def announceGenerate(self): DistCogdoLevelGameAI.announceGenerate(self) self.finishEvent = self.uniqueName('CogdoCraneGameDone') self.gameOverEvent = self.uniqueName('CogdoCraneGameLose') for index in xrange(4): crane = DistCogdoCraneAI(self.air, self.doId) crane.setIndex(index) crane.generateWithRequired(self.zoneId) self.cranes.append(crane)
def announceGenerate(self): DistCogdoLevelGameAI.announceGenerate(self) self.finishEvent = self.uniqueName('CogdoBoardroomGameDone') self.gameOverEvent = self.uniqueName('CogdoBoardroomGameLose')