def format(world, raw_data):
    """Deserialize a player character saved in ShinyFormat and adds it to 
    the world.
    
    raw_data - the data to be deserialized into a player object.
    world - The World instance
    """
    pc = json.loads(_match_shiny_tag('Player', raw_data))
    items = json.loads(_match_shiny_tag('Inv Items', raw_data))
    # Build the area from the assembled dictionary data
    try:
        new_pc = Player(('foo', 'bar'))
        new_pc.playerize(pc)
        new_pc.save()
        # Inventory time!
        containers = {}  # old_container_dbid : [new_containee1, ...]
        old_new = {}  # old dbid's mapped to their new ones

        for item in items:
            my_container = item[0].get('container')
            old_dbid = item[0]['dbid']
            del item[0]['dbid']
            if item[0].get('owner'):
                item[0]['owner'] = new_pc.dbid
            else:
                del item[0]['container']
            i = GameItem(item[0])
            i.save()
            load_item_types(i, item[1])
            old_new[old_dbid] = i.dbid
            if my_container:
                if containers.get(my_container):
                    containers[my_container].append(i)
                else:
                    containers[my_container] = [i]

        for old_container_dbid, containees_list in containers.items():
            for containee in containees_list:
                containee.container = old_new.get(old_container_dbid)
                containee.save()

    except Exception as e:
        # if anything went wrong, make sure we destroy any leftover character
        # data. This way, we won't run into problems if they try to import it
        # again, and we won't leave orphaned or erroneous data in the db.
        world.log.error(traceback.format_exc())
        try:
            new_pc.destruct()
        except:
            # if something goes wrong destroying the pc, it probably means we
            # didn't get far enough to have anything to destroy. Just ignore any
            # errors.
            pass

        raise SportError('There was a horrible error on import! '
                         'Aborting! Check logfile for details.')

    return 'Character "%s" has been successfully imported.' % new_pc.fancy_name(
    )
示例#2
0
    def test_shiny_player_format(self):
        from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
        from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
        from shinymud.models.player import Player
        #create a playa
        sven = Player(('foo', 'bar'))
        sven.playerize({'name': 'sven', 'password': '******'})
        sven.permissions = 17
        sven.description = "I'm pretty adorable."
        sven.title = 'Super Sven'
        sven.save()
        area = self._create_area()
        sven.item_add(area.get_item('1').load())

        txt = writeshiny(sven)
        self.world.log.debug(txt)

        sven.destruct()
        # Sven should have been taken out of the database...
        row = self.world.db.select('* from player where name=?', ['sven'])
        self.assertFalse(row)
        row = self.world.db.select('* from game_item where owner=?',
                                   [sven.dbid])
        self.assertFalse(row)

        result = readshiny(self.world, txt)
        self.world.log.debug(result)
        self.assertEqual(result,
                         'Character "Sven" has been successfully imported.')

        # Sven should now be in the database, but not online
        row = self.world.db.select('* from player where name=?', ['sven'])[0]
        self.assertTrue(row)
        self.assertFalse(self.world.get_player('sven'))

        isven = Player(('foo', 'bar'))
        isven.playerize(row)

        row = self.world.db.select('* from game_item where owner=?',
                                   [isven.dbid])
        self.assertTrue(row)

        # Make sure that all attributes we set got imported correctly
        self.assertEqual(sven.password, isven.password)
        self.assertEqual(sven.description, isven.description)
        self.assertEqual(sven.name, isven.name)
        self.assertEqual(sven.title, isven.title)
        self.assertEqual(sven.permissions, isven.permissions)

        # Make sure that the inventory was correctly loaded
        self.assertEqual(len(sven.inventory), len(isven.inventory))
        item = isven.inventory[0]
        self.world.log.debug(item.create_save_dict())
        self.world.log.debug(item.item_types)
        self.assertFalse(sven.inventory[0] is isven.inventory[0])
        self.assertEqual(item.name, 'chair')
        self.assertTrue(item.has_type('furniture'))
        self.assertEqual(item.item_types['furniture'].capacity, 5)
def format(world, raw_data):
    """Deserialize a player character saved in ShinyFormat and adds it to 
    the world.
    
    raw_data - the data to be deserialized into a player object.
    world - The World instance
    """
    pc = json.loads(_match_shiny_tag('Player', raw_data))
    items = json.loads(_match_shiny_tag('Inv Items', raw_data))
    # Build the area from the assembled dictionary data
    try:
        new_pc = Player(('foo', 'bar'))
        new_pc.playerize(pc)
        new_pc.save()
        # Inventory time!
        containers = {} # old_container_dbid : [new_containee1, ...]
        old_new = {} # old dbid's mapped to their new ones
        
        for item in items:
            my_container = item[0].get('container')
            old_dbid = item[0]['dbid']
            del item[0]['dbid']
            if item[0].get('owner'):
                item[0]['owner'] = new_pc.dbid
            else:
                del item[0]['container']
            i = GameItem(item[0])
            i.save()
            load_item_types(i, item[1])
            old_new[old_dbid] = i.dbid
            if my_container:
                if containers.get(my_container):
                    containers[my_container].append(i)
                else:
                    containers[my_container] = [i]
        
        for old_container_dbid, containees_list in containers.items():
            for containee in containees_list:
                containee.container = old_new.get(old_container_dbid)
                containee.save()
            
    except Exception as e:
        # if anything went wrong, make sure we destroy any leftover character
        # data. This way, we won't run into problems if they try to import it
        # again, and we won't leave orphaned or erroneous data in the db.
        world.log.error(traceback.format_exc())
        try:
            new_pc.destruct()
        except:
            # if something goes wrong destroying the pc, it probably means we
            # didn't get far enough to have anything to destroy. Just ignore any
            # errors.
            pass
        
        raise SportError('There was a horrible error on import! '
                         'Aborting! Check logfile for details.')
    
    return 'Character "%s" has been successfully imported.' % new_pc.fancy_name()
示例#4
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    def test_shiny_player_format_containers(self):
        """Make sure shiny player format still works when player has containers
        in their inventory.
        """
        from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
        from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
        from shinymud.lib.connection_handlers.shiny_connections import ShinyConnection
        from shinymud.models.player import Player
        sven = Player(('foo', 'bar'))
        sven.playerize({'name': 'sven', 'password': '******'})
        sven.save()
        area = self._create_area()
        item1 = area.new_item()
        item1.build_set_keywords('item1')
        item1.build_add_type('container')
        game1 = item1.load()

        item2 = area.new_item()
        item2.build_set_keywords('item2')
        item2.build_add_type('container')
        game2 = item2.load()
        self.assertTrue(game1.item_types['container'].item_add(game2))

        item3 = area.new_item()
        item3.build_set_keywords('item3')
        game3 = item3.load()
        self.assertTrue(game2.item_types['container'].item_add(game3))

        sven.item_add(game1)

        txt = writeshiny(sven)
        self.world.log.debug(txt)

        sven.destruct()

        row = self.world.db.select('* from player where name=?', ['sven'])
        self.assertFalse(row)
        row = self.world.db.select('* from game_item where owner=?',
                                   [sven.dbid])
        self.assertFalse(row)

        result = readshiny(self.world, txt)
        self.world.log.debug(result)
        self.assertEqual(result,
                         'Character "Sven" has been successfully imported.')
        row = self.world.db.select('* from player where name=?', ['sven'])[0]
        isven = Player(('foo', 'bar'))
        isven.playerize(row)

        self.assertEqual(len(isven.inventory), 1)
        s1 = isven.inventory[0]
        self.assertEqual(s1.keywords, ['item1'])
        s2 = s1.item_types['container'].get_item_by_kw('item2')
        self.assertEqual(s2.keywords, ['item2'])
        s3 = s2.item_types['container'].get_item_by_kw('item3')
        self.assertEqual(s3.keywords, ['item3'])
示例#5
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文件: main.py 项目: semtle/ShinyMUD
def create_god(world):
    """Create a god character and save it to this MUD's db."""
    from shinymud.models.player import Player

    save = {'permissions': GOD | PLAYER}
    player = Player(('foo', 'bar'))

    save['name'] = ''
    print "Please choose a name for your character. It should contain \n" +\
          "alphanumeric characters (letters and numbers) ONLY."
    while not save['name']:
        playername = (raw_input("Name: ")).strip()
        if not playername.isalpha():
            print "That is not a valid name. Please choose another."
        else:
            row = player.world.db.select(
                'password,dbid FROM player WHERE name=?', [playername])
            if row:
                print "A player with that name already exists. Please choose Another."
            else:
                print "You're sure you want your name to be '%s'?" % playername
                choice = (raw_input("Yes/No: ")).strip()
                if choice.lower().startswith('y'):
                    save['name'] = playername
                else:
                    print "Ok, we'll start over. Which name do you REALLY want?"

    save['password'] = ''
    while not save['password']:
        passwd1 = (raw_input(CLEAR + "Choose a password: "******"Re-enter password to confirm: " +
                             CONCEAL)).strip()
        if passwd1 == passwd2:
            save['password'] = hashlib.sha1(passwd1).hexdigest()
            print CLEAR
        else:
            print CLEAR + "Your passwords did not match. Please try again."

    save['gender'] = ''
    print "What gender shall your character be?"
    while not save['gender']:
        print "Choose from: neutral, female, or male."
        gender = (raw_input('Gender: ')).strip()
        if len(gender) and gender[0].lower() in ['m', 'f', 'n']:
            save['gender'] = {
                'm': 'male',
                'f': 'female',
                'n': 'neutral'
            }[gender[0].lower()]
        else:
            print "That's not a valid gender."

    player.playerize(save)
    player.save()
    print 'Your character, %s, has been created.' % player.fancy_name()
示例#6
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 def test_shiny_player_format(self):
     from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
     from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
     from shinymud.models.player import Player
     #create a playa
     sven = Player(('foo', 'bar'))
     sven.playerize({'name': 'sven', 'password': '******'})
     sven.permissions = 17
     sven.description = "I'm pretty adorable."
     sven.title = 'Super Sven'
     sven.save()
     area = self._create_area()
     sven.item_add(area.get_item('1').load())
     
     txt = writeshiny(sven)
     self.world.log.debug(txt)
     
     sven.destruct()
     # Sven should have been taken out of the database...
     row = self.world.db.select('* from player where name=?', ['sven'])
     self.assertFalse(row)
     row = self.world.db.select('* from game_item where owner=?', [sven.dbid])
     self.assertFalse(row)
     
     result = readshiny(self.world, txt)
     self.world.log.debug(result)
     self.assertEqual(result, 'Character "Sven" has been successfully imported.')
     
     # Sven should now be in the database, but not online
     row = self.world.db.select('* from player where name=?', ['sven'])[0]
     self.assertTrue(row)
     self.assertFalse(self.world.get_player('sven'))
     
     isven = Player(('foo', 'bar'))
     isven.playerize(row)
     
     row = self.world.db.select('* from game_item where owner=?', [isven.dbid])
     self.assertTrue(row)
     
     # Make sure that all attributes we set got imported correctly
     self.assertEqual(sven.password, isven.password)
     self.assertEqual(sven.description, isven.description)
     self.assertEqual(sven.name, isven.name)
     self.assertEqual(sven.title, isven.title)
     self.assertEqual(sven.permissions, isven.permissions)
     
     # Make sure that the inventory was correctly loaded
     self.assertEqual(len(sven.inventory), len(isven.inventory))
     item = isven.inventory[0]
     self.world.log.debug(item.create_save_dict())
     self.world.log.debug(item.item_types)
     self.assertFalse(sven.inventory[0] is isven.inventory[0])
     self.assertEqual(item.name, 'chair')
     self.assertTrue(item.has_type('furniture'))
     self.assertEqual(item.item_types['furniture'].capacity, 5)
示例#7
0
 def test_shiny_player_format_containers(self):
     """Make sure shiny player format still works when player has containers
     in their inventory.
     """
     from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny
     from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny
     from shinymud.lib.connection_handlers.shiny_connections import ShinyConnection
     from shinymud.models.player import Player
     sven = Player(('foo', 'bar'))
     sven.playerize({'name': 'sven', 'password': '******'})
     sven.save()
     area = self._create_area()
     item1 = area.new_item()
     item1.build_set_keywords('item1')
     item1.build_add_type('container')
     game1 = item1.load()
     
     item2 = area.new_item()
     item2.build_set_keywords('item2')
     item2.build_add_type('container')
     game2 = item2.load()
     self.assertTrue(game1.item_types['container'].item_add(game2))
     
     item3 = area.new_item()
     item3.build_set_keywords('item3')
     game3 = item3.load()
     self.assertTrue(game2.item_types['container'].item_add(game3))
     
     sven.item_add(game1)
     
     txt = writeshiny(sven)
     self.world.log.debug(txt)
     
     sven.destruct()
     
     row = self.world.db.select('* from player where name=?', ['sven'])
     self.assertFalse(row)
     row = self.world.db.select('* from game_item where owner=?', [sven.dbid])
     self.assertFalse(row)
     
     result = readshiny(self.world, txt)
     self.world.log.debug(result)
     self.assertEqual(result, 'Character "Sven" has been successfully imported.')
     row = self.world.db.select('* from player where name=?', ['sven'])[0]
     isven = Player(('foo', 'bar'))
     isven.playerize(row)
     
     self.assertEqual(len(isven.inventory), 1)
     s1 = isven.inventory[0]
     self.assertEqual(s1.keywords, ['item1'])
     s2 = s1.item_types['container'].get_item_by_kw('item2')
     self.assertEqual(s2.keywords, ['item2'])
     s3 = s2.item_types['container'].get_item_by_kw('item3')
     self.assertEqual(s3.keywords, ['item3'])
示例#8
0
文件: main.py 项目: ei-grad/ShinyMUD
def create_god(world):
    """Create a god character and save it to this MUD's db."""
    from shinymud.models.player import Player
    
    save = {'permissions': GOD | PLAYER}
    player = Player(('foo', 'bar'))
    
    save['name'] = ''
    print "Please choose a name for your character. It should contain \n" +\
          "alphanumeric characters (letters and numbers) ONLY."
    while not save['name']:
        playername = (raw_input("Name: ")).strip()
        if not playername.isalpha():
            print "That is not a valid name. Please choose another."
        else:
            row = player.world.db.select('password,dbid FROM player WHERE name=?', [playername])
            if row:
                print "A player with that name already exists. Please choose Another."
            else:
                print "You're sure you want your name to be '%s'?" % playername
                choice = (raw_input("Yes/No: ")).strip()
                if choice.lower().startswith('y'):
                    save['name'] = playername
                else:
                    print "Ok, we'll start over. Which name do you REALLY want?"
    
    save['password'] = ''
    while not save['password']:
        passwd1 = (raw_input(CLEAR + "Choose a password: "******"Re-enter password to confirm: " + CONCEAL)).strip()
        if passwd1 == passwd2:
            save['password'] = hashlib.sha1(passwd1).hexdigest()
            print CLEAR
        else:
            print CLEAR + "Your passwords did not match. Please try again."
    
    save['gender'] = ''
    print "What gender shall your character be?"
    while not save['gender']:
        print "Choose from: neutral, female, or male."
        gender = (raw_input('Gender: ')).strip()
        if len(gender) and gender[0].lower() in ['m', 'f', 'n']:
            save['gender'] = {'m':'male', 'f':'female', 'n':'neutral'}[gender[0].lower()]
        else:
            print "That's not a valid gender."
    
    player.playerize(save)
    player.save()
    print 'Your character, %s, has been created.' % player.fancy_name()