(self.offset_shadow, self.offset_shadow)) layout_content = QHBoxLayout() layout_content.addWidget(self.label_content) layout_content.addWidget(self.label_image) layout_content.addSpacerItem(QSpacerItem(5, 5)) layout_run = QHBoxLayout() layout_run.addStretch() layout_run.addWidget(self.button_run) layout_run.addStretch() layout_run.addSpacerItem(QSpacerItem(self.offset_shadow, self.offset_shadow)) layout_navigation = QHBoxLayout() layout_navigation.addWidget(self.button_home) layout_navigation.addWidget(self.button_previous) layout_navigation.addStretch() layout_navigation.addWidget(self.label_current) layout_navigation.addStretch() layout_navigation.addWidget(self.button_next) layout_navigation.addWidget(self.button_end) layout_navigation.addSpacerItem(QSpacerItem(self.offset_shadow, self.offset_shadow)) layout = QVBoxLayout() layout.addLayout(layout_top) layout.addStretch() layout.addSpacerItem(QSpacerItem(15, 15)) layout.addLayout(layout_content) layout.addLayout(layout_run) layout.addStretch() layout.addSpacerItem(QSpacerItem(15, 15)) layout.addLayout(layout_navigation) layout.addSpacerItem(QSpacerItem(self.offset_shadow, self.offset_shadow)) layout.setSizeConstraint(QLayout.SetFixedSize) self.setLayout(layout) self.set_funcs_before_fade_in([self._disable_widgets]) self.set_funcs_after_fade_in([self._enable_widgets, self.setFocus]) self.set_funcs_before_fade_out([self._disable_widgets]) self.setContextMenuPolicy(Qt.CustomContextMenu) # signals and slots # These are defined every time by the AnimatedTour Class def _disable_widgets(self): """ """ for widget in self.widgets: widget.setDisabled(True) def _enable_widgets(self): """ """ self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint) for widget in self.widgets: widget.setDisabled(False) if self.button_disable == 'previous': self.button_previous.setDisabled(True) self.button_home.setDisabled(True) elif self.button_disable == 'next': self.button_next.setDisabled(True) self.button_end.setDisabled(True) def set_data(self, title, content, current, image, run, frames=None, step=None): """ """ self.label_title.setText(title) self.combo_title.clear() self.combo_title.addItems(frames) self.combo_title.setCurrentIndex(step) # min_content_len = max([len(f) for f in frames]) # self.combo_title.setMinimumContentsLength(min_content_len) # Fix and try to see how it looks with a combo box self.label_current.setText(current) self.button_current.setText(current) self.label_content.setText(content) self.image = image if image is None: self.label_image.setFixedHeight(1) self.label_image.setFixedWidth(1) else: extension = image.split('.')[-1] self.image = QPixmap(get_image_path(image), extension) self.label_image.setPixmap(self.image) self.label_image.setFixedSize(self.image.size()) if run is None: self.button_run.setVisible(False) else: self.button_run.setDisabled(False) self.button_run.setVisible(True) # Refresh layout self.layout().activate() def set_pos(self, x, y): """ """ self.x = x self.y = y self.move(QPoint(x, y)) def build_paths(self): """ """ geo = self.geometry() radius = 0 shadow = self.offset_shadow x0, y0 = geo.x(), geo.y() width, height = geo.width() - shadow, geo.height() - shadow left, top = 0, 0 right, bottom = width, height self.round_rect_path = QPainterPath() self.round_rect_path.moveTo(right, top + radius) self.round_rect_path.arcTo(right-radius, top, radius, radius, 0.0, 90.0) self.round_rect_path.lineTo(left+radius, top) self.round_rect_path.arcTo(left, top, radius, radius, 90.0, 90.0) self.round_rect_path.lineTo(left, bottom-radius) self.round_rect_path.arcTo(left, bottom-radius, radius, radius, 180.0, 90.0) self.round_rect_path.lineTo(right-radius, bottom) self.round_rect_path.arcTo(right-radius, bottom-radius, radius, radius, 270.0, 90.0) self.round_rect_path.closeSubpath() # Top path header = 36 offset = 2 left, top = offset, offset right = width - (offset) self.top_rect_path = QPainterPath() self.top_rect_path.lineTo(right, top + radius) self.top_rect_path.moveTo(right, top + radius) self.top_rect_path.arcTo(right-radius, top, radius, radius, 0.0, 90.0) self.top_rect_path.lineTo(left+radius, top) self.top_rect_path.arcTo(left, top, radius, radius, 90.0, 90.0) self.top_rect_path.lineTo(left, top + header) self.top_rect_path.lineTo(right, top + header) def paintEvent(self, event): """ """ self.build_paths() painter = QPainter(self) painter.setRenderHint(QPainter.Antialiasing) painter.fillPath(self.round_rect_path, self.color_back) painter.fillPath(self.top_rect_path, self.color_top) painter.strokePath(self.round_rect_path, QPen(Qt.gray, 1)) # TODO: Build the pointing arrow? def keyReleaseEvent(self, event): """ """ key = event.key() self.key_pressed = key keys = [Qt.Key_Right, Qt.Key_Left, Qt.Key_Down, Qt.Key_Up, Qt.Key_Escape, Qt.Key_PageUp, Qt.Key_PageDown, Qt.Key_Home, Qt.Key_End, Qt.Key_Menu] if key in keys: if not self.is_fade_running(): self.sig_key_pressed.emit() def mousePressEvent(self, event): """override Qt method""" # Raise the main application window on click self.parent.raise_() self.raise_() if event.button() == Qt.RightButton: pass # clicked_widget = self.childAt(event.x(), event.y()) # if clicked_widget == self.label_current: # self.context_menu_requested(event) def focusOutEvent(self, event): """Override Qt method.""" # To be used so tips do not appear outside spyder self.tour.lost_focus() def context_menu_requested(self, event): """ """ pos = QPoint(event.x(), event.y()) menu = QMenu(self) actions = [] action_title = create_action(self, _('Go to step: '), icon=QIcon()) action_title.setDisabled(True) actions.append(action_title) # actions.append(create_action(self, _(': '), icon=QIcon())) add_actions(menu, actions) menu.popup(self.mapToGlobal(pos)) def reject(self): """Qt method to handle escape key event""" if not self.is_fade_running(): key = Qt.Key_Escape self.key_pressed = key self.sig_key_pressed.emit()
def drawFrame( self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle, ): """ Draw a rectangular frame :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param QPalette palette: Palette :param QPalette.ColorRole foregroundRole: Palette :param int frameWidth: Frame width :param int midLineWidth: Used for `QFrame.Box` :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0.0, 0.0, -1.0, -1.0) innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0.0, 0.0, -1.0, -1.0) midRect1 = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted(midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0.0, 0.0, -1.0, -1.0) innerRect = outerRect.adjusted( frameWidth - 1.0, frameWidth - 1.0, -(frameWidth - 1.0), -(frameWidth - 1.0), ) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()