class Quest(JQuest): def __init__(self, id, name, descr): JQuest.__init__(self, id, name, descr) self.questItemIds = [Ice_Heart] self.gstate = GrandBossState(Ashutar) test = self.loadGlobalQuestVar("610_respawn") if test.isdigit(): remain = long(test) - System.currentTimeMillis() if remain <= 0: self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True) else: self.startQuestTimer("spawn_npc", remain, None, None) else: self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True) def onAdvEvent(self, event, npc, player): if event == "Soul of Water Ashutar has despawned": npc.reduceCurrentHp(9999999, npc, None) self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True) AutoChat( npc, "The fetter strength is weaken Your consciousness has been defeated!" ) return elif event == "spawn_npc": self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True) return st = player.getQuestState(qn) if not st: return cond = st.getInt("cond") id = st.getInt("id") Green_Totem = st.getQuestItemsCount(Totem2) Heart = st.getQuestItemsCount(Ice_Heart) htmltext = event if event == "31372-04.htm": if st.getPlayer().getLevel() >= 75 and st.getPlayer( ).getAllianceWithVarkaKetra() >= 2: if Green_Totem: st.set("cond", "1") st.set("id", "1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") htmltext = "31372-04.htm" else: htmltext = "31372-02.htm" st.exitQuest(1) else: htmltext = "31372-03.htm" st.exitQuest(1) elif event == "31372-08.htm": if Heart: htmltext = "31372-08.htm" st.takeItems(Ice_Heart, -1) st.addExpAndSp(10000, 0) ObjectId = st.getPlayer().getObjectId() st.getPlayer().broadcastPacket(SocialAction(ObjectId, 3)) st.unset("id") st.unset("cond") st.playSound("ItemSound.quest_finish") st.exitQuest(1) else: htmltext = "31372-09.htm" elif event == "31560-02.htm": if Green_Totem == 0: htmltext = "31560-04.htm" else: if self.gstate.getState() == StateEnum.INTERVAL: if System.currentTimeMillis() < self.gstate.getRespawnDate( ): return "<html><body><center><br>No time to call</body></html>" spawnedNpc = st.addSpawn(Ashutar, 104825, -36926, -1136) st.takeItems(Totem2, 1) st.set("id", "2") npc.deleteMe() st.set("cond", "2") self.startQuestTimer("Soul of Water Ashutar has despawned", 1200000, spawnedNpc, None) AutoChat( spawnedNpc, "The water charm then is the storm and the tsunami strength! Opposes with it only has the blind alley!" ) return htmltext def onTalk(self, npc, player): st = player.getQuestState(qn) htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" if st: npcId = npc.getNpcId() cond = st.getInt("cond") id = st.getInt("id") Green_Totem = st.getQuestItemsCount(Totem2) Heart = st.getQuestItemsCount(Ice_Heart) if npcId == Asefa: if st.getState() == State.CREATED: htmltext = "31372-01.htm" elif id == 1 or id == 2: htmltext = "31372-05.htm" elif id == 3: if Heart: htmltext = "31372-06.htm" else: htmltext = "31372-07.htm" elif npcId == Alter: htmltext = "31560-01.htm" return htmltext def onKill(self, npc, player, isPet): npcId = npc.getNpcId() if npcId == Ashutar: respawnMinDelay = 43200000 * int( Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int( Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay, respawnMaxDelay) self.saveGlobalQuestVar( "610_respawn", str(System.currentTimeMillis() + respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Soul of Water Ashutar has despawned", npc, None) self.gstate.setRespawnDate(24 * 60 * 60000) self.gstate.setState(StateEnum.INTERVAL) party = player.getParty() if party: PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray(): st1 = player1.getQuestState(qn) if st1: if st1.getState() == State.STARTED and ( st1.getInt("cond") == 1 or st1.getInt("cond") == 2): PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0: return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(Totem2) > 0: st.takeItems(Totem2, 1) st.giveItems(Ice_Heart, 1) st.set("cond", "3") st.set("id", "3") st.playSound("ItemSound.quest_middle") else: st = player.getQuestState(qn) if not st: return if st.getState() == State.STARTED and ( st.getInt("cond") == 1 or st.getInt("cond") == 2): if st.getQuestItemsCount(Totem2) > 0: st.takeItems(Totem2, 1) st.giveItems(Ice_Heart, 1) st.set("cond", "3") st.set("id", "3") st.playSound("ItemSound.quest_middle") elif npcId in Ketra_Orcs: st = player.getQuestState(qn) if st: if st.getQuestItemsCount(Ice_Heart): st.takeItems(Ice_Heart, -1) st.unset("cond") st.unset("id") st.exitQuest(1) return
class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.questItemIds = [Ice_Heart] self.gstate = GrandBossState(Ashutar) test = self.loadGlobalQuestVar("610_respawn") if test.isdigit() : remain = long(test) - System.currentTimeMillis() if remain <= 0 : self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True) else : self.startQuestTimer("spawn_npc", remain, None, None) else : self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True) def onAdvEvent (self, event, npc, player) : if event == "Soul of Water Ashutar has despawned" : npc.reduceCurrentHp(9999999,npc,None) self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True) AutoChat(npc,"The fetter strength is weaken Your consciousness has been defeated!") return elif event == "spawn_npc" : self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True) return st = player.getQuestState(qn) if not st: return cond = st.getInt("cond") id = st.getInt("id") Green_Totem = st.getQuestItemsCount(Totem2) Heart = st.getQuestItemsCount(Ice_Heart) htmltext = event if event == "31372-04.htm" : if st.getPlayer().getLevel() >= 75 and st.getPlayer().getAllianceWithVarkaKetra() >= 2 : if Green_Totem : st.set("cond","1") st.set("id","1") st.setState(State.STARTED) st.playSound("ItemSound.quest_accept") htmltext = "31372-04.htm" else : htmltext = "31372-02.htm" st.exitQuest(1) else : htmltext = "31372-03.htm" st.exitQuest(1) elif event == "31372-08.htm" : if Heart: htmltext = "31372-08.htm" st.takeItems(Ice_Heart,-1) st.addExpAndSp(10000,0) ObjectId=st.getPlayer().getObjectId() st.getPlayer().broadcastPacket(SocialAction(ObjectId,3)) st.unset("id") st.unset("cond") st.playSound("ItemSound.quest_finish") st.exitQuest(1) else : htmltext = "31372-09.htm" elif event == "31560-02.htm" : if Green_Totem == 0 : htmltext = "31560-04.htm" else: if self.gstate.getState() == StateEnum.INTERVAL : if System.currentTimeMillis() < self.gstate.getRespawnDate() : return "<html><body><center><br>No time to call</body></html>" spawnedNpc = st.addSpawn(Ashutar,104825,-36926,-1136) st.takeItems(Totem2,1) st.set("id","2") npc.deleteMe() st.set("cond","2") self.startQuestTimer("Soul of Water Ashutar has despawned",1200000,spawnedNpc,None) AutoChat(spawnedNpc,"The water charm then is the storm and the tsunami strength! Opposes with it only has the blind alley!") return htmltext def onTalk (self, npc, player): st = player.getQuestState(qn) htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" if st : npcId = npc.getNpcId() cond = st.getInt("cond") id = st.getInt("id") Green_Totem = st.getQuestItemsCount(Totem2) Heart = st.getQuestItemsCount(Ice_Heart) if npcId == Asefa : if st.getState()== State.CREATED : htmltext = "31372-01.htm" elif id == 1 or id == 2 : htmltext = "31372-05.htm" elif id == 3: if Heart : htmltext = "31372-06.htm" else : htmltext = "31372-07.htm" elif npcId == Alter : htmltext = "31560-01.htm" return htmltext def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == Ashutar : respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay) self.saveGlobalQuestVar("610_respawn", str(System.currentTimeMillis()+respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Soul of Water Ashutar has despawned",npc,None) self.gstate.setRespawnDate(24*60*60000) self.gstate.setState(StateEnum.INTERVAL) party = player.getParty() if party : PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray() : st1 = player1.getQuestState(qn) if st1 : if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) : PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0 : return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(Totem2) > 0 : st.takeItems(Totem2,1) st.giveItems(Ice_Heart,1) st.set("cond","3") st.set("id","3") st.playSound("ItemSound.quest_middle") else : st = player.getQuestState(qn) if not st : return if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) : if st.getQuestItemsCount(Totem2) > 0 : st.takeItems(Totem2,1) st.giveItems(Ice_Heart,1) st.set("cond","3") st.set("id","3") st.playSound("ItemSound.quest_middle") elif npcId in Ketra_Orcs : st = player.getQuestState(qn) if st : if st.getQuestItemsCount(Ice_Heart) : st.takeItems(Ice_Heart,-1) st.unset("cond") st.unset("id") st.exitQuest(1) return
class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.questItemIds = [FOOD, MEAT] self.gstate = GrandBossState(BUMPALUMP) test = self.loadGlobalQuestVar("625_respawn") if test.isdigit() : remain = long(test) - System.currentTimeMillis() if remain <= 0 : self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True) else : self.startQuestTimer("spawn_npc", remain, None, None) else: self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True) def onAdvEvent (self, event, npc, player) : if event == "Icicle Emperor Bumbalump has despawned" : npc.reduceCurrentHp(9999999,npc,None) self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True) AutoChat(npc,"The good fragrant flavor...") return elif event == "spawn_npc" : self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True) return st = player.getQuestState(qn) if not st: return cond = st.getInt("cond") htmltext = event if event == "31521-02.htm" : if st.getPlayer().getLevel() < 73 : htmltext = "31521-00b.htm" st.exitQuest(1) else: st.set("cond","1") st.setState(State.STARTED) st.takeItems(SAUCE,1) st.giveItems(FOOD,1) st.playSound("ItemSound.quest_accept") elif event == "31542-02.htm" : if st.getQuestItemsCount(FOOD) == 0 : htmltext = "31542-04.htm" else: if self.gstate.getState() == StateEnum.INTERVAL : if System.currentTimeMillis() < self.gstate.getRespawnDate() : return "<html><body><center><br>No time to call</body></html>" spawnId = st.addSpawn(BUMPALUMP,158240,-121536,-2253) st.takeItems(FOOD,1) npc.deleteMe() st.set("cond","2") self.startQuestTimer("Icicle Emperor Bumbalump has despawned",1200000,spawnId,None) AutoChat(spawnId,"not!") elif event == "31521-04.htm" : if st.getQuestItemsCount(MEAT) >= 1 : st.takeItems(MEAT,1) st.giveItems(REWARDS[st.getRandom(len(REWARDS))],5) st.exitQuest(1) htmltext = "31521-04.htm" else: htmltext = "31521-05.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>" st = player.getQuestState(qn) if st : npcId = npc.getNpcId() id = st.getState() cond = st.getInt("cond") if cond == 0 : if npcId == JEREMY : if st.getQuestItemsCount(SAUCE) >= 1 : htmltext = "31521-01.htm" else: htmltext = "31521-00a.htm" elif cond == 1 : if npcId == JEREMY : htmltext = "31521-02a.htm" if npcId == TABLE : htmltext = "31542-01.htm" elif cond == 2 : if npcId == JEREMY : htmltext = "31521-03a.htm" if npcId == TABLE : htmltext = "31542-01.htm" elif cond == 3 : if npcId == JEREMY : htmltext = "31521-03.htm" if npcId == TABLE : htmltext = "31542-05.htm" return htmltext def onKill(self,npc,player,isPet): npcId = npc.getNpcId() if npcId == BUMPALUMP : respawnMinDelay = 43200000 * int(Config.RAID_MIN_RESPAWN_MULTIPLIER) respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER) respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay) self.gstate.setRespawnDate(24*60*60000) self.gstate.setState(StateEnum.INTERVAL) self.saveGlobalQuestVar("625_respawn", str(System.currentTimeMillis()+respawn_delay)) self.startQuestTimer("spawn_npc", respawn_delay, None, None) self.cancelQuestTimer("Icicle Emperor Bumbalump has despawned",npc,None) party = player.getParty() if party : PartyQuestMembers = [] for player1 in party.getPartyMembers().toArray() : st1 = player1.getQuestState(qn) if st1 : if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) : PartyQuestMembers.append(st1) if len(PartyQuestMembers) == 0 : return st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))] if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") else : st = player.getQuestState(qn) if not st : return if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) : if st.getQuestItemsCount(FOOD) > 0 : st.takeItems(FOOD,1) st.giveItems(MEAT,1) st.set("cond","3") st.playSound("ItemSound.quest_middle") return