Beispiel #1
0
def Aquajel(Jel):
    choice = input(
        "Select an Action!\n [ST] Statcheck!\n [BS] Bodyslam!\n [WG] Water Grenade!\n "
    )
    u = Jel
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------\n")
    if choice == "BS" or choice == "bs" or choice == "Bodyslam" or choice == "bodyslam":
        SLB.Bodyslam("Aquajel")
    elif choice == "WG" or choice == "wg":
        SLB.WaterGrenade("Aquajel", "NormalIvoryWand3")
Beispiel #2
0
def Lumburn(Lumburn):
    u = Lumburn
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    choice = input(
        "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n [F] Fireball!\n "
    )
    if choice == "S" or choice == "s" or choice == "ST" or choice == "st":
        print("These are the stats for", u, "so far!")
        print("-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("-----------------")
    elif choice == "BA" or choice == "ba":
        SLB.BreathAttack("Lumburn", "Flame")
    elif choice == "FB" or choice == "fb":
        SLB.FlameBlast("Lumburn", "NormalIvoryRod1")
    elif choice == "BS" or choice == "bs":
        SLB.Bodyslam("Lumburn")
    elif choice == "F" or choice == "f":
        SLB.Fireball("Lumburn", "NormalIvoryRod1")
Beispiel #3
0
def Jelflame(Jel):
    choice = input("Select an Action!\n [ST] Statcheck!\n ")
    u = Jel
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------\n")
    elif choice == "BS" or choice == "bs":
        SLB.Bodyslam("Jelflame")
    elif choice == "BA" or choice == "ba":
        SLB.BreathAttack("Jelflame", "Flame")
Beispiel #4
0
def Lirru(Lirru):
    u = Lirru
    uSTR = u + "STR"
    uMHP = u + "MHP"
    uENE = u + "ENE"
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    choice = input(
        "Select something!\n [ST] Statcheck!\n [SW] Sword Actions!\n [BS] Bodyslam!\n [GL] Glove Actions!\n [I] Inventory!\n "
    )
    if choice == "ST" or choice == "st":
        print("These are the stats of", u, "so far!")
        print("-----------------")
        print("Health Pool:", (WSD[uMHP]))
        print("Energy Pool:", (WSD[uENE]))
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------")
    elif choice == "BS" or choice == "bs":
        SLB.Bodyslam("Lirru")
    elif choice == "SW" or choice == "sw":
        choice = input("Select an action type!\n [At]tack!\n [Sk]ills!\n ")
        if choice == "At" or choice == "at" or choice == "AT":
            TLB.SharpSwordSighter("Lirru", "NormalTungstenSword0", "Flame")
        elif choice == "Sk" or choice == "sk" or choice == "SK":
            choice = input(
                "Select a Skill!\n [TC] Triple Combo!\n [BP] Beginner's Parry!\n [FT] Fury Thrust!\n "
            )
            if choice == "TC" or choice == "tc":
                SLB.TripleComboSwordSharpSight("Lirru", "NormalTungstenSword0")
            elif choice == "BP" or choice == "bp":
                SLB.BeginnersParrySharpSight("Lirru", "NormalTungstenSword0")
            elif choice == "FT" or choice == "ft":
                SLB.FuryThrustSharpSight("Lirru", "NormalTungstenSword0")
Beispiel #5
0
def Hellhound(Hellhound):
    choice = input(
        "Select an action type!\n [ST] Statcheck!\n [S] Skills! \n [A] Attacks!\n "
    )
    u = Hellhound
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    if choice == "ST" or choice == "st":
        print("These are the stats for", u, "!")
        print("-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------")
    if choice == "AT" or choice == "At" or choice == "at":
        choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ")
        if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws":
            TLB.Claw("Hellhound", "NormalBronzeClaw3", "Flame")
        elif choice == "Te" or choice == "TE" or choice == "te":
            SLB.SavageBite("Hellhound")
    elif choice == "S" or choice == "s" or choice == "Skills" or choice == "skills":
        choice = input(
            "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n "
        )
        if choice == "FB" or choice == "fb":
            SLB.BreathAttack("Hellhound", "Flame")
        elif choice == "SB" or choice == "sb":
            SLB.SavageBite("Hellhound")
        elif choice == "BS" or choice == "bs":
            SLB.Bodyslam("Hellhound")
Beispiel #6
0
def Sapphiren(Cat):
    u = Cat
    uMHP = u + "MHP"
    uENE = u + "ENE"
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    choice = input(
        "Select an action type!\n [St]atcheck!\n [T]eeth!\n [Br]eath Attack!\n [Bo]dyslam!\n [Cl]aw Attacks!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("-----------------")
        print("Health Pool", (WSD[uMHP]))
        print("Energy Pool", (WSD[uENE]))
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist:", (WSD[uPAR]))
        print("Magical Resist:", (WSD[uMAR]))
        print("-----------------")
    elif choice == "T" or choice == "t":
        SLB.SavageBite("Sapphiren")
    elif choice == "BR" or choice == "Br" or choice == "br":
        SLB.BreathAttack("Sapphiren", "Flame")
    elif choice == "BO" or choice == "Bo" or choice == "bo":
        SLB.Bodyslam("Sapphiren")
    elif choice == "CL" or choice == "Cl" or choice == "cl":
        TLB.Claw("Sapphiren", "NormalBoneClaw0", "Flame")
    elif choice == "SP" or choice == "Sp" or choice == "sp":
        TLB.Polearm("Sapphiren", "MasterpiecePlatinumPolearm10", "Flame")
Beispiel #7
0
def Arachnos(Spider):
    u = Spider
    uMHP = u + "MHP"
    uENE = u + "ENE"
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Bi]te!\n [Bo]dyslam!\n [W]eb!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("These are the stats for", u, "as they currently stand!")
        print("-----------------")
        print("Health Pool", (WSD[uMHP]))
        print("Energy Pool", (WSD[uENE]))
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist:", (WSD[uPAR]))
        print("Magical Resist:", (WSD[uMAR]))
        print("-----------------")
    elif choice == "BI" or choice == "Bi" or choice == "bi":
        SLB.SavageBite("Arachnos")
    elif choice == "BO" or choice == "Bo" or choice == "bo":
        SLB.Bodyslam("Arachnos")
    elif choice == "W" or choice == "w":
        SLB.Webshot("Arachnos")
Beispiel #8
0
def Liveflame(Liveflame):
    u = Liveflame
    uSTR = u + "STR"
    uSPR = u + "SPR"
    uSKL = u + "SKL"
    uABL = u + "ABL"
    uAGI = u + "AGI"
    uEVA = u + "EVA"
    uTGH = u + "TGH"
    uRES = u + "RES"
    uLCK = u + "LCK"
    uPAR = u + "PAR"
    uMAR = u + "MAR"
    choice = input(
        "Select a thing!\n [S]tat check!\n [BA] Breath Attack!\n [FB] Flame Blast!\n "
    )
    if choice == "ST" or choice == "st" or choice == "s" or choice == "S":
        print("These are the stats for", u, "as they currently stand!")
        print("\n-----------------")
        print("Strength:", (WSD[uSTR]))
        print("Spirit:", (WSD[uSPR]))
        print("Skill:", (WSD[uSKL]))
        print("Ability:", (WSD[uABL]))
        print("Agility:", (WSD[uAGI]))
        print("Evasion:", (WSD[uEVA]))
        print("Toughness:", (WSD[uTGH]))
        print("Resistance:", (WSD[uRES]))
        print("Luck:", (WSD[uLCK]))
        print("Physical Resist: ", (WSD[uPAR]))
        print("Magical Resist: ", (WSD[uMAR]))
        print("-----------------\n")
    elif choice == "BA" or choice == "ba":
        SLB.BreathAttack("Livefalme", "Flame")
    elif choice == "FB" or choice == "fb":
        SLB.FlameBlast("Liveflame", "NormalIvoryRod1")
    elif choice == "BS" or choice == "bs":
        SLB.Bodyslam("Liveflame")