def save(self, save_dict=None): if not self.to_room: # Quick Hack: # if for some reason the to_room to this room has become None, don't # save it! This should be fixed in later code so that it won't be # possible return Model.save(self)
def save(self, save_dict=None): if not self.to_room: # Quick Hack: # if for some reason the to_room to this room has become None, don't # save it! This should be fixed in later code so that it won't be # possible return Model.save(self)
def save(self): save_all = False if not self.dbid: save_all = True Model.save(self) if save_all: # First time build item is saved, save item_types. for value in self.item_types.values(): value.save()
def save(self): save_all = False if not self.dbid: save_all = True Model.save(self) if save_all: # First time build item is saved, save item_types. for value in self.item_types.values(): value.save()