def __init__(self, rows, columns, brickslimit): self.rows = rows self.columns = columns self._brickslimit = brickslimit Walls.__init__(self, 2, 4) Bricks.__init__(self, 2, 4) self.enemies = []
def __init__(self, rows, columns, brickslimit, length, width): self.rows = rows self.columns = columns # Bricks limit indicates max amount of bricks placed in the board self._brickslimit = brickslimit Walls.__init__(self, length, width) Bricks.__init__(self, length, width) self.enemies = []
def __init__(self, rows, columns, max_bricks): Walls.__init__(self, rows, columns) self.max_bricks = max_bricks self.count1 = 0 self.Enemy = [] self.Enemy1 = []