示例#1
0
    def check_bb_intersection(obj1: MeshObject, obj2: MeshObject):
        """
        Checks if there is a bounding box collision, these don't have to be axis-aligned, but if they are not:
        The surrounding/including axis-aligned bounding box is calculated and used to check the intersection.

        :param obj1: object 1  to check for intersection, must be a mesh
        :param obj2: object 2  to check for intersection, must be a mesh
        :return: True if the two bounding boxes intersect with each other
        """
        b1w = obj1.get_bound_box()

        def min_and_max_point(bb):
            """
            Find the minimum and maximum point of the bounding box
            :param bb: bounding box
            :return: min, max
            """
            values = np.array(bb)
            return np.min(values, axis=0), np.max(values, axis=0)

        # get min and max point of the axis-aligned bounding box
        min_b1, max_b1 = min_and_max_point(b1w)
        b2w = obj2.get_bound_box()
        # get min and max point of the axis-aligned bounding box
        min_b2, max_b2 = min_and_max_point(b2w)
        return CollisionUtility._check_bb_intersection_on_values(
            min_b1, max_b1, min_b2, max_b2)
示例#2
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    def replace(obj_to_remove: MeshObject,
                obj_to_add: MeshObject,
                check_collision_with: [MeshObject] = [],
                scale: bool = True,
                relative_pose_sampler: Callable[[MeshObject], None] = None):
        """ Scale, translate, rotate obj_to_add to match obj_to_remove and check if there is a bounding box collision
        returns a boolean.

        :param obj_to_remove: An object to remove from the scene.
        :param obj_to_add: An object to put in the scene instead of obj_to_remove.
        :param check_collision_with: A list of objects, which are not checked for collisions with.
        :param scale: Scales obj_to_add to match obj_to_remove dimensions.
        :param relative_pose_sampler: A function that randomly perturbs the pose of the object to replace with (after it has been aligned to the object to replace).
        """
        # New object takes location, rotation and rough scale of original object
        obj_to_add.set_location(obj_to_remove.get_location())
        obj_to_add.set_rotation_euler(obj_to_remove.get_rotation())
        if scale:
            obj_to_add.set_scale(
                ObjectReplacer._bb_ratio(obj_to_remove.get_bound_box(True),
                                         obj_to_add.get_bound_box(True)))
        if relative_pose_sampler is not None:
            relative_pose_sampler(obj_to_add)
        bpy.context.view_layer.update()

        # Check for collision between the new object and other objects in the scene
        for obj in check_collision_with:  # for each object
            if obj != obj_to_add and obj_to_remove != obj:
                if check_bb_intersection(obj.blender_obj,
                                         obj_to_add.blender_obj):
                    if check_intersection(obj.blender_obj,
                                          obj_to_add.blender_obj)[0]:
                        return False
        return True
示例#3
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    def __init__(self, replica_mesh: MeshObject, replica_floor: MeshObject,
                 height_list_file_path: str):
        """ Collect object containing all floors of all rooms and read in text file containing possible height values.

        :param replica_mesh: The replica mesh object.
        :param replica_floor: The replica floor object.
        :param height_list_file_path: The path to the file containing possible height values.
        """
        # Determine bounding box of the scene
        bounding_box = replica_mesh.get_bound_box()
        self.bounding_box = {"min": bounding_box[0], "max": bounding_box[-2]}
        self.floor_object = replica_floor

        with open(height_list_file_path) as file:
            self.floor_height_values = [
                float(val) for val in ast.literal_eval(file.read())
            ]