def __init__(self, air, interior): PM.NodePath.__init__(self, uniqueName("CraneGameAI")) DistCogdoLevelGameAI.__init__(self, air, interior) self._cranes = [ None, ] * CogdoGameConsts.MaxPlayers self._moneyBags = [None] * 8
def __init__(self, air, interior): DistCogdoLevelGameAI.__init__(self, air, interior) self._cranes = [ None, ] * self.MaxPlayers
def __init__(self, air, interior): DistCogdoLevelGameAI.__init__(self, air, interior)
def __init__(self, air, interior): DistCogdoLevelGameAI.__init__(self, air, interior) self._cranes = [ None] * self.MaxPlayers
def __init__(self, air, zoneId, entranceId, avIds): DistCogdoLevelGameAI.__init__(self, air, zoneId, entranceId, avIds) self.levelSpec = LevelSpec(self.getSpec())