def create_match_settings(self) -> MatchSettings: match_settings = MatchSettings() name_dict = {} for index, player_config in enumerate(self.player_configs): player_config.write(match_settings.player_configuration[index], name_dict) match_settings.num_players = self.num_players match_settings.game_mode = game_mode_types.index(self.game_mode) match_settings.game_map = map_types.index(self.game_map) match_settings.skip_replays = self.skip_replays match_settings.instant_start = self.instant_start match_settings.existing_match_behavior = index_or_zero(existing_match_behavior_types, self.existing_match_behavior) match_settings.enable_lockstep = self.enable_lockstep self.mutators.write(match_settings.mutator_settings) return match_settings
def create_match_settings(self) -> MatchSettings: match_settings = MatchSettings() name_dict = {} for index, player_config in enumerate(self.player_configs): player_config.write(match_settings.player_configuration[index], name_dict) match_settings.num_players = self.num_players match_settings.game_mode = game_mode_types.index(self.game_mode) match_settings.game_map = map_types.index(self.game_map) match_settings.skip_replays = self.skip_replays match_settings.instant_start = self.instant_start self.mutators.write(match_settings.mutator_settings) return match_settings
def load_config(self, framework_config=None, config_location=DEFAULT_RLBOT_CONFIG_LOCATION, bot_configs=None, looks_configs=None): """ :param framework_config: A config object that indicates what bots to run. May come from parsing a rlbot.cfg. :param config_location: The location of the rlbot.cfg file, which will be used to resolve relative paths. :param bot_configs: Overrides for bot configurations. :param looks_configs: Overrides for looks configurations. """ self.logger.debug('reading the configs') # Set up RLBot.cfg if framework_config is None: framework_config = create_bot_config_layout() framework_config.parse_file(config_location, max_index=10) if bot_configs is None: bot_configs = {} if looks_configs is None: looks_configs = {} # Open anonymous shared memory for entire GameInputPacket and map buffer self.start_match_configuration = MatchSettings() self.num_participants, self.names, self.teams, self.python_files, self.parameters = parse_configurations( self.start_match_configuration, framework_config, config_location, bot_configs, looks_configs) self.game_interface.participants = self.num_participants self.game_interface.start_match_configuration = self.start_match_configuration extension_path = framework_config.get(RLBOT_CONFIGURATION_HEADER, EXTENSION_PATH_KEY) if extension_path is not None and extension_path != "None": self.load_extension(extension_path)