def do(): sceneControl.resume("battlefield") sceneControl.show("battlefieldOverlay", "basicInfo") sceneControl.hide("commandSelect") # When exiting without selecting an action # selected unit must be selected again reselectActor()
def selectCommand(command): logic.globalDict['cursor'] = command commandControl.determineRange(command) sceneControl.resume('battlefield') sceneControl.show('battlefieldOverlay', 'basicInfo') sceneControl.hide('commandSelect')
def do(): sceneControl.resume('battlefield') sceneControl.show('battlefieldOverlay', 'basicInfo') sceneControl.hide('info')