def __init__(self, game_manager): SceneBase.__init__(self, game_manager) self.fragments = Fragments() self.fragments.shuffle() self.move_counter = MoveCounter((SCREEN_OFFSET, 20)) self.game_timer = GameTimer((200 + SCREEN_OFFSET, 20)) self.playing = True
def __init__(self, game_manager): SceneBase.__init__(self, game_manager) self.load_images() self.load_sounds() self.create_group() self.create_sprites() self.playing = True
def __init__(self, game_manager, scene_play): SceneBase.__init__(self, game_manager) self.scene_play = scene_play self.transit_time = FPS * 2 self.set_gameclear() self.set_push()
def __init__(self, game_manager): SceneBase.__init__(self, game_manager) self.load_images() self.set_title() self.set_push() self.set_credit()