def load(self, shader_name): text = self._loader.load(shader_name, 'props.txt') args = [] if text is not None: args = parse_args(text) code = self._loader.load(shader_name, 'code.py') self.shader = Shader(code=code, args=args)
def _load_args(self, name): args = [] props = self._loader.load(name, 'props.txt') if props is not None: args = parse_args(props) return args