示例#1
0
	def __init__(self):

		self.canvas = viz.addGUICanvas(scene = viz.Scene2)
		canvas = self.canvas
		
		
		# Compatibility for all display types
		canvas.setCursorSize([25,25])
		canvas.setCursorPosition([0,0])
	
		#init keybindings
		self.keybindings = []
		self.keybindings.append(vizact.onkeydown(viz.KEY_RETURN, self.nextMenu))
		self.keybindings.append(vizact.onkeydown(viz.KEY_ESCAPE, self.exitGame))
		
		#init menus
		self.mainMenu		= MainMenu(canvas, self)
		self.modeMenu		= ModeMenu(canvas, self)
		self.layerMenu		= LayerMenu(canvas, self)
		self.loadingScreen 	= LoadingScreen()
		self.inGameMenu		= InGameMenu(canvas, self)
		
		#stating menu display path
		self.menuOrder = [self.mainMenu, self.modeMenu, self.layerMenu, self.inGameMenu]
		
		self.activeMenu = self.mainMenu
示例#2
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    def __init__(self):

        self.canvas = viz.addGUICanvas(scene=viz.Scene2)
        canvas = self.canvas

        # Compatibility for all display types
        canvas.setCursorSize([25, 25])
        canvas.setCursorPosition([0, 0])

        #init keybindings
        self.keybindings = []
        self.keybindings.append(vizact.onkeydown(viz.KEY_RETURN,
                                                 self.nextMenu))
        self.keybindings.append(vizact.onkeydown(viz.KEY_ESCAPE,
                                                 self.exitGame))

        #init menus
        self.mainMenu = MainMenu(canvas, self)
        self.modeMenu = ModeMenu(canvas, self)
        self.layerMenu = LayerMenu(canvas, self)
        self.loadingScreen = LoadingScreen()
        self.inGameMenu = InGameMenu(canvas, self)

        #stating menu display path
        self.menuOrder = [
            self.mainMenu, self.modeMenu, self.layerMenu, self.inGameMenu
        ]

        self.activeMenu = self.mainMenu
    def instruction_canvas_vr(self, fov_canvas):
        """
        Sets up a canvas for showing instructions in VR.

        Args:
            fov_canvas: field of view that the canvas should overlay

        """

        self.canvas = viz.addGUICanvas()

        # Reduce canvas FOV from default 50 to 40 ; fov ist wichtig, distance scheint nichts zu tun.
        self.canvas.setRenderWorldOverlay([1280, 720],
                                          fov_canvas,
                                          distance=10.0)
        viz.MainWindow.setDefaultGUICanvas(self.canvas)
        instruction_window = vizinfo.InfoPanel(text='Bitte warten...',
                                               title='Instruktionen',
                                               key=None,
                                               icon=False,
                                               align=viz.ALIGN_CENTER,
                                               fontSize=30,
                                               parent=self.canvas)

        return instruction_window
示例#4
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	def __init__(self):
		#init canvas and create themes for the test panel
		self.canvas = viz.addGUICanvas(align = viz.ALIGN_CENTER_CENTER)
		self.canvas.setPosition(0,0,0)
		viz.mouse.setVisible(False)
		self.name = 'test'
		self._theme = viz.Theme()
		self._theme.borderColor = (0.1,0.1,0.1,1)
		self._theme.backColor = (0.4,0.4,0.4,1)
		self._theme.lightBackColor = (0.6,0.6,0.6,1)
		self._theme.darkBackColor = (0.2,0.2,0.2,1)
		self._theme.highBackColor = (0.2,0.2,0.2,1)
		self._theme.textColor = (1,1,1,1)
		self._theme.highTextColor = (1,1,1,1)
		
		#initialize test panel
		vizdlg.Panel.__init__(self, parent = self.canvas, theme = self._theme, align = viz.ALIGN_CENTER_TOP, fontSize = 15)
		self.visible(viz.OFF)
		self.setScale(*[i*config.menuScale[self.name] for i in [1,1,1]])
		self.alpha(0.6)
		
#		#title
		title = vizdlg.TitleBar('INSTRUCTIONS')
		self.addItem(title, align = viz.ALIGN_CENTER_TOP)
		
		#bones to be snapped. source snapped to target.
		source = 'a'*20
		self.sourceText = viz.addTextbox(parent = self.canvas)
		self.sourceText.setLength(1.5)
		target = 'a'*20
		self.targetText = viz.addTextbox(parent = self.canvas)
		self.targetText.setLength(1.5)
		
		#instructions 
		self.Instruct1 = self.addItem(viz.addText('Snap the: ', parent = self.canvas), align = viz.ALIGN_CENTER_TOP)
		self.sourceCommand = self.addItem(self.sourceText, align = viz.ALIGN_CENTER_TOP)
		self.Instruct2 = self.addItem(viz.addText('To the: ', parent = self.canvas), align = viz.ALIGN_CENTER_TOP)
		self.targetCommand = self.addItem(self.targetText, align = viz.ALIGN_CENTER_TOP)
		
		#render canvas
		
		if config.dispMode == config.DisplayMode.monitor:
			self.canvas.billboard(viz.BILLBOARD_YAXIS)
			self.canvas.setPosition(-2,0,0)
			self.canvas.setBackdrop(viz.ALIGN_CENTER_TOP)
			

		if config.dispMode == config.DisplayMode.oculus:

			bb = self.canvas.getBoundingBox()
			self.canvas.setRenderWorldOverlay([bb.width*1, bb.height*1], fov = bb.height, distance = 0.4)
			self.canvas.setPosition(0,0.05,0)
			self.canvasViewPos = self.canvas.getPosition()
			self.canvas.setEuler(0,15,0)
			self.canvas.setPosition(0, -5, 0)
			self.canvasHidePos = self.canvas.getPosition()
			viztask.schedule(self.updatePanelPos())
			
		vizact.onkeydown(viz.KEY_ESCAPE, self.toggle)
示例#5
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def toggleMenu(node=viz.addGroup(),view=viz.MainView,menu=viz.addGUICanvas(),val=viz.TOGGLE):
	menu.visible(val)
	menuLink = None
	if menu.getVisible() is True:
		pos = view.getPosition()
		menu.setPosition(pos[0],pos[1]-1,pos[2]+5)
#		menuLink.remove()
	else:
		menuLink = viz.grab(node,menu)
示例#6
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def init():
    global proxList
    global snapTransitionTime
    global animateOutline
    global tasks
    global snapFlag
    global gloveLink
    global recordData
    global Tutorial
    snapFlag = False
    proxList = []
    gloveLink = None
    snapTransitionTime = 0.3
    animateOutline = 1.25
    canvas = viz.addGUICanvas()
    tasks = viztask.Scheduler
    Tutorial = InterfaceTutorial(canvas)
    recordData = TutorialData()
示例#7
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def init():
	"""Create global menu instance"""
	global main
	global game
	global ingame
	global canvas

	canvas = viz.addGUICanvas()
#	canvas.setRenderWorldOverlay([2000,2000],60,1)
	
	main = MainMenu(canvas)
	game = GameMenu(canvas)
	ingame = InGameMenu(canvas)
	
	# Compatibility for all display types
	canvas.setMouseStyle(viz.CANVAS_MOUSE_VIRTUAL)
	canvas.setCursorSize([25,25])
	canvas.setCursorPosition([0,0])
示例#8
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def init():
    global proxList
    global snapTransitionTime
    global animateOutline
    global tasks
    global snapFlag
    global gloveLink
    global recordData
    global Tutorial
    snapFlag = False
    proxList = []
    gloveLink = None
    snapTransitionTime = 0.3
    animateOutline = 1.25
    canvas = viz.addGUICanvas()
    tasks = viztask.Scheduler
    Tutorial = InterfaceTutorial(canvas)
    recordData = TutorialData()
示例#9
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def init():
    """Create global menu instance"""
    global main
    global game
    global ingame
    global canvas

    canvas = viz.addGUICanvas()
    #	canvas.setRenderWorldOverlay([2000,2000],60,1)

    main = MainMenu(canvas)
    game = GameMenu(canvas)
    ingame = InGameMenu(canvas)

    # Compatibility for all display types
    canvas.setMouseStyle(viz.CANVAS_MOUSE_VIRTUAL)
    canvas.setCursorSize([25, 25])
    canvas.setCursorPosition([0, 0])
示例#10
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	def __init__(self):
		"""Init canvas and create themes for the test panel"""
		self.canvas = viz.addGUICanvas(parent = viz.ABS_GLOBAL)
		viz.mouse.setVisible(False)
		self.name = 'test'
		
		self._theme					= viz.Theme()
		self._theme.borderColor		= (0.1,0.1,0.1,1)
		self._theme.backColor		= (0.4,0.4,0.4,1)
		self._theme.lightBackColor	= (0.6,0.6,0.6,1)
		self._theme.darkBackColor	= (0.2,0.2,0.2,1)
		self._theme.highBackColor	= (0.2,0.2,0.2,1)
		self._theme.textColor		= (1,1,1,1)
		self._theme.highTextColor	= (1,1,1,1)
		
		# Initialize test panel
		vizdlg.Panel.__init__(self, parent = self.canvas, theme = self._theme, align = viz.ALIGN_CENTER, fontSize = 10)
		self.visible(viz.OFF)
		self.setScale(*[i*config.menuScale[self.name] for i in [1,1,1]])
		
		# Title
		title = vizdlg.TitleBar('INSTRUCTIONS')
		self.addItem(title, align = viz.ALIGN_CENTER_TOP)
		
		# Bones to be snapped. source snapped to target.
		self.sourceText = viz.addTextbox(parent = self.canvas)
		self.sourceText.setLength(1.5)
		self.targetText = viz.addTextbox(parent = self.canvas)
		self.targetText.setLength(1.5)
		
		# Instructions 
		self.Instruct1		= self.addItem(viz.addText('Snap the: ', parent = self.canvas), align = viz.ALIGN_CENTER_TOP)
		self.sourceCommand	= self.addItem(self.sourceText, align = viz.ALIGN_CENTER_TOP)
		self.Instruct2		= self.addItem(viz.addText('To the: ', parent = self.canvas), align = viz.ALIGN_CENTER_TOP)
		self.targetCommand	= self.addItem(self.targetText, align = viz.ALIGN_CENTER_TOP)
		
		# Render canvas
		bb = self.getBoundingBox()
		self.canvas.setRenderWorld([bb.height, bb.width],[4, 3*1.333])
		
		# On esc toggle menu (doesn't interfere with in-game menu)
#		vizact.onkeydown(viz.KEY_ESCAPE, self.toggle)
		self.canvas.setPosition(0.0,2.0,4.0)
		self.canvas.resolution(self.canvas.getResolution())
示例#11
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	def __init__(self, name = 'loading', title = '', fontSize = 175):
		"""initialize the menu"""
		self.canvas = viz.addGUICanvas(scene = viz.Scene2)
		vizinfo.InfoPanel.__init__(self, '', title = title, fontSize = fontSize, parent = self.canvas, align = viz.ALIGN_CENTER_CENTER, icon = False)
		
		
		#hide system mouse
		viz.mouse.setVisible(False)
		viz.mouse.setTrap(True)

		#adding progress bar
		self.name = name
		self.setScale(*[i*config.menuScale[self.name] for i in [1,1,1]])
		
		self.percentLoaded = 0
		
		self.progress = viz.addProgressBar('Loading...')
		self.getPanel().fontSize(100)
		self.addItem(self.progress, align = viz.ALIGN_CENTER_CENTER)
示例#12
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	def __init__(self, values, scene=viz.MainScene, align=viz.ALIGN_CENTER_BOTTOM, fontSize=30, rift=False):
		if rift:
			self.canvas = viz.addGUICanvas(parent=viz.WORLD, scene=scene)
			self.canvas.setRenderWorldOverlay([1280,720], fov=50.0, distance=0.5)
			viz.MainWindow.setDefaultGUICanvas(self.canvas)
		self.menu = vizinfo.InfoPanel(' ',align=align,fontSize=fontSize,icon=False)
		if rift: self.menu.setScale(2.5,2.5)
		self.values = values
		self.labels = []
		self.margin = self.menu.getMargin()
		
		self.alignments = Queue()
		currAlignment = (align + 1) % 10
		for i in range(currAlignment, currAlignment+10):
			self.alignments.put(i % 10)
		
		self.disable()
		
		self.setMarginOfGUI([.1,.1])
		self.menu.alpha(0.8)
示例#13
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文件: gem.py 项目: dgo721/averno
 def __init__(self, gem, gempos, escena, sound):
     print "ESCENA-2", escena
     self.gem = viz.addChild(gem, scene=escena)
     self.gem.setScale(2.5, 2.5, 2.5)
     self.gem.setPosition(gempos[0], gempos[1])
     self.sensorGem = vizproximity.addBoundingBoxSensor(self.gem,
                                                        scale=[6, 4, 6])
     self.chimesound = sound
     self.canvas = viz.addGUICanvas()
     self.canvas.alignment(viz.ALIGN_CENTER)
     viz.MainWindow.setDefaultGUICanvas(self.canvas)
     self.info = vizinfo.InfoPanel('AVERNO',
                                   align=viz.ALIGN_RIGHT_TOP,
                                   icon=False)
     self.info.setTitle('Ejemplo')
     self.info.setPanelVisible(False)
     self.canvas.setRenderWorld([600, 500], [3, viz.AUTO_COMPUTE])
     self.canvas.setPosition([
         self.gem.getPosition()[0],
         self.gem.getPosition()[1] + 0.5,
         self.gem.getPosition()[2]
     ])
     self.canvas.setEuler(0, 0, 0)
示例#14
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    def __init__(self, name='loading', title='', fontSize=175):
        """initialize the menu"""
        self.canvas = viz.addGUICanvas(scene=viz.Scene2)
        vizinfo.InfoPanel.__init__(self,
                                   '',
                                   title=title,
                                   fontSize=fontSize,
                                   parent=self.canvas,
                                   align=viz.ALIGN_CENTER_CENTER,
                                   icon=False)

        #hide system mouse
        viz.mouse.setVisible(False)
        viz.mouse.setTrap(True)

        #adding progress bar
        self.name = name
        self.setScale(*[i * config.menuScale[self.name] for i in [1, 1, 1]])

        self.percentLoaded = 0

        self.progress = viz.addProgressBar('Loading...')
        self.getPanel().fontSize(100)
        self.addItem(self.progress, align=viz.ALIGN_CENTER_CENTER)
示例#15
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    def __init__(self):
        #init canvas and create themes for the test panel
        self.canvas = viz.addGUICanvas(align=viz.ALIGN_CENTER_CENTER)
        self.canvas.setPosition(0, 0, 0)
        viz.mouse.setVisible(False)
        self.name = 'test'
        self._theme = viz.Theme()
        self._theme.borderColor = (0.1, 0.1, 0.1, 1)
        self._theme.backColor = (0.4, 0.4, 0.4, 1)
        self._theme.lightBackColor = (0.6, 0.6, 0.6, 1)
        self._theme.darkBackColor = (0.2, 0.2, 0.2, 1)
        self._theme.highBackColor = (0.2, 0.2, 0.2, 1)
        self._theme.textColor = (1, 1, 1, 1)
        self._theme.highTextColor = (1, 1, 1, 1)

        #initialize test panel
        vizdlg.Panel.__init__(self,
                              parent=self.canvas,
                              theme=self._theme,
                              align=viz.ALIGN_CENTER_TOP,
                              fontSize=15)
        self.visible(viz.OFF)
        self.setScale(*[i * config.menuScale[self.name] for i in [1, 1, 1]])
        self.alpha(0.6)

        #		#title
        title = vizdlg.TitleBar('INSTRUCTIONS')
        self.addItem(title, align=viz.ALIGN_CENTER_TOP)

        #bones to be snapped. source snapped to target.
        source = 'a' * 20
        self.sourceText = viz.addTextbox(parent=self.canvas)
        self.sourceText.setLength(1.5)
        target = 'a' * 20
        self.targetText = viz.addTextbox(parent=self.canvas)
        self.targetText.setLength(1.5)

        #instructions
        self.Instruct1 = self.addItem(viz.addText('Snap the: ',
                                                  parent=self.canvas),
                                      align=viz.ALIGN_CENTER_TOP)
        self.sourceCommand = self.addItem(self.sourceText,
                                          align=viz.ALIGN_CENTER_TOP)
        self.Instruct2 = self.addItem(viz.addText('To the: ',
                                                  parent=self.canvas),
                                      align=viz.ALIGN_CENTER_TOP)
        self.targetCommand = self.addItem(self.targetText,
                                          align=viz.ALIGN_CENTER_TOP)

        #render canvas

        if config.dispMode == config.DisplayMode.monitor:
            self.canvas.billboard(viz.BILLBOARD_YAXIS)
            self.canvas.setPosition(-2, 0, 0)
            self.canvas.setBackdrop(viz.ALIGN_CENTER_TOP)

        if config.dispMode == config.DisplayMode.oculus:

            bb = self.canvas.getBoundingBox()
            self.canvas.setRenderWorldOverlay([bb.width * 1, bb.height * 1],
                                              fov=bb.height,
                                              distance=0.4)
            self.canvas.setPosition(0, 0.05, 0)
            self.canvasViewPos = self.canvas.getPosition()
            self.canvas.setEuler(0, 15, 0)
            self.canvas.setPosition(0, -5, 0)
            self.canvasHidePos = self.canvas.getPosition()
            viztask.schedule(self.updatePanelPos())

        vizact.onkeydown(viz.KEY_ESCAPE, self.toggle)
示例#16
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    req.send_string('t')
    return float(req.recv_string())

# set start eye windows
n = {'subject':'eye_process.should_start.0','eye_id':0, 'args':{}}
print(send_recv_notification(n))
n = {'subject':'eye_process.should_start.1','eye_id':1, 'args':{}}
print(send_recv_notification(n))
time.sleep(2)

# set calibration method to hmd calibration
n = {'subject':'start_plugin','name':'HMD_Calibration', 'args':{}}
print(send_recv_notification(n))


canvas = viz.addGUICanvas()
canvas.setRenderWorldOverlay([2160, 1200], fov=85.0, distance=2.0)
viz.MainWindow.setDefaultGUICanvas(canvas)

def showMessage(msg):
	"""	Show a message in the virtual environment until keypress """
	
	message = vizinfo.InfoPanel(msg, align=viz.ALIGN_CENTER_CENTER, fontSize=22, icon=False, key=None)
	message.setPosition(.5, .5, mode=viz.RELATIVE)
	#hmd.addWindowMessage(message)
	yield viztask.waitKeyDown(' ')
	message.remove()



###########################################################
示例#17
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#	trackerLink.preEuler([0,0,0])
#	trackerLink.postTrans([.5,-.2,0])
	
#	trackerLink.setPosition([0,5,1])
#	vizact.ontimer(0,updateClampedPos)
#	vizact.ontimer(0,updateHand,tracker)
#	arrowLink = viz.link(tracker,highlighter)
#	arrowLink.postMultLinkable(navigator.VIEW)
#	arrowLink = viz.link(tracker,arrow)
#	arrowLink = viz.link(arrow,highlighter)
#	arrowLink.preMultLinkable(viz.MainView)
#	arrowLink.preMultLinkable(navigator.VIEW)
#	arrowLink.postMultLinkable(navigator.VIEW)
#	vizact.ontimer(0,updateHand,arrow)
#	vizact.ontimer(0,updateArrow,trackerLink,arrow)
	
	canvas = viz.addGUICanvas(align=viz.ALIGN_CENTER)
	viz.MainWindow.setDefaultGUICanvas(canvas)
	canvas.setRenderWorld([600,400],[2,viz.AUTO_COMPUTE])
	canvas.setMouseStyle(viz.CANVAS_MOUSE_BUTTON | viz.CANVAS_MOUSE_VISIBLE)
	panel = vizdlg.TabPanel(parent=canvas,align=viz.ALIGN_CENTER)
	panel_A = vizdlg.Panel()
	panel_B = vizdlg.Panel()
	tab_A = panel.addPanel('Tab A',panel_A)
	tab_B = panel.addPanel('Tab B',panel_B)
	canvas.setPosition(0,2,3)
	
	vizact.ontimer(0,updateMousePosition,canvas,highlighter.getRayCaster())
	vizact.onkeyup(' ',toggleMenu,node=navigator.NODE,menu=canvas)
	
	viz.addChild('maze.osgb')
示例#18
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#	viz.mouse(viz.OFF)
#	viz.mouse.setVisible(False)
	viz.mouse.setTrap()

	# Add environment
	maze = vizfx.addChild('maze.osgb')
	maze.hint(viz.OPTIMIZE_INTERSECT_HINT)
	maze.disable(viz.SHADOW_CASTING)
	
	#Create skylight
	viz.MainView.getHeadLight().disable()
	sky_light = viz.addDirectionalLight(euler=(0,90,0), color=viz.WHITE)
	sky_light.setShadowMode(viz.SHADOW_DEPTH_MAP)
	
	# Create canvas for displaying GUI objects
	canvas = viz.addGUICanvas(pos=[0, 3.0, 3.0])
	canvas.alignment(viz.ALIGN_CENTER)
	canvasButtonTask = viztask.schedule(CanvasButtonTask(canvas))
	instructions ="""Use the trigger to select
	and jump to painting."""
	panel = vizinfo.InfoPanel(instructions, title='Vizard SteamVR Demo', key=None, icon=False, align=viz.ALIGN_CENTER, parent=canvas)
	click_button = viz.addButton(parent=canvas)
	SetWorld()
	bb = panel.getBoundingBox()
	canvas.setRenderWorld([bb.width, bb.height],[1,viz.AUTO_COMPUTE])	
	print(canvas.getNodeNames())
	
	import vizshape
	import tools
	from tools import highlighter
	from tools import ray_caster
示例#19
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### Fade-to-gray-efect , ! Not operationalized in this study !###
gray_effect = BlendEffect(None, GrayscaleEffect(), blend=0.0)
gray_effect.setEnabled(False)
vizfx.postprocess.addEffect(gray_effect)


def FadeToGrayTask():
    gray_effect.setBlend(1)
    gray_effect.setEnabled(True)
    yield viztask.waitCall(gray_effect.setBlend,
                           vizact.mix(viz.BLACK, viz.WHITE, time=1.0))


#### Panels ######
canvas = viz.addGUICanvas()  # Create canvas for display UI to user
Panel = vizinfo.InfoPanel('', icon=False, parent=canvas,
                          fontSize=18)  #Define main Panel#
Panel.alpha(.8)  #set transparency
rowBottom = vizdlg.Panel(layout=vizdlg.LAYOUT_HORZ_CENTER,
                         background=False,
                         border=False,
                         theme=blackTheme,
                         spacing=30)  #Add rows to the panel#
Panel.addSeparator(.8, padding=(10, 10))
Panel.addItem(rowBottom)
rowBottom.setTheme(blackTheme)
#Panel.getPanel().fontSize(22)
Panel.setTheme(blackTheme)
Panel.getPanel().font('Times New Roman')
Panel.getPanel().fontSize(12)
示例#20
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import viz
import vizinfo
from vhil_devkit import *

RIFT = False
vhilGo(RIFT)

TYPICAL_GUI_CANVAS = False
NODE3D_CANVAS = True

if TYPICAL_GUI_CANVAS:
	# Create canvas for displaying GUI objects
	canvas = viz.addGUICanvas()
	canvas.alignment(viz.ALIGN_CENTER)

	# Set canvas as default so all GUI objects are automatically added to it
	viz.MainWindow.setDefaultGUICanvas(canvas)

	controlPanel = vizinfo.InfoPanel(text='Navigate with WASD', title='Canvas Example')

	controlPanel.addSection('Render Mode')
	radio_world_overlay = controlPanel.addLabelItem('World Overlay', viz.addRadioButton('RenderMode'))
	radio_world = controlPanel.addLabelItem('World', viz.addRadioButton('RenderMode'))
	radio_screen_ortho = controlPanel.addLabelItem('Screen Ortho', viz.addRadioButton('RenderMode'))
	radio_world_overlay.set(1)

	controlPanel.addSeparator()
	manual_cursor = controlPanel.addLabelItem('Manual Cursor',viz.addCheckbox())
	select_world = controlPanel.addItem(viz.addButtonLabel('Select World'))

示例#21
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def updateMousePosition(canvas=viz.addGUICanvas(),raycaster=ray_caster.RayCaster(autoHide=False)):
	line = raycaster.getLineForward()
	newPos = line.endFromDistance(2)
	screenPos = viz.MainWindow.worldToScreen(newPos)
	canvas.setCursorPosition(screenPos)
示例#22
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gemLev1 = [item['gem'], item['gem']]
gemPosLev1 = [[-30, 4], [-20, 4]]
planeLev1 = [item['gem']]
planePosLev1 = [[10, 5]]

#Escenario1
mine1 = viz.addChild(model['mundo1'], viz.VizScene(1))
plane11 = viz.addChild(planeLev1[0], viz.VizScene(1))
plane11.setPosition(planePosLev1[0][0], planePosLev1[0][1])
btn_regresa1 = viz.addButtonLabel("regresar", scene=viz.Scene1)
btn_regresa1.setPosition(0.9, 0.1)

gem11 = viz.addChild(gemLev1[0], viz.VizScene(1))
gem11.setPosition(gemPosLev1[0][0], gemPosLev1[0][1])
canvas11 = viz.addGUICanvas()
canvas11.alignment(viz.ALIGN_CENTER)
viz.MainWindow.setDefaultGUICanvas(canvas11)
info11 = vizinfo.InfoPanel('AVERNO', align=viz.ALIGN_RIGHT_TOP, icon=False)
info11.setTitle('Ejemplo')
info11.setPanelVisible(False)
canvas11.setRenderWorld([600, 500], [3, viz.AUTO_COMPUTE])
canvas11.setPosition([
    gem11.getPosition()[0],
    gem11.getPosition()[1] + 0.5,
    gem11.getPosition()[2]
])
canvas11.setEuler(0, 0, 0)

gem12 = viz.addChild(gemLev1[1], scene=viz.VizScene(1))
gem12.setPosition(gemPosLev1[1][0], gemPosLev1[1][1])
示例#23
0
mine5 = viz.addChild(model['mundo5'], scene=viz.Scene5)
plane5 = viz.addChild(item['gem'], scene=viz.Scene5)
plane5.setScale(2.5, 2.5, 2.5)
plane5.setPosition(325, 5, -60)
plane5.visible(False)
btn_regresa5 = viz.addButton(scene=viz.Scene5)
btn_regresa5.setPosition(0.9, 0.1)
btn_regresa5.setScale(4, 1.5)
btn_regresa5.downpicture(button['regresar'])
btn_regresa5.uppicture(button['regresar'])

gem51 = viz.addChild(item['gem1'], scene=viz.Scene5)
gem51.setScale(2.5, 2.5, 2.5)
gem51.setPosition(245, 3, -97)

canvas51 = viz.addGUICanvas()
canvas51.alignment(viz.ALIGN_CENTER)
viz.MainWindow.setDefaultGUICanvas(canvas51)
info51 = vizinfo.InfoPanel('AVERNO', align=viz.ALIGN_RIGHT_TOP, icon=False)
info51.setTitle('Ejemplo')
info51.setPanelVisible(False)
canvas51.setRenderWorld([600, 500], [3, viz.AUTO_COMPUTE])
canvas51.setPosition([
    gem51.getPosition()[0],
    gem51.getPosition()[1] + 0.5,
    gem51.getPosition()[2]
])
canvas51.setEuler(0, 0, 0)

gem52 = viz.addChild(item['gem1'], scene=viz.Scene5)
gem52.setScale(2.5, 2.5, 2.5)