示例#1
0
    def test_when_no_moves_available(self):
        with self.assertRaisesRegex(ValueError,
                                    'no available moves: xxxoo....'):
            ai.evaluate(Board.fromstring('xxxoo'), 'x')

        with self.assertRaisesRegex(ValueError,
                                    'no available moves: xxxoo....'):
            ai.evaluate(Board.fromstring('xxxoo'), 'o')
示例#2
0
 def test_xeeeoeeee(self):
     self.assertEqual(
         ai.evaluate(Board.fromstring('x...o'), 'x').positions, [(1, 2),
                                                                 (1, 3),
                                                                 (2, 1),
                                                                 (2, 3),
                                                                 (3, 1),
                                                                 (3, 2),
                                                                 (3, 3)])
示例#3
0
 def _convertBoard(self, board):
     outBoard = []
     for r in range(3):
         for c in range(3):
             i = 3 * r + c
             if board[i] == game.Empty:
                 t = '.'
             else:
                 t = board[i].lower()
             outBoard.append(t)
     return Board.fromstring(''.join(outBoard))
示例#4
0
 def test_when_layout_is_empty(self):
     self.assertEqual(str(Board.fromstring()), '.........')
示例#5
0
 def setUp(self):
     self.board = Board.fromstring('x.xo..')
示例#6
0
 def setUp(self):
     self.board = Board.fromstring('x.o.o.x.x')
示例#7
0
 def test_when_layout_is_longer_than_9_characters(self):
     self.assertEqual(str(Board.fromstring('x       oxoxo')), 'x.......o')
示例#8
0
 def test_when_layout_is_non_empty_but_shorter_than_9_characters(self):
     self.assertEqual(str(Board.fromstring('x')), 'x........')
示例#9
0
文件: main.py 项目: popop098/Xenobot
async def on_message(message):

    if message.content == "z.info":
        tmpembed = discord.Embed(title = "XenoBot", description = "a0.0.1")
        tmpembed.set_thumbnail(url = app.user.avatar_url)
        await message.channel.send(embed = tmpembed)
        return

    elif message.content == "z.help":
        tmpembed = discord.Embed(title = "Minigames", description = f"There're {len(minigames)} minigames!\n\
        `z.play <Minigame Number>` to play minigame!")
        for x in range(len(minigames)):
            tmpembed.add_field(name = f"{x + 1}. {minigames[x][0]}", value = f"`{minigames[x][1]}`")
        await message.channel.send(embed = tmpembed)
        return

    elif message.content == "z.ping":
        tmpembed = discord.Embed(title = "🏓 Pong!", description = f"{str(app.latency * 1000)[:6]}ms")
        await message.channel.send(embed = tmpembed)

    elif message.content.startswith("z.play"):
        gamenumber = message.content[7:]
        if gamenumber == "1" or gamenumber == "가위바위보":
            tmpembed = discord.Embed(title = "🖐️ 가위바위보", description = "각자 가위 또는 바위 또는 보를 내서 승부를 결정하는 게임입니다. 가위는 보를, 바위는 가위를, 보는 묵을 이길 수 있습니다. 두 명이 같은 손을 낼 시 비깁니다.")
            await message.channel.send(embed = tmpembed)
            tmpembed = discord.Embed(title = "가위, 바위, 보 중 하나를 선택하세요")
            main = await message.channel.send(embed = tmpembed)
            await main.add_reaction("✌️")
            await main.add_reaction("✊")
            await main.add_reaction("🖐️")
            hands = ["✌️", "✊", "🖐️"]
            def check(reaction, user):
                return user == message.author and str(reaction.emoji) in hands
            try:
                reaction, user = await app.wait_for('reaction_add', timeout = 5, check = check)
            except asyncio.TimeoutError:
                tmpembed = discord.Embed(title = "당신은 패배하였습니다!", description = "선택하는 데 시간이 너무 오래 걸렸습니다!")
                await message.channel.send(embed = tmpembed)
                return
            else:
                choiceOfCpu = random.choice(hands)
                if choiceOfCpu == str(reaction.emoji):
                    tmpembed = discord.Embed(title = "비겼습니다!", description = f"봇도 {choiceOfCpu}를 냈습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
                winlist = ["✊✌️", "✌️🖐️", "🖐️✊"]
                if str(reaction.emoji) + choiceOfCpu in winlist:
                    tmpembed = discord.Embed(title = "당신이 이겼습니다!", description = f"봇은 {choiceOfCpu}를 냈습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
                else:
                    tmpembed = discord.Embed(title = "봇이 이겼습니다!", description = f"봇은 {choiceOfCpu}를 냈습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
        
        elif gamenumber == "2" or gamenumber == "업다운":
            tmpembed = discord.Embed(title = "↕️ 업다운", description = "1~100까지 숫자중 하나를 골랐을 때 그것을 맞추는 게임입니다. 기회는 총 5번 있습니다. 숫자를 추측하면 봇이 생각한 숫자보다 큰지 작은지 알려줍니다.")
            await message.channel.send(embed = tmpembed)

            choiceOfCpu = random.randint(1, 100)
            before = ""

            for x in range(5):
                tmpembed = discord.Embed(title = f"{before}{5 - x}번의 기회가 남았습니다.", description = "1~100까지 숫자중 하나를 고르세요.")
                await message.channel.send(embed = tmpembed)
                def check(msg):
                    return msg.author == message.author
                try:
                    msg = await app.wait_for('message', timeout = 10, check = check)
                except asyncio.TimeoutError:
                    tmpembed = discord.Embed(title = "봇이 승리하였습니다!", description = "선택하는 데 시간이 너무 오래 걸렸습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
                else:
                    try: a = int(msg.content)
                    except: before = "숫자를 입력해 주세요. "
                    else:
                        if choiceOfCpu == a:
                            tmpembed = discord.Embed(title = "당신이 이겼습니다!", description = f"봇이 생각한 숫자는 {choiceOfCpu}였습니다.")
                            await message.channel.send(embed = tmpembed)
                            return
                        elif choiceOfCpu > a:
                            before = f"{a}보다 큽니다! "
                        else:
                            before = f"{a}보다 작습니다! "
            
            tmpembed = discord.Embed(title = "봇이 이겼습니다!", description = f"봇이 생각한 숫자는 {choiceOfCpu}였습니다.")
            await message.channel.send(embed = tmpembed)

        elif gamenumber == "3" or gamenumber == "슬라이딩 퍼즐":
            tmpembed = discord.Embed(title = "🔠 16 슬라이딩 퍼즐", description = "각각의 타일을 밀어서 A부터 O까지 숫자를 순서대로 정렬하는 퍼즐입니다.")
            await message.channel.send(embed = tmpembed)

            mixingCount = 0

            tmpembed = discord.Embed(title = "난이도를 선택하세요!", description = "🟩 : 쉬움\n🟧 : 보통\n🟥 : 어려움")
            difficulty = await message.channel.send(embed = tmpembed)
            await difficulty.add_reaction("🟩")
            await difficulty.add_reaction("🟧")
            await difficulty.add_reaction("🟥")

            difficulties = ["🟩", "🟧", "🟥"]
            def check(reaction, user):
                return user == message.author and str(reaction.emoji) in difficulties
            try:
                reaction, user = await app.wait_for('reaction_add', timeout = 40, check = check)
            except asyncio.TimeoutError:
                tmpembed = discord.Embed(title = "시간 초과!", description = "난이도를 선택하는 데 시간이 너무 오래 걸렸습니다!")
                await message.channel.send(embed = tmpembed)
                return
            else:
                if str(reaction.emoji) == difficulties[0]:
                    mixingCount = random.randint(5, 10)
                if str(reaction.emoji) == difficulties[1]:
                    mixingCount = random.randint(15, 25)
                if str(reaction.emoji) == difficulties[2]:
                    mixingCount = random.randint(30, 50)

            xpt, ypt = 3, 3
            doneBoard = [ [1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,16] ]
            board =     [ [1,2,3,4],[5,6,7,8],[9,10,11,12],[13,14,15,16] ]
            
            def moveTo(mx, my, xpt, ypt):
                if not(0 <= (xpt + mx) < 4): return False
                if not(0 <= (ypt + my) < 4): return False
                tmp = board[ypt + my][xpt + mx]
                board[ypt + my][xpt + mx] = board[ypt][xpt]
                board[ypt][xpt] = tmp
                return True

            def boardStr():
                strs = ""
                for y in range(4):
                    for x in range(4):
                        if board[y][x] == 16:
                            strs += "🟪"
                        else:
                            strs += ":regional_indicator_" + ("abcdefghijklmno")[board[y][x] - 1] + ":"
                    strs += "\n"
                return strs

            tmpembed = discord.Embed(title = "타일을 섞는 중입니다.")
            main = await message.channel.send(embed = tmpembed)
            await main.add_reaction("⬆")
            await main.add_reaction("⬇")
            await main.add_reaction("⬅")
            await main.add_reaction("➡")
            await main.add_reaction("🚫")

            cntMix, cntSolv = 0, 0
            moving = ""

            while cntMix < mixingCount:
                canmove = [[1, 0], [-1, 0], [0, 1], [0, -1]]
                movedirc = ["⬅", "➡", "⬆", "⬇"]
                wantmove = random.randint(0, 3)
                if moveTo(canmove[wantmove][0], canmove[wantmove][1], xpt, ypt) == True:
                    if len(moving) >= 1:
                        if moving[len(moving) - 1] == movedirc[0] and wantmove == 1:
                            moving = moving[0: len(moving) - 1]
                            xpt += canmove[wantmove][0]
                            ypt += canmove[wantmove][1]
                            cntMix -= 1
                            continue
                        if moving[len(moving) - 1] == movedirc[1] and wantmove == 0:
                            moving = moving[0: len(moving) - 1]
                            xpt += canmove[wantmove][0]
                            ypt += canmove[wantmove][1]
                            cntMix -= 1
                            continue
                        if moving[len(moving) - 1] == movedirc[2] and wantmove == 3:
                            moving = moving[0: len(moving) - 1]
                            xpt += canmove[wantmove][0]
                            ypt += canmove[wantmove][1]
                            cntMix -= 1
                            continue
                        if moving[len(moving) - 1] == movedirc[3] and wantmove == 2:
                            moving = moving[0: len(moving) - 1]
                            xpt += canmove[wantmove][0]
                            ypt += canmove[wantmove][1]
                            cntMix -= 1
                            continue
                    xpt += canmove[wantmove][0]
                    ypt += canmove[wantmove][1]
                    moving += movedirc[wantmove]
                    cntMix += 1

            while 1:
                tmpembed = discord.Embed(title = "타일을 밀 방향을 선택하세요. [포기: 🚫]", description = boardStr())
                await main.edit(embed = tmpembed)

                arrows = ["⬆", "⬇", "⬅", "➡", "🚫"]
                def check(reaction, user):
                    return user == message.author and str(reaction.emoji) in arrows
                try:
                    reaction, user = await app.wait_for('reaction_add', timeout = 40, check = check)
                except asyncio.TimeoutError:
                    tmpembed = discord.Embed(title = "실패하였습니다!", description = "생각하는 데 시간이 너무 오래 걸렸습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
                else:
                    if str(reaction.emoji) == arrows[4]:
                        tmpembed = discord.Embed(title = "봇이 이겼습니다!", description = f"봇이 타일을 섞은 과정은 {moving}이었습니다.")
                        await message.channel.send(embed = tmpembed)
                        return
                    if str(reaction.emoji) == arrows[0]:
                        if moveTo(0, 1, xpt, ypt) == True:
                            ypt += 1
                            cntSolv += 1
                    if str(reaction.emoji) == arrows[1]:
                        if moveTo(0, -1, xpt, ypt) == True:
                            ypt += -1
                            cntSolv += 1
                    if str(reaction.emoji) == arrows[2]:
                        if moveTo(1, 0, xpt, ypt) == True:
                            xpt += 1
                            cntSolv += 1
                    if str(reaction.emoji) == arrows[3]:
                        if moveTo(-1, 0, xpt, ypt) == True:
                            xpt += -1
                            cntSolv += 1
                    try:
                        await reaction.remove(message.author)
                    except:
                        time.sleep(0)

                    if board == doneBoard: break
            
            tmpembed = discord.Embed(title = "타일을 밀 방향을 선택하세요. [포기: 🚫]", description = boardStr())
            await main.edit(embed = tmpembed)
            tmpembed = discord.Embed(title = "당신이 이겼습니다!", description = f"섞으면서 타일을 움직인 횟수는 {cntMix}이고 풀면서 타일을 움직인 횟수는 {cntSolv}입니다. 봇이 타일을 섞은 과정은 {moving}이었습니다.")
            await message.channel.send(embed = tmpembed)

        elif gamenumber == "4" or gamenumber == "틱택토":
            tmpembed = discord.Embed(title = "⏺️ 틱택토", description = "번갈아 가며 칸에 표시를 하고 한 줄을 먼저 완성하면 승리합니다.")
            await message.channel.send(embed = tmpembed)

            board = Board.fromstring('.')

            def getboard(board, selX, selY):
                if selY == 1:
                    strs = ":blue_square::arrow_down::two::three:\n"
                if selY == 2:
                    strs = ":blue_square::one::arrow_down::three:\n"
                if selY == 3:
                    strs = ":blue_square::one::two::arrow_down:\n"
                a = 0
                for x in range(3):
                    if x == 0:
                        if selX - 1 == x: strs += ":arrow_right:"
                        else: strs += ":regional_indicator_a:"
                    if x == 1:
                        if selX - 1 == x: strs += ":arrow_right:"
                        else: strs += ":regional_indicator_b:"
                    if x == 2:
                        if selX - 1 == x: strs += ":arrow_right:"
                        else: strs += ":regional_indicator_c:"
                    for y in range(3):
                        if board[a] ==  '.':
                            strs += "🟪"
                        if board[a] ==  'o':
                            strs += ":regional_indicator_o:"
                        if board[a] ==  'x':
                            strs += ":regional_indicator_x:"
                        a += 1
                    strs += "\n"
                return strs

            tmpembed = discord.Embed(title = "로딩 중입니다.")
            main = await message.channel.send(embed = tmpembed)
            await main.add_reaction("🇦")
            await main.add_reaction("🇧")
            await main.add_reaction("🇨")
            await main.add_reaction("1️⃣")
            await main.add_reaction("2️⃣")
            await main.add_reaction("3️⃣")
            await main.add_reaction("☑️")

            selectedX, selectedY = 1, 1
            
            while 1:
                tmpembed = discord.Embed(title = "알파벳과 숫자를 선택하고 ☑️를 눌러주세요.", description = getboard(str(board), selectedX, selectedY))
                await main.edit(embed = tmpembed)

                choices = ["🇦", "🇧", "🇨", "1️⃣", "2️⃣", "3️⃣", "☑️"]
                def check(reaction, user):
                    return user == message.author and str(reaction.emoji) in choices
                try:
                    reaction, user = await app.wait_for('reaction_add', timeout = 30, check = check)
                except asyncio.TimeoutError:
                    tmpembed = discord.Embed(title = "당신은 패배하였습니다!", description = "칸을 고르는 데 시간이 너무 오래 걸렸습니다!")
                    await message.channel.send(embed = tmpembed)
                    return
                else:
                    if str(reaction.emoji) == "☑️":
                        if board[selectedX, selectedY] == " ":
                            board[selectedX, selectedY] = "o"
                            ismewin = False
                            if board[1, 1] == board[1, 2] == board[1, 3] == "o":
                                ismewin = True
                            if board[2, 1] == board[2, 2] == board[2, 3] == "o":
                                ismewin = True
                            if board[3, 1] == board[3, 2] == board[3, 3] == "o":
                                ismewin = True
                            if board[1, 1] == board[2, 1] == board[3, 1] == "o":
                                ismewin = True
                            if board[1, 2] == board[2, 2] == board[3, 2] == "o":
                                ismewin = True
                            if board[1, 3] == board[2, 3] == board[3, 3] == "o":
                                ismewin = True
                            if board[1, 1] == board[2, 2] == board[3, 3] == "o":
                                ismewin = True
                            if board[1, 3] == board[2, 2] == board[1, 3] == "o":
                                ismewin = True
                            if ismewin:
                                tmpembed = discord.Embed(title = "알파벳과 숫자를 선택하고 ☑️를 눌러주세요.", description = getboard(str(board), selectedX, selectedY))
                                await main.edit(embed = tmpembed)
                                tmpembed = discord.Embed(title = "당신이 이겼습니다!")
                                await message.channel.send(embed = tmpembed)
                                return
                            try:
                                airesult = ai.evaluate(board, "x")
                                aido = random.choice(airesult.positions)
                                board[aido] = "x"
                                ismewin = False
                                if board[1, 1] == board[1, 2] == board[1, 3] == "x":
                                    ismewin = True
                                if board[2, 1] == board[2, 2] == board[2, 3] == "x":
                                    ismewin = True
                                if board[3, 1] == board[3, 2] == board[3, 3] == "x":
                                    ismewin = True
                                if board[1, 1] == board[2, 1] == board[3, 1] == "x":
                                    ismewin = True
                                if board[1, 2] == board[2, 2] == board[3, 2] == "x":
                                    ismewin = True
                                if board[1, 3] == board[2, 3] == board[3, 3] == "x":
                                    ismewin = True
                                if board[1, 1] == board[2, 2] == board[3, 3] == "x":
                                    ismewin = True
                                if board[1, 3] == board[2, 2] == board[1, 3] == "x":
                                    ismewin = True
                                if ismewin:
                                    tmpembed = discord.Embed(title = "알파벳과 숫자를 선택하고 ☑️를 눌러주세요.", description = getboard(str(board), selectedX, selectedY))
                                    await main.edit(embed = tmpembed)
                                    tmpembed = discord.Embed(title = "봇이 이겼습니다!")
                                    await message.channel.send(embed = tmpembed)
                                    return
                            except:
                                tmpembed = discord.Embed(title = "알파벳과 숫자를 선택하고 ☑️를 눌러주세요.", description = getboard(str(board), selectedX, selectedY))
                                await main.edit(embed = tmpembed)
                                tmpembed = discord.Embed(title = "비겼습니다!")
                                await message.channel.send(embed = tmpembed)
                                return
                    elif str(reaction.emoji) == "🇦":
                        selectedX = 1
                    elif str(reaction.emoji) == "🇧":
                        selectedX = 2
                    elif str(reaction.emoji) == "🇨":
                        selectedX = 3
                    elif str(reaction.emoji) == "1️⃣":
                        selectedY = 1
                    elif str(reaction.emoji) == "2️⃣":
                        selectedY = 2
                    elif str(reaction.emoji) == "3️⃣":
                        selectedY = 3
                    try:
                        await reaction.remove(message.author)
                    except:
                        time.sleep(0)

        else:
            tmpembed = discord.Embed(title = "Unknown Minigame Number", description = "Send `z.help`to show minigames list")
            await message.channel.send(embed = tmpembed)
        
    if message.content.startswith("z.eval") and isModer(message.author):
        await message.channel.send(eval(message.content[7:]))

    elif message.content.startswith("z.exec") and isModer(message.author):
        exec(message.content[7:])
示例#10
0
 def test_when_not_token_turn(self):
     with self.assertRaisesRegex(ValueError,
                                 "not x's turn to play: xxo......"):
         ai.evaluate(Board.fromstring('xxo'), 'x')
示例#11
0
    def test_when_board_is_invalid(self):
        with self.assertRaisesRegex(ValueError, 'invalid board: xxx......'):
            ai.evaluate(Board.fromstring('xxx'), 'x')

        with self.assertRaisesRegex(ValueError, 'invalid board: xxx......'):
            ai.evaluate(Board.fromstring('xxx'), 'o')
示例#12
0
 def test_when_not_a_token(self):
     with self.assertRaisesRegex(ValueError, 'must be a token: .'):
         ai.evaluate(Board.fromstring(), '.')
示例#13
0
 def test_xeooeexex(self):
     self.assertEqual(
         ai.evaluate(Board.fromstring('x.oo..x.x'), 'o').positions,
         [(1, 2), (2, 2), (2, 3), (3, 2)])
示例#14
0
 def test_xeeeeeeee(self):
     self.assertEqual(
         ai.evaluate(Board.fromstring('x'), 'o').positions, [(2, 2)])
示例#15
0
 def test_xoexoeeee(self):
     self.assertEqual(
         ai.evaluate(Board.fromstring('xo.xo.'), 'o').positions, [(3, 2)])
示例#16
0
 def setUp(self):
     self.board = Board.fromstring('x...o')
示例#17
0
 def test_when_layout_contains_non_pieces(self):
     self.assertEqual(str(Board.fromstring('x.o-*x1o^')), 'x.o..x.o.')
示例#18
0
 def test_eeeexeeee(self):
     self.assertEqual(
         ai.evaluate(Board.fromstring('....x'), 'o').positions, [(1, 1),
                                                                 (1, 3),
                                                                 (3, 1),
                                                                 (3, 3)])