示例#1
0
    def test_shiny_player_format(self):
        from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
        from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
        from shinymud.models.player import Player
        #create a playa
        sven = Player(('foo', 'bar'))
        sven.playerize({'name': 'sven', 'password': '******'})
        sven.permissions = 17
        sven.description = "I'm pretty adorable."
        sven.title = 'Super Sven'
        sven.save()
        area = self._create_area()
        sven.item_add(area.get_item('1').load())

        txt = writeshiny(sven)
        self.world.log.debug(txt)

        sven.destruct()
        # Sven should have been taken out of the database...
        row = self.world.db.select('* from player where name=?', ['sven'])
        self.assertFalse(row)
        row = self.world.db.select('* from game_item where owner=?',
                                   [sven.dbid])
        self.assertFalse(row)

        result = readshiny(self.world, txt)
        self.world.log.debug(result)
        self.assertEqual(result,
                         'Character "Sven" has been successfully imported.')

        # Sven should now be in the database, but not online
        row = self.world.db.select('* from player where name=?', ['sven'])[0]
        self.assertTrue(row)
        self.assertFalse(self.world.get_player('sven'))

        isven = Player(('foo', 'bar'))
        isven.playerize(row)

        row = self.world.db.select('* from game_item where owner=?',
                                   [isven.dbid])
        self.assertTrue(row)

        # Make sure that all attributes we set got imported correctly
        self.assertEqual(sven.password, isven.password)
        self.assertEqual(sven.description, isven.description)
        self.assertEqual(sven.name, isven.name)
        self.assertEqual(sven.title, isven.title)
        self.assertEqual(sven.permissions, isven.permissions)

        # Make sure that the inventory was correctly loaded
        self.assertEqual(len(sven.inventory), len(isven.inventory))
        item = isven.inventory[0]
        self.world.log.debug(item.create_save_dict())
        self.world.log.debug(item.item_types)
        self.assertFalse(sven.inventory[0] is isven.inventory[0])
        self.assertEqual(item.name, 'chair')
        self.assertTrue(item.has_type('furniture'))
        self.assertEqual(item.item_types['furniture'].capacity, 5)
示例#2
0
    def test_shiny_player_format_containers(self):
        """Make sure shiny player format still works when player has containers
        in their inventory.
        """
        from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
        from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
        from shinymud.lib.connection_handlers.shiny_connections import ShinyConnection
        from shinymud.models.player import Player
        sven = Player(('foo', 'bar'))
        sven.playerize({'name': 'sven', 'password': '******'})
        sven.save()
        area = self._create_area()
        item1 = area.new_item()
        item1.build_set_keywords('item1')
        item1.build_add_type('container')
        game1 = item1.load()

        item2 = area.new_item()
        item2.build_set_keywords('item2')
        item2.build_add_type('container')
        game2 = item2.load()
        self.assertTrue(game1.item_types['container'].item_add(game2))

        item3 = area.new_item()
        item3.build_set_keywords('item3')
        game3 = item3.load()
        self.assertTrue(game2.item_types['container'].item_add(game3))

        sven.item_add(game1)

        txt = writeshiny(sven)
        self.world.log.debug(txt)

        sven.destruct()

        row = self.world.db.select('* from player where name=?', ['sven'])
        self.assertFalse(row)
        row = self.world.db.select('* from game_item where owner=?',
                                   [sven.dbid])
        self.assertFalse(row)

        result = readshiny(self.world, txt)
        self.world.log.debug(result)
        self.assertEqual(result,
                         'Character "Sven" has been successfully imported.')
        row = self.world.db.select('* from player where name=?', ['sven'])[0]
        isven = Player(('foo', 'bar'))
        isven.playerize(row)

        self.assertEqual(len(isven.inventory), 1)
        s1 = isven.inventory[0]
        self.assertEqual(s1.keywords, ['item1'])
        s2 = s1.item_types['container'].get_item_by_kw('item2')
        self.assertEqual(s2.keywords, ['item2'])
        s3 = s2.item_types['container'].get_item_by_kw('item3')
        self.assertEqual(s3.keywords, ['item3'])
示例#3
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    def run(self):
        """Start the connection-handler thread running.
        This thread will accept connections, create a Player object for the
        player logging in, and then add that Player object to the world.
        """

        self.listener.listen(5)
        self.world.log.debug("Listener started")
        while 1:
            try:
                connection = WebsocketConnection(self.listener.accept(),
                                                 self.world.log, self.host,
                                                 self.port)
            except Exception as e:
                self.world.log.debug(str(e))
            else:
                new_player = Player(connection)
                self.world.log.info("Websocket: Client logging in from: %s" %
                                    str(connection.addr))
                # new_player.conn.setblocking(0)
                # The player_add function in the world requires access to the player_list,
                # which the main thread edits quite a bit -- that's why we need a lock
                # before we add a player
                self.world.player_list_lock.acquire()
                self.world.player_add(new_player)
                self.world.player_list_lock.release()
示例#4
0
    def test_set_command(self):
        from shinymud.models.area import Area
        from shinymud.data import config
        from shinymud.models.player import Player
        from shinymud.commands.commands import Set
        bob = Player(('bob', 'bar'))
        bob.mode = None
        bob.playerize({'name': 'bob', 'password': '******'})

        # Test setting e-mail
        Set(bob, 'email [email protected]', 'set').run()
        self.assertEqual('*****@*****.**', bob.email)

        # Test setting title
        Set(bob, 'title is the best EVAR', 'set').run()
        self.assertEqual('is the best EVAR', bob.title)

        # Try to set goto_appear and goto_disappear (both should fail
        # since this player shouldn't have permissions)
        Set(bob, 'goto_appear Bob pops in from nowhere.', 'set').run()
        eresult = 'You don\'t have the permissions to set that.'
        self.assertTrue(eresult in bob.outq)
        bob.outq = []
        Set(bob, 'goto_disappear foo', 'set').run()
        self.assertTrue(eresult in bob.outq)

        bob.permissions = bob.permissions | config.BUILDER

        # Try to set goto_appear and goto_disappear (both should now
        # succeed now that the player has adequate permissions)
        Set(bob, 'goto_appear Bob pops in from nowhere.', 'set').run()
        self.assertEqual('Bob pops in from nowhere.', bob.goto_appear)
        bob.outq = []
        Set(bob, 'goto_disappear foo', 'set').run()
        self.assertEqual('foo', bob.goto_disappear)
def format(world, raw_data):
    """Deserialize a player character saved in ShinyFormat and adds it to 
    the world.
    
    raw_data - the data to be deserialized into a player object.
    world - The World instance
    """
    pc = json.loads(_match_shiny_tag('Player', raw_data))
    items = json.loads(_match_shiny_tag('Inv Items', raw_data))
    # Build the area from the assembled dictionary data
    try:
        new_pc = Player(('foo', 'bar'))
        new_pc.playerize(pc)
        new_pc.save()
        # Inventory time!
        containers = {}  # old_container_dbid : [new_containee1, ...]
        old_new = {}  # old dbid's mapped to their new ones

        for item in items:
            my_container = item[0].get('container')
            old_dbid = item[0]['dbid']
            del item[0]['dbid']
            if item[0].get('owner'):
                item[0]['owner'] = new_pc.dbid
            else:
                del item[0]['container']
            i = GameItem(item[0])
            i.save()
            load_item_types(i, item[1])
            old_new[old_dbid] = i.dbid
            if my_container:
                if containers.get(my_container):
                    containers[my_container].append(i)
                else:
                    containers[my_container] = [i]

        for old_container_dbid, containees_list in containers.items():
            for containee in containees_list:
                containee.container = old_new.get(old_container_dbid)
                containee.save()

    except Exception as e:
        # if anything went wrong, make sure we destroy any leftover character
        # data. This way, we won't run into problems if they try to import it
        # again, and we won't leave orphaned or erroneous data in the db.
        world.log.error(traceback.format_exc())
        try:
            new_pc.destruct()
        except:
            # if something goes wrong destroying the pc, it probably means we
            # didn't get far enough to have anything to destroy. Just ignore any
            # errors.
            pass

        raise SportError('There was a horrible error on import! '
                         'Aborting! Check logfile for details.')

    return 'Character "%s" has been successfully imported.' % new_pc.fancy_name(
    )
示例#6
0
    def test_goto_command(self):
        from shinymud.models.area import Area
        from shinymud.data import config
        from shinymud.models.player import Player
        from shinymud.commands.commands import Goto
        blarg_area = Area.create({'name': 'blarg'})
        foo_area = Area.create({'name': 'foo'})
        blarg_room = blarg_area.new_room()
        foo_room = foo_area.new_room()
        bob = Player(('bob', 'bar'))
        bob.mode = None
        bob.playerize({'name': 'bob', 'password': '******'})
        self.world.player_add(bob)
        bob.permissions = bob.permissions | config.BUILDER
        generic_fail = 'Type "help goto" for help with this command.'

        # We should fail if we only specify a room number when we aren't in
        # an area
        Goto(bob, '%s' % foo_room.id, 'goto').run()
        self.assertEqual(bob.location, None)
        bob.world.log.debug(bob.outq)
        self.assertTrue(generic_fail in bob.outq)

        # We should fail if we try to go to a room in an area that doesn't
        # exist
        message = 'Area "food" doesn\'t exist.'
        Goto(bob, '1 food', 'goto').run()
        self.assertEqual(bob.location, None)
        bob.world.log.debug(bob.outq)
        self.assertTrue(message in bob.outq)

        # We should fail if we try to go to a room that doesn't exist (in an
        # area that does)
        message = 'Room "4005" doesn\'t exist in area blarg.'
        Goto(bob, '4005 blarg', 'goto').run()
        self.assertEqual(bob.location, None)
        bob.world.log.debug(bob.outq)
        self.assertTrue(message in bob.outq)

        # We should succeed in going to a room and area that exists
        Goto(bob, '%s %s' % (foo_room.id, foo_room.area.name), 'goto').run()
        self.assertEqual(bob.location, foo_room)

        Goto(bob, '%s %s' % (blarg_room.id, blarg_room.area.name),
             'goto').run()
        self.assertEqual(bob.location, blarg_room)

        blarg_r2 = blarg_area.new_room()
        Goto(bob, '%s' % (blarg_r2.id), 'goto').run()
        self.assertEqual(bob.location, blarg_r2)

        # We should get a help message if there is only white space given
        bob.outq = []
        Goto(bob, '   ', 'goto').run()
        fail = 'Type "help goto" for help with this command.'
        self.assertTrue(fail in bob.outq)
示例#7
0
文件: main.py 项目: semtle/ShinyMUD
def create_god(world):
    """Create a god character and save it to this MUD's db."""
    from shinymud.models.player import Player

    save = {'permissions': GOD | PLAYER}
    player = Player(('foo', 'bar'))

    save['name'] = ''
    print "Please choose a name for your character. It should contain \n" +\
          "alphanumeric characters (letters and numbers) ONLY."
    while not save['name']:
        playername = (raw_input("Name: ")).strip()
        if not playername.isalpha():
            print "That is not a valid name. Please choose another."
        else:
            row = player.world.db.select(
                'password,dbid FROM player WHERE name=?', [playername])
            if row:
                print "A player with that name already exists. Please choose Another."
            else:
                print "You're sure you want your name to be '%s'?" % playername
                choice = (raw_input("Yes/No: ")).strip()
                if choice.lower().startswith('y'):
                    save['name'] = playername
                else:
                    print "Ok, we'll start over. Which name do you REALLY want?"

    save['password'] = ''
    while not save['password']:
        passwd1 = (raw_input(CLEAR + "Choose a password: "******"Re-enter password to confirm: " +
                             CONCEAL)).strip()
        if passwd1 == passwd2:
            save['password'] = hashlib.sha1(passwd1).hexdigest()
            print CLEAR
        else:
            print CLEAR + "Your passwords did not match. Please try again."

    save['gender'] = ''
    print "What gender shall your character be?"
    while not save['gender']:
        print "Choose from: neutral, female, or male."
        gender = (raw_input('Gender: ')).strip()
        if len(gender) and gender[0].lower() in ['m', 'f', 'n']:
            save['gender'] = {
                'm': 'male',
                'f': 'female',
                'n': 'neutral'
            }[gender[0].lower()]
        else:
            print "That's not a valid gender."

    player.playerize(save)
    player.save()
    print 'Your character, %s, has been created.' % player.fancy_name()
示例#8
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 def test_tell_players(self):
     from shinymud.models.player import Player
     from shinymud.modes.build_mode import BuildMode
     from shinymud.modes.init_mode import InitMode
     from shinymud.data.config import wecho_color, clear_fcolor
     from shinymud.lib.connection_handlers.shiny_connections import ShinyConnection
     
     bob = Player('foo')
     bob.name = 'bob'
     alice = Player('foo')
     alice.name = 'alice'
     self.world.player_add(bob)
     self.world.player_add(alice)
     
     bob.mode = None
     bob.outq = []
     alice.mode = None
     alice.outq = []
     
     self.world.tell_players('hello world!')
     echo = wecho_color + 'hello world!' + clear_fcolor
     self.assertTrue(echo in bob.outq)
     self.assertTrue(echo in alice.outq)
     
     bob.mode = InitMode(bob)
     bob.outq = []
     alice.outq = []
     
     self.world.tell_players('hello all!')
     echo = wecho_color + 'hello all!' + clear_fcolor
     self.assertTrue(echo not in bob.outq)
     self.assertTrue(echo in alice.outq)
     
     bob.mode = BuildMode(bob)
     bob.outq = []
     alice.outq = []
     
     self.world.tell_players('hello!', ['alice'])
     echo = wecho_color + 'hello!' + clear_fcolor
     self.assertTrue(echo in bob.outq)
     self.assertTrue(echo not in alice.outq)
示例#9
0
    def test_chat_command(self):
        from shinymud.models.area import Area
        from shinymud.data import config
        from shinymud.models.player import Player
        from shinymud.commands.commands import Chat

        bob = Player(('bob', 'bar'))
        alice = Player(('alice', 'bar'))
        sam = Player(('sam', 'bar'))
        bob.mode = None
        bob.playerize({'name': 'bob', 'password': '******'})
        bob.outq = []
        sam.mode = None
        sam.playerize({'name': 'sam', 'password': '******'})
        sam.outq = []
        self.world.player_add(bob)
        self.world.player_add(sam)
        self.world.player_add(alice)

        Chat(bob, 'lol, hey guys!', 'chat').run()
        chat = config.chat_color + 'Bob chats, "lol, hey guys!"' + config.clear_fcolor
        self.assertTrue(chat in sam.outq)
        self.assertTrue(chat in bob.outq)
        self.assertFalse(chat in alice.outq)

        sam.channels['chat'] = False
        print sam.channels
        print bob.channels
        sam.outq = []
        bob.outq = []
        alice.outq = []

        Chat(bob, 'lol, hey guys!', 'chat').run()
        print sam.channels
        print sam.outq
        print bob.channels
        print bob.outq
        self.assertFalse(chat in sam.outq)
        self.assertTrue(chat in bob.outq)
        self.assertFalse(chat in alice.outq)
示例#10
0
 def setUp(self):
     ShinyTestCase.setUp(self)
     # add a builder
     from shinymud.data import config
     from shinymud.models.player import Player
     from shinymud.models.area import Area
     from shinymud.commands.build_commands import build_list
     from shinymud.modes.build_mode import BuildMode
     self.bob = Player(('bob', 'bar'))
     self.bob.mode = None
     self.bob.playerize({'name':'bob'})
     self.world.player_add(self.bob)
     self.bob.mode = BuildMode(self.bob)
     self.bob.permissions = self.bob.permissions | config.BUILDER
示例#11
0
    def setUp(self):
        ShinyTestCase.setUp(self)
        from shinymud.models.player import Player
        from shinymud.models.area import Area
        from shinymud.models.room import Room
        from shinymud.modes.build_mode import BuildMode
        from shinymud.data import config

        self.bob = Player(('bob', 'bar'))
        self.bob.mode = None
        self.bob.playerize({'name': 'bob'})
        self.world.player_add(self.bob)
        self.bob.mode = BuildMode(self.bob)
        self.bob.permissions = self.bob.permissions | config.BUILDER

        self.area = Area.create({'name': 'foo'})
示例#12
0
    def setUp(self):
        ShinyTestCase.setUp(self)
        from shinymud.models.player import Player
        from shinymud.models.npc import Npc
        from shinymud.models.area import Area
        from shinymud.models.room import Room
        from shinymud.modes.build_mode import BuildMode
        from shinymud.data import config

        self.PERMS = config.PERMS

        #"bob" is created so we can tell build mode functions which player called them.
        #We probably don't need bob since this functionality is only important when permissions
        #are concerned in build commands. We'll create and pass him in anyways for now.
        self.bob = Player(('bob', 'bar'))
        self.bob.mode = None
        self.bob.playerize({'name': 'bob'})
        self.world.player_add(self.bob)
        self.bob.mode = BuildMode(self.bob)
        self.bob.permissions = self.bob.permissions | self.PERMS['builder']

        self.area = Area.create({'name': 'foo'})
示例#13
0
    def setUp(self):
        ShinyTestCase.setUp(self)
        from shinymud.models.player import Player
        from shinymud.models.npc import Npc
        from shinymud.models.area import Area
        from shinymud.models.room import Room
        from shinymud.modes.build_mode import BuildMode
        from shinymud.data import config

        self.PERMS = config.PERMS

        self.bob = Player(('bob', 'bar'))
        self.bob.mode = None
        self.bob.playerize({'name': 'bob'})
        self.world.player_add(self.bob)
        self.bob.mode = BuildMode(self.bob)
        self.bob.permissions = self.bob.permissions | self.PERMS['builder']

        self.area = Area.create({'name': 'foo'})
        self.room = self.area.new_room()

        self.area2 = Area.create({'name': 'SimCity'})
        self.area2_script = self.area2.new_script()
示例#14
0
    def test_give_command(self):
        from shinymud.models.area import Area
        from shinymud.data import config
        from shinymud.models.player import Player
        from shinymud.commands.commands import Give
        area = Area.create({'name': 'blarg'})
        room = area.new_room()
        bob = Player(('bob', 'bar'))
        bob.mode = None
        bob.playerize({'name': 'bob', 'password': '******'})
        alice = Player(('alice', 'bar'))
        alice.mode = None
        alice.playerize({'name': 'alice', 'password': '******'})
        self.world.player_add(bob)
        self.world.player_add(alice)

        room.add_char(bob)
        room.add_char(alice)
        alice.location = room
        bob.location = room
        proto_npc = area.new_npc()
        npc = proto_npc.load()
        room.add_char(npc)

        item = area.new_item()
        item.build_set_keywords('bauble', bob)
        item.build_set_name('a bauble', bob)
        bob.item_add(item.load())

        self.assertEqual(len(bob.inventory), 1)
        Give(bob, 'bauble to alice', 'give').run()
        self.assertEqual(len(bob.inventory), 0)
        self.assertEqual(len(alice.inventory), 1)
        to_alice = 'Bob gives you a bauble.'
        self.assertTrue(to_alice in alice.outq)
        to_bob = 'You give a bauble to Alice.'
        self.assertTrue(to_bob in bob.outq)

        Give(alice, 'bauble to shiny', 'give').run()
        self.assertEqual(len(alice.inventory), 0)
        self.assertEqual(len(npc.inventory), 1)
        to_alice = 'You give a bauble to %s.' % npc.name
        alice.world.log.debug(alice.outq)
        self.assertTrue(to_alice in alice.outq)
        to_shiny = 'Alice gives you a bauble.'
        self.assertTrue(to_shiny in npc.actionq)

        #Test Money
        bob.currency = 100
        com = config.CURRENCY + ' to alice'
        #Test give one currency unit
        self.assertEqual(alice.currency, 0)
        Give(bob, com, 'give').run()
        self.assertEqual(bob.currency, 99)
        self.assertEqual(alice.currency, 1)
        #test give multiple currencies
        com = '99' + config.CURRENCY + ' to alice'
        Give(bob, com, 'give').run()
        self.assertEqual(bob.currency, 0)
        self.assertEqual(alice.currency, 100)
        #test give more than bob has
        com = '1000' + config.CURRENCY + ' to alice'
        Give(bob, com, 'give').run()
        self.assertEqual(bob.currency, 0)
        self.assertEqual(alice.currency, 100)