def __init__(self): reload(sys) sys.setdefaultencoding('UTF-8') self.datatype = 'main' self.title = 'NetEase Music' self.datalist = ['Ranking', 'Artist', 'Mew', 'Feature', 'Mine', 'Broadcast', 'DJing', 'Collection', 'Search', 'Help'] self.offset = 0 self.index = 0 self.presentsongs = [] self.player = Player() self.ui = Ui() self.netease = NetEase() self.screen = curses.initscr() self.screen.keypad(1) self.step = 10 self.stack = [] self.djstack = [] self.userid = None self.username = None try: sfile = file(home + "/netease-musicbox/flavor.json", 'r') data = json.loads(sfile.read()) self.collection = data['collection'] self.account = data['account'] sfile.close() except: self.collection = [] self.account = {}
def enter(): global forest, retsim, ui retsim = Retsim() forest = Forest() ui = Ui() forest.set_center_object(retsim)
def __init__(self, surface: Surface, dialog_font: Font, choice_font: Font, images: Dict[str, Surface], animations: Dict[str, List[Surface]], sound_player: SoundPlayer, dialog_graph: DialogGraph, picture_size: Vec2, select_blip_sound_id: str): self._validate_inputs(dialog_graph, images, sound_player) self.surface = surface self._sound_player = sound_player self._dialog_graph = dialog_graph self._current_dialog_node = self._dialog_graph.current_node() background_id = self._dialog_graph.background_image_id background = images[background_id] if background_id else None self._ui = Ui(surface=surface, picture_size=picture_size, dialog_node=self._current_dialog_node, dialog_font=dialog_font, choice_font=choice_font, images=images, animations=animations, sound_player=sound_player, background=background, select_blip_sound_id=select_blip_sound_id) self._play_dialog_sound()
def enter(): global back back = Back() game_world.add_object(back, 0) global stage_one_back stage_one_back = Stage_one_Back() game_world.add_object(stage_one_back, 0) # global ladders # ladders = [Ladder(ladder_position[i]) for i in range(2)] # for ladder in ladders: # ladder.set_background(stage_one_back) # game_world.add_objects(ladders, 1) global boy boy = Boy() game_world.add_object(boy, 2) global mooks mooks = [Mook(mook_position[i]) for i in range(6)] for mook in mooks: mook.set_background(stage_one_back) game_world.add_objects(mooks, 4) stage_one_back.set_center_object(boy) boy.set_background(stage_one_back) global ui ui= Ui() game_world.add_object(ui, 6)
def __init__(self): self.home = os.path.expanduser("~") + '/.musicbox' if not os.path.isdir(self.home): os.mkdir(self.home) locale.setlocale(locale.LC_ALL, "") code = locale.getpreferredencoding() try: sfile = file(self.home + "/config.json", 'r') data = json.loads(sfile.read()) #version check assert ('v' in data and data['v'] <= APP_VER) self.collection = data['collection'] self.userid = data['account']['id'] self.username = data['account']['nickname'] self.netease = NetEase(cookie=data['account']['cookie']) sfile.close() except: self.collection = [] self.userid = None self.username = None self.netease = NetEase() self.ui = Ui(self.netease) self.player = Player(self.ui) self.menu = Menu(self.netease, self.ui, self.player, [self.userid, self.username, self.update_profile])
def __init__(self): reload(sys) sys.setdefaultencoding('UTF-8') self.datatype = 'main' self.title = '网易云音乐' self.datalist = [ '排行榜', '艺术家', '新碟上架', '精选歌单', '我的歌单', 'DJ节目', '打碟', '收藏', '搜索', '帮助' ] self.offset = 0 self.index = 0 self.presentsongs = [] self.player = Player() self.ui = Ui() self.netease = NetEase() self.screen = curses.initscr() self.screen.keypad(1) self.step = 10 self.stack = [] self.djstack = [] self.userid = None self.username = None signal.signal(signal.SIGWINCH, self.change_term) signal.signal(signal.SIGINT, self.send_kill) try: sfile = file(Constant.conf_dir + "/flavor.json", 'r') data = json.loads(sfile.read()) self.collection = data['collection'] self.account = data['account'] sfile.close() except: self.collection = [] self.account = {}
def effect(self): """If there is an original element, store it. Open the GUI.""" self.orig, self.orig_src = self.get_original() self.ui = Ui(self.render, self.orig_src, self.get_settings()) self.ui.main()
def __init__(self): reload(sys) sys.setdefaultencoding('UTF-8') self.config = Config() self.datatype = 'main' self.title = '网易云音乐' self.datalist = [ '排行榜', '艺术家', '新碟上架', '精选歌单', '我的歌单', 'DJ节目', '每日推荐', '私人FM', '搜索', '帮助' ] self.offset = 0 self.index = 0 self.storage = Storage() self.storage.load() self.collection = self.storage.database['collections'][0] self.player = Player() self.cache = Cache() self.ui = Ui() self.netease = NetEase() self.screen = curses.initscr() self.screen.keypad(1) self.step = 10 self.stack = [] self.djstack = [] self.userid = self.storage.database["user"]["user_id"] self.username = self.storage.database["user"]["nickname"] self.resume_play = True self.at_playing_list = False signal.signal(signal.SIGWINCH, self.change_term) signal.signal(signal.SIGINT, self.send_kill) self.START = time.time()
def __init__(self, app, loop, engine): super().__init__() self.app = app self.loop = loop self.engine = engine self.timers = {} self.event_bus = EventBus(loop, self) self.ui = Ui() self.ui.show() self.ui.shortcut_close.activated.connect(self.close_app) self.ui.decks[0].play_pause.connect(self.play_pause_clicked) self.ui.decks[1].play_pause.connect(self.play_pause_clicked) self.ui.decks[0].tempo_changed.connect(self.tempo_changed) self.ui.decks[1].tempo_changed.connect(self.tempo_changed) self.ui.cross_fader.valueChanged.connect(self.cross_fade) self.social_controller = SocialController(self, self.ui) self.library_controller = LibraryController(self, self.ui)
def main(): #Datastructure for faces and names fd = FaceData() rec = Recognition() root = Tk() ui = Ui(root, fd) def task(): #while True: #print("length: "+ str(len(known_face_names))) rec.find_faces(fd) ui.updateList() ## TODO: Hit 'q' on the keyboard to quit! if cv2.waitKey(1) & 0xFF == ord('q'): print("q pressed") # break root.after(20, task) # reschedule event in 2 seconds root.after(20, task) ui.startLoop() rec.close()
def run(): try: ui = Ui() except ValueError as ve: print(ve) return ui.run()
def __init__(self): self.ui = Ui() self.datatype = 'songs' self.popen_handler = None # flag stop, prevent thread start self.playing_flag = False self.pause_flag = False self.songs = [] self.idx = 0
def __init__(self, board: Board, cell_size): self._board = board self._ui = Ui(cell_size, self._board) self._new_generation_delay = 100 self._quit = False self._generation_update_enabled = False # Mouse motions would trigger unnecessary redraw events very frequently pygame.event.set_blocked(pygame.MOUSEMOTION)
def __create_and_init_UI(self): """[summary] """ self.POSTAGE_SERVICE_UI = wx.App() self.FRAME = Ui(self.name, parent=None, id=-1, app=self) self.FRAME.Centre() self.FRAME.Show() self.POSTAGE_SERVICE_UI.MainLoop()
def __init__(self, width, height, display): self.width = width self.height = height self.display = display self.SCROLL_X = 400 self.SCROLL_Y = 200 self.x = self.y = 0 self.FLOOR_Y_LEVEL = 380 self.MAX_X = 5000 self.MAX_Y = 5000 self.slow_time = -1 self.all_sprites = pygame.sprite.Group() self.all_game_objects = pygame.sprite.Group() self.background = pygame.sprite.Group() self.platforms = pygame.sprite.Group() self.characters = pygame.sprite.Group() self.projectiles = pygame.sprite.Group() self.foreground = pygame.sprite.Group() self.layers_list = [ self.all_sprites, self.background, self.projectiles, self.platforms, self.characters, self.foreground ] self.collide_with_player = pygame.sprite.Group() self.clock = pygame.time.Clock() self.player_character = Player(50, self.FLOOR_Y_LEVEL - 50, self) self.player_character.add(self.all_sprites, self.all_game_objects, self.characters) self.initialize_level() #texte = "Je crois que les filles m'aiment bien parceque je suis un peu mystérieux comme Light Yagami, je suis toujours tout seul, aux récrées je m’assoie sur un banc avec ma capuche et la tête baissé et quand quelque passe à coté de moi je chuchote des truc genre okamari no suzoki, ça ne veut rien dire mais ça fait mystique, les gens sont intrigués." texte = "Voix dans votre tête : Bonjour. Vous vous réveiller soudainement dans un laboratoire. Vous n’avez rien sur vous, mais soudain vous avez une envie incontrôlable de voler toutes les pièces. <ENTRER>| | (Pour vous déplacer vous pouvez utiliser les flèches du clavier, et la touche espace vous permet de ralentir le temps.) |Bonne chance" self.ui = Ui(self.display, self.width, self.height, 499, 190, 300, 400, texte, self) self.ui.add(self.all_sprites, self.foreground) self.game_song_slow = pygame.mixer.Sound("assets/music1.wav") self.game_song = pygame.mixer.Sound("assets/music0.wav") self.music() self.score = 0 self.fond_image = pygame.transform.scale( pygame.image.load("assets/fond.png"), (800, 350)).convert_alpha() self.game_over_image = pygame.transform.scale( pygame.image.load("assets/gameover.png"), (800, 600)).convert() self.game_victoire_image = pygame.transform.scale( pygame.image.load("assets/victory.png"), (800, 600)).convert()
def __init__(self): # Call parent constructor super().__init__() # Set Window Title and Size self.title('Easy Deploy') self.geometry('300x700') # Initialize UI and set it to variable for # easy property access. Ui(self)
def __init__(self): self.ui = Ui() self.notify = cache.Notify() self.datatype = 'songs' self.popen_handler = None # flag stop, prevent thread start self.playing_flag = False self.pause_flag = False self.songs = [] self.idx = 0 self.volume = 60 self.show_lrc = True
def run_game(): # Initialize pygame, settings, and screen object. pygame.init() pygame.mixer.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Hell") # Set the games frame rate clock = pygame.time.Clock() #set up the sound channels channel1 = pygame.mixer.Channel(0) channel2 = pygame.mixer.Channel(1) shot = pygame.mixer.Sound('sounds/ship_shot.wav') hit = pygame.mixer.Sound('sounds/ship_hit.wav') boss_hit = pygame.mixer.Sound('sounds/boss_hit.wav') # Make a counter for the timed attackes ai_counter = 0 # Make the Play button play_button = Button(ai_settings, screen, "Start") # Make a ship and group of bullets and a group of boss bullets ship = Ship(ai_settings, screen) bullets = Group() boss_bullets = Group() # Make a boss. boss = Boss(ai_settings, screen) # Create an instance to store game statistics and the ui stats = GameStats(ai_settings) ui = Ui(ai_settings, screen, stats) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats, play_button, ship, bullets, shot) if stats.game_active and ai_settings.boss_health > 0: if ai_settings.boss_health == 700 and not ship.second_stage: gf.start_stage2(ai_settings, boss, ship) clock.tick(60) ai_counter = gf.update_counter(ai_counter) gf.update_boss_ai(ai_settings, screen, boss, boss_bullets, ai_counter, ship) ship.update() gf.update_bullets(ai_settings, screen, ship, boss, bullets, boss_hit) gf.update_boss(ai_settings, ai_counter, screen, ship, boss, bullets) gf.update_boss_bullets(ai_settings, stats, screen, ship, boss, bullets, boss_bullets, hit) gf.update_screen(ai_settings, screen, stats, ship, boss, boss_bullets, bullets, play_button, ui)
def __init__(self): self.config = Config() self.ui = Ui() self.popen_handler = None # flag stop, prevent thread start self.playing_flag = False self.pause_flag = False self.process_length = 0 self.process_location = 0 self.process_first = False self.storage = Storage() self.info = self.storage.database["player_info"] self.songs = self.storage.database["songs"] self.playing_id = -1 self.cache = Cache() self.mpg123_parameters = self.config.get_item("mpg123_parameters")
def __init__(self): reload(sys) sys.setdefaultencoding('utf8') self.const = util.Constant() self.datalist = ['搜索歌曲', '搜索艺术家'] self.datatype = 'main' self.lib = Library() self.offset = 0 self.page = 0 self.player = vlc.VLC() self.START = time.time() self.step = 10 self.title = 'KANraoke' self.screen = curses.initscr() self.ui = Ui() signal.signal(signal.SIGWINCH, self.change_term) signal.signal(signal.SIGINT, self.send_kill)
def run_app(): set = Settings() set.load() # init app app = QApplication(sys.argv) engine = QQmlApplicationEngine() clip = app.clipboard() # connect QML and python ui = Ui(clip, engine.rootContext(), set) # setup and load QML engine.load(pyinstaller.resource_path(os.path.join("ui", "main.qml"))) app.setWindowIcon(QIcon(pyinstaller.resource_path(os.path.join("icons", "icon.ico")))) sys.exit(app.exec_())
def __init__(self): self.config = Config() self.ui = Ui() self.popen_handler = None # flag stop, prevent thread start self.playing_flag = False self.pause_flag = False self.process_length = 0 self.process_location = 0 self.process_first = False self.storage = Storage() self.info = self.storage.database['player_info'] self.songs = self.storage.database['songs'] self.playing_id = -1 self.cache = Cache() self.notifier = self.config.get_item('notifier') self.mpg123_parameters = self.config.get_item('mpg123_parameters') self.end_callback = None self.playing_song_changed_callback = None
def main() -> None: s = Settings() if s.display_output: win = Ui(s) else: win = None if s.verbose: print("Setup done, verbose is active") cap = Video(s) cap.detect_objects(s) while True: # cap.detect_objects(s) cap.update_live_feed(s) if s.autodetect: cap.detect_objects(s) # cv.imwrite('./frame.bmp', cap.frame) if s.display_output: status_code = win.update(s, cap) if status_code == 2: if s.verbose: print("Started new detection") cap.detect_objects(s) elif status_code == 3: win.del_extra_window() elif status_code != 0: break if win.update_detect: cap.detect_objects(s) win.update_detect = False else: cap.detect_objects(s) s.update_json() if s.display_output: del win del s del cap
def main(): in_file = 'vilnius.png' db = Database('data.sqlite') window_width = gtk.gdk.screen_width() window_height = gtk.gdk.screen_height() window = MapWindow(in_file, int(window_width * 0.8), int(window_height * 0.8), "Route finder") route = Route(window.get_max_distance(), db) run_program = True while run_program and cv.getWindowProperty(window.WINDOW_NAME, 0) >= 0: cv.waitKey(1) ui = Ui(db, window, route) if ui.get_exit(): run_program = False cv.destroyAllWindows() db.conn.close()
def main(): USER_ID = '31ytkldamhg43ewe6yaspk3lzhvu' play_token = None read_token = None current_token = None try: read_token = util.prompt_for_user_token(USER_ID, 'user-library-read') play_token = util.prompt_for_user_token(USER_ID, 'user-modify-playback-state') current_token = util.prompt_for_user_token( USER_ID, 'user-read-currently-playing') except (AttributeError): os.remove(f".cache-{USER_ID}") read_token = util.prompt_for_user_token(USER_ID, 'user-library-read') play_token = util.prompt_for_user_token(USER_ID, 'user-modify-playback-state') current_token = util.prompt_for_user_token( USER_ID, 'user-read-currently-playing') sp_read = spotipy.Spotify(auth=read_token) sp_play = spotipy.Spotify(auth=play_token) sp_current = spotipy.Spotify(auth=current_token) #Get artists albums dictionary current_user_albums_artist(sp_read) #Get artist_id artists = list(artist_id_to_artist.values()) artists_readable = [a.__str__() for a in artists] mp = SpotifyMusicPlayer(sp_read, sp_play, sp_current, artists) p = Ui(mp) p.draw_ui() loop = urwid.MainLoop(p.player_ui_frame, palette=[('reversed', 'standout', '')], unhandled_input=p.handle_keys) loop.set_alarm_in(2, p.update_albums_box) loop.run()
def __init__(self): self.main_window = QtWidgets.QMainWindow() self.ui = Ui(self.main_window) self.visEngine = None self.pat_dict = self.import_data("patient_database", Patient) self.rad_dict = self.import_data("radiologist_database", Doctor) self.sur_dict = self.import_data("surgeon_database", Doctor) # self.export_data("patient_database", self.pat_dict) # self.export_data("radiologist_database", self.rad_dict) # self.export_data("surgeon_database", self.sur_dict) self.current_pat_id = None self.current_errand_id = None self.current_rad_id = None self.current_sur_id = None self.current_theme_button_pressed = self.ui.menu_bar_theme_button_night_mode self.pat_initialized = False self.rad_initialized = False self.sur_initialized = False self.setup_functionality()
from ui import Ui from controller import Controller from repo import Repo repo = Repo() controller = Controller(repo) c = Ui(controller) c.run()
import sys from PyQt5 import QtWidgets from ui import Ui if __name__ == "__main__": app = QtWidgets.QApplication(sys.argv) window = Ui() window.show() app.exec_()
def create_game(context): context.user_interface = Ui() context.game = Game(context.user_interface)
from computer import Computer from game import Game from ui import Ui from board import Board from gui import Gui computer = Computer() board = Board() game = Game(board, computer) ui = Ui(game) gui = Gui(game) gui.start()