示例#1
0
    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        print "--"
        print self.bLocalSceneLoaded
        if (self.bLocalSceneLoaded == False):
            self.bLocalSceneLoaded = True
            self.scenedata = SceneDataManager(filename)
            if (self.scenedata.hasCopyFiles):
                #self.scenedata.copyFilesToDirs()
                self.scenedata.addResourceDirToRenderer()
                pass

            time.sleep(1)
            if (filename != None):
                if (filename != ""):
                    self.dotScene, self.dsManager = loader.load_dotscene(
                        filename)
                    self.dsManager.localScene = self
                    self.dsManager.startcenterX = self.dsManager.xshift
                    self.dsManager.startcenterY = self.dsManager.yshift
                    self.dsManager.startcenterZ = self.dsManager.zshift

                    self.dsManager.setHighlight(self.highlight)
                    #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
                    self.dsManager.setFlipZY(self.flipZY)

        else:
            self.queue.put(('local scene', 'you already have scene loaded'))
            pass
示例#2
0
    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        self.scenedata = SceneDataManager(filename)
        if (self.scenedata.hasCopyFiles):
            #self.scenedata.copyFilesToDirs()
            self.scenedata.addResourceDirToRenderer()
            pass

        time.sleep(1)
        if (filename != None):
            if (filename != ""):
                self.dotScene, self.dsManager = loader.load_dotscene(filename)
                self.dsManager.setHighlight(self.highlight)
                self.dsManager.setFlipZY(self.flipZY, self.xsift, self.ysift,
                                         self.zsift, self.xscale, self.yscale,
                                         self.zscale)
示例#3
0
文件: localscene.py 项目: A-K/naali
    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        print "--"
        print self.bLocalSceneLoaded
        if(self.bLocalSceneLoaded==False):
            self.bLocalSceneLoaded=True
            self.scenedata = SceneDataManager(filename)
            if(self.scenedata.hasCopyFiles):
                #self.scenedata.copyFilesToDirs()
                self.scenedata.addResourceDirToRenderer()
                pass

            time.sleep(1)
            if(filename!=None):
                if(filename!=""):
                    self.dotScene, self.dsManager = loader.load_dotscene(filename)
                    self.dsManager.localScene=self
                    self.dsManager.startcenterX = self.dsManager.xshift
                    self.dsManager.startcenterY = self.dsManager.yshift
                    self.dsManager.startcenterZ = self.dsManager.zshift
                    
                    self.dsManager.setHighlight(self.highlight)
                    #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
                    self.dsManager.setFlipZY(self.flipZY)
                    
        else:
            self.queue.put(('local scene', 'you already have scene loaded'))
            pass
示例#4
0
文件: localscene.py 项目: Chiru/naali
    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        self.scenedata = SceneDataManager(filename)
        if(self.scenedata.hasCopyFiles):
            #self.scenedata.copyFilesToDirs()
            self.scenedata.addResourceDirToRenderer()
            pass

        time.sleep(1)
        if(filename!=None):
            if(filename!=""):
                self.dotScene, self.dsManager = loader.load_dotscene(filename)
                self.dsManager.setHighlight(self.highlight)
                self.dsManager.setFlipZY(self.flipZY, self.xsift, self.ysift, self.zsift, self.xscale, self.yscale, self.zscale)
示例#5
0
class LocalScene(Component):
    def __init__(self):
        Component.__init__(self)

        # Create the queue, for feeding events for ui
        self.queue = Queue.Queue()

        # A timer to periodically read input
        self.timer = PythonQt.QtCore.QTimer()
        PythonQt.QtCore.QObject.connect(self.timer,
                                        PythonQt.QtCore.SIGNAL("timeout()"),
                                        self.periodicCall)
        # self.timer.start(1000)
        self.window = LCwindow(self, self.queue, self.endApplication)

        self.isrunning = 1

        self.uploadThread = None
        self.sceneActionThread = None

        self.xshift = 127
        self.yshift = 127
        self.zshift = 25
        self.xscale = 1
        self.yscale = 1
        self.zscale = 1
        self.dotScene = None
        self.dsManager = None
        self.worldstream = None
        self.flipZY = True
        #self.flipZY = False
        self.highlight = False
        self.uploader = None
        self.filename = ""
        self.scenedata = None

        self.regionName = None
        self.publishName = None

        self.sceneActions = None  # sceneactions.SceneActions()
        globals()["glocalscene"] = self
        self.bLocalSceneLoaded = False

        #self.libMod = r.getLibraryModule()

        #self.libMod.connect("UploadSceneFile(QString, QVect)", self.onUploadSceneFile)
        pass

    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        print "--"
        print self.bLocalSceneLoaded
        if (self.bLocalSceneLoaded == False):
            self.bLocalSceneLoaded = True
            self.scenedata = SceneDataManager(filename)
            if (self.scenedata.hasCopyFiles):
                #self.scenedata.copyFilesToDirs()
                self.scenedata.addResourceDirToRenderer()
                pass

            time.sleep(1)
            if (filename != None):
                if (filename != ""):
                    self.dotScene, self.dsManager = loader.load_dotscene(
                        filename)
                    self.dsManager.localScene = self
                    self.dsManager.startcenterX = self.dsManager.xshift
                    self.dsManager.startcenterY = self.dsManager.yshift
                    self.dsManager.startcenterZ = self.dsManager.zshift

                    self.dsManager.setHighlight(self.highlight)
                    #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
                    self.dsManager.setFlipZY(self.flipZY)

        else:
            self.queue.put(('local scene', 'you already have scene loaded'))
            pass

    def saveScene(self, filename):
        # set new mesh positions & scales to file, positions, scales are stored in DotSceneManager.nodes[].naali_ent.placeable.Position & Scale
        saver = SSaver()
        savename = filename + ".saved"
        saver.save(savename, self.dsManager.nodes)

    def unloadScene(self):
        loader.unload_dotscene(self.dotScene)
        if (self.scenedata != None and self.scenedata.hasCopyFiles == True):
            try:
                self.scenedata.removeFiles()
            except:
                #ignore
                pass
        self.bLocalSceneLoaded = False
        pass

    def publishScene(self, filename=""):
        print "publishScene"
        if (filename == ""):
            filename = self.filename
        #print "publishing scene"
        if (self.worldstream == None):
            self.worldstream = r.getServerConnection()
        # try to get capability UploadScene
        uploadcap_url = self.worldstream.GetCapability('UploadScene')
        if (uploadcap_url == None or uploadcap_url == ""):
            self.queue.put(
                ('No upload capability', 'Check your rights to upload scene'))
            return
        if (self.uploader == None):
            self.uploader = SUploader(uploadcap_url, self)
        self.uploader.uploadScene(filename, self.dotScene, self.regionName,
                                  self.publishName)
        print "unloading dot scene"
        self.queue.put(('__unload__', '__unload__scene__'))
        self.queue.put(('scene upload', 'upload done'))

    def setxpos(self, x):
        self.xshift = x
        if (self.dsManager != None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setypos(self, y):
        self.yshift = y
        if (self.dsManager != None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setzpos(self, z):
        self.zshift = z
        if (self.dsManager != None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setxscale(self, x):
        self.xscale = x
        if (self.dsManager != None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def setyscale(self, y):
        self.yscale = y
        if (self.dsManager != None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def setzscale(self, z):
        self.zscale = z
        if (self.dsManager != None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def rotateX(self, rotX):
        self.dsManager.rotateX(rotX)

    def rotateY(self, rotY):
        self.dsManager.rotateY(rotY)

    def rotateZ(self, rotZ):
        self.dsManager.rotateZ(rotZ)

    def rotateAroundPointX(self, rotX, x, y, z):
        self.dsManager.rotateAroundPointX(rotX, x, y, z)

    def rotateAroundPointY(self, rotY, x, y, z):
        self.dsManager.rotateAroundPointY(rotY, x, y, z)

    def rotateAroundPointZ(self, rotZ, x, y, z):
        self.dsManager.rotateAroundPointZ(rotZ, x, y, z)

    def resetPointRotation(self):
        self.dsManager.resetPointRotation()

    def checkBoxZYToggled(self, enabled):
        self.flipZY = enabled
        if (self.dsManager != None):
            # self.dsManager.setFlipZY(enabled, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
            self.dsManager.setFlipZY(enabled)
        pass

    def on_exit(self):
        r.logInfo("Local Scene exiting...")
        self.window.on_exit()
        r.logInfo("Local Done exiting...")

    def on_hide(self, shown):
        #print "on hide"
        pass

    def update(self, time):
        # print "here", time
        pass

    def on_logout(self, id):
        r.logInfo("Local scene Logout.")

    def checkBoxHighlightToggled(self, enabled):
        self.highlight = enabled
        if (self.dsManager != None):
            self.dsManager.setHighlight(enabled)

    def startUpload(self, filename, regionName=None, publishName=None):
        self.filename = filename
        self.regionName = regionName
        self.publishName = publishName

        self.uploadThread = threading.Thread(target=self.publishScene)
        self.uploadThread.start()
        pass

    def periodicCall(self):
        #Check every 1000 ms if there is something new in the queue.
        self.window.processIncoming()
        if not self.isrunning:
            self.timer.stop()

    def endApplication(self):
        self.isrunning = 0

    def closeThread(self):
        pass

    def checkSceneActions(self):
        if (self.sceneActions == None):
            if (self.worldstream == None):
                self.worldstream = r.getServerConnection()
            uploadcap_url = self.worldstream.GetCapability('UploadScene')
            if (uploadcap_url == None or uploadcap_url == ""):
                self.queue.put(('No upload capability',
                                'Check your rights to upload scene'))
                return False
            self.sceneActions = sceneactions.SceneActions(uploadcap_url, self)
            return True
        else:
            return True

    # all http actions seem to need threads
    def startSceneAction(self, action, param=None):
        if (self.checkSceneActions() == True):
            #if(self.sceneActions.currentSceneAction==""):
            self.sceneActions.currentSceneAction = action
            self.sceneActions.sceneActionParam = param
            # update cap url, just incase we have teleported to another region
            uploadcap_url = self.worldstream.GetCapability('UploadScene')
            self.sceneActions.cap_url = uploadcap_url
            self.sceneActionThread = threading.Thread(
                target=self.sceneActions.runSceneAction)
            self.sceneActionThread.start()
        pass

    def getUploadSceneList(self):
        if (self.checkSceneActions() == True):
            self.sceneActions.GetUploadSceneList()

    def printOutCurrentCap(self):
        if (self.worldstream == None):
            self.worldstream = r.getServerConnection()
        uploadcap_url = self.worldstream.GetCapability('UploadScene')
        print uploadcap_url

    def onUploadSceneFile(self, url, x, y, z):
        # print "onUploadSceneFile"
        offset = str(x) + "," + str(y) + "," + str(z)
        #print offset
        param = (url, offset)
        self.startSceneAction("UploadSceneUrl", param)
        pass
示例#6
0
文件: localscene.py 项目: A-K/naali
class LocalScene(Component):
    def __init__(self):
        Component.__init__(self)

        # Create the queue, for feeding events for ui
        self.queue = Queue.Queue()

        # A timer to periodically read input
        self.timer = PythonQt.QtCore.QTimer()
        PythonQt.QtCore.QObject.connect(self.timer,
                           PythonQt.QtCore.SIGNAL("timeout()"),
                           self.periodicCall)
        # self.timer.start(1000)        
        self.window = LCwindow(self, self.queue, self.endApplication)

        self.isrunning = 1

        self.uploadThread = None
        self.sceneActionThread = None

        self.xshift = 127
        self.yshift = 127
        self.zshift = 25
        self.xscale = 1
        self.yscale = 1
        self.zscale = 1
        self.dotScene = None
        self.dsManager = None
        self.worldstream = None
        self.flipZY = True
        #self.flipZY = False
        self.highlight = False
        self.uploader = None
        self.filename = ""
        self.scenedata = None

        self.regionName = None
        self.publishName = None

        self.sceneActions = None # sceneactions.SceneActions()
        globals()["glocalscene"] = self
        self.bLocalSceneLoaded = False

        #self.libMod = r.getLibraryModule()

        #self.libMod.connect("UploadSceneFile(QString, QVect)", self.onUploadSceneFile)
        pass

    def loadScene(self, filename):
        # if material file exists copy needed files to needed locations
        print "--"
        print self.bLocalSceneLoaded
        if(self.bLocalSceneLoaded==False):
            self.bLocalSceneLoaded=True
            self.scenedata = SceneDataManager(filename)
            if(self.scenedata.hasCopyFiles):
                #self.scenedata.copyFilesToDirs()
                self.scenedata.addResourceDirToRenderer()
                pass

            time.sleep(1)
            if(filename!=None):
                if(filename!=""):
                    self.dotScene, self.dsManager = loader.load_dotscene(filename)
                    self.dsManager.localScene=self
                    self.dsManager.startcenterX = self.dsManager.xshift
                    self.dsManager.startcenterY = self.dsManager.yshift
                    self.dsManager.startcenterZ = self.dsManager.zshift
                    
                    self.dsManager.setHighlight(self.highlight)
                    #self.dsManager.setFlipZY(self.flipZY, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
                    self.dsManager.setFlipZY(self.flipZY)
                    
        else:
            self.queue.put(('local scene', 'you already have scene loaded'))
            pass


    def saveScene(self, filename):
        # set new mesh positions & scales to file, positions, scales are stored in DotSceneManager.nodes[].naali_ent.placeable.Position & Scale
        saver = SSaver()
        savename = filename+".saved"
        saver.save(savename, self.dsManager.nodes)

    def unloadScene(self):
        loader.unload_dotscene(self.dotScene)
        if(self.scenedata!=None and self.scenedata.hasCopyFiles == True):
            try:
                self.scenedata.removeFiles()
            except:
                #ignore
                pass
        self.bLocalSceneLoaded = False
        pass

    def publishScene(self, filename=""):
        print "publishScene"
        if(filename==""):
            filename = self.filename
        #print "publishing scene"
        if(self.worldstream==None):
            self.worldstream = r.getServerConnection()
        # try to get capability UploadScene
        uploadcap_url = self.worldstream.GetCapability('UploadScene')
        if(uploadcap_url==None or uploadcap_url==""):
            self.queue.put(('No upload capability', 'Check your rights to upload scene'))
            return
        if(self.uploader==None):
            self.uploader=SUploader(uploadcap_url, self)
        self.uploader.uploadScene(filename, self.dotScene, self.regionName, self.publishName)
        print "unloading dot scene"
        self.queue.put(('__unload__', '__unload__scene__'))
        self.queue.put(('scene upload', 'upload done'))

    def setxpos(self, x):
        self.xshift = x
        if(self.dsManager!=None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setypos(self, y):
        self.yshift = y
        if(self.dsManager!=None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setzpos(self, z):
        self.zshift = z
        if(self.dsManager!=None):
            self.dsManager.setPosition(self.xshift, self.yshift, self.zshift)

    def setxscale(self, x):
        self.xscale = x
        if(self.dsManager!=None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def setyscale(self, y):
        self.yscale = y
        if(self.dsManager!=None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def setzscale(self, z):
        self.zscale = z
        if(self.dsManager!=None):
            self.dsManager.setScale(self.xscale, self.yscale, self.zscale)

    def rotateX(self, rotX):
        self.dsManager.rotateX(rotX)
    def rotateY(self, rotY):
        self.dsManager.rotateY(rotY)
    def rotateZ(self, rotZ):
        self.dsManager.rotateZ(rotZ)

    def rotateAroundPointX(self, rotX, x,y,z):
        self.dsManager.rotateAroundPointX(rotX, x,y,z)
    def rotateAroundPointY(self, rotY, x,y,z):
        self.dsManager.rotateAroundPointY(rotY, x,y,z)
    def rotateAroundPointZ(self, rotZ, x,y,z):
        self.dsManager.rotateAroundPointZ(rotZ, x,y,z)

    def resetPointRotation(self):
        self.dsManager.resetPointRotation()
        
    def checkBoxZYToggled(self, enabled):
        self.flipZY = enabled
        if(self.dsManager!=None):
            # self.dsManager.setFlipZY(enabled, self.xshift, self.yshift, self.zshift, self.xscale, self.yscale, self.zscale)
            self.dsManager.setFlipZY(enabled)            
        pass

    def on_exit(self):
        r.logInfo("Local Scene exiting...")
        self.window.on_exit()
        r.logInfo("Local Done exiting...")


    def on_hide(self, shown):
        #print "on hide"
        pass

    def update(self, time):
        # print "here", time
        pass

    def on_logout(self, id):
        r.logInfo("Local scene Logout.")

    def checkBoxHighlightToggled(self, enabled):
        self.highlight = enabled
        if(self.dsManager!=None):
            self.dsManager.setHighlight(enabled)

    def startUpload(self, filename, regionName = None, publishName = None):
        self.filename = filename
        self.regionName = regionName
        self.publishName = publishName

        self.uploadThread = threading.Thread(target=self.publishScene)
        self.uploadThread.start()
        pass

    def periodicCall(self):
        #Check every 1000 ms if there is something new in the queue.
        self.window.processIncoming()
        if not self.isrunning:
            self.timer.stop()

    def endApplication(self):
        self.isrunning = 0

    def closeThread(self):
        pass

    def checkSceneActions(self):
        if(self.sceneActions==None):
            if(self.worldstream==None):
                self.worldstream = r.getServerConnection()
            uploadcap_url = self.worldstream.GetCapability('UploadScene')
            if(uploadcap_url==None or uploadcap_url==""):
                self.queue.put(('No upload capability', 'Check your rights to upload scene'))
                return False
            self.sceneActions = sceneactions.SceneActions(uploadcap_url, self)
            return True
        else:
            return True

    # all http actions seem to need threads
    def startSceneAction(self, action, param=None):
        if(self.checkSceneActions()==True):
            #if(self.sceneActions.currentSceneAction==""):
            self.sceneActions.currentSceneAction=action
            self.sceneActions.sceneActionParam=param
            # update cap url, just incase we have teleported to another region
            uploadcap_url = self.worldstream.GetCapability('UploadScene')
            self.sceneActions.cap_url = uploadcap_url
            self.sceneActionThread = threading.Thread(target=self.sceneActions.runSceneAction)
            self.sceneActionThread.start()
        pass

    def getUploadSceneList(self):
        if(self.checkSceneActions()==True):
            self.sceneActions.GetUploadSceneList()

    def printOutCurrentCap(self):
        if(self.worldstream==None):
            self.worldstream = r.getServerConnection()
        uploadcap_url = self.worldstream.GetCapability('UploadScene')
        print uploadcap_url

    def onUploadSceneFile(self, url, x, y, z):
        # print "onUploadSceneFile"
        offset = str(x) + "," + str(y) + "," + str(z);
        #print offset
        param = (url, offset)
        self.startSceneAction("UploadSceneUrl", param)
        pass